id like if they added more time to it, also the effectof it just fills the whole area that u cant see which units are being stormed
Psi Storm Balance - Page 3
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MorroW
Sweden3522 Posts
id like if they added more time to it, also the effectof it just fills the whole area that u cant see which units are being stormed | ||
micronesia
United States24351 Posts
This is instead of patching to make bio unnecessary in sc2. | ||
LF9
United States537 Posts
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love1another
United States1844 Posts
On March 22 2010 00:08 MorroW wrote: with bio its like useless to even try to dodge storms, they just kill u so quickly lol id like if they added more time to it, also the effectof it just fills the whole area that u cant see which units are being stormed My point is that, even in BW, it was also basically pointless to try to dodge storm if you were going bio against toss. The issue is that now in SC2, people are actually going bio. Making bio unnecessary is sort of a misevaluation of the situation from BW. Basically the only reason bio was made inefficient in BW was because of the power of 2 units: the reaver and the templar. The colossus is basically as effective as the reaver in the bio-killing capacity, and the templar is still there. Marines are tier-1 for a reason right? The introduction of higher tier units should, naturally, sway the favor of battle against an army composed primarily of tier 1 units like the marine (until they get the hp upgrade which makes surviving the storm somewhat possible, assuming units are not terribly clumped). Marauders, HP and speed-wise, on the other hand, are not made obsolete by storm. It takes 2 full, standing still, hits of storm to kill them. With any kind of micro or prediction, you're in a similar position to PvZ in BW where hydras were dodging storms left and right and still piling up damage against the P ball. | ||
StayFrosty
Canada743 Posts
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zergnewb
United States816 Posts
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Chen
United States6344 Posts
On March 21 2010 19:50 FREEloss_ca wrote: Even with a longer duration, it would give you an opportunity to micro your zealots away for 2-3 seconds. Or aim your storms better; aim behind your opponents units so the AoE is just clipping them from behind while your zealots attack from the front. But I digress... The Spell is an AoE NUKE; I don't even feel like it fits in Starcraft, it feels like a DOTA spell... It should do MORE damage, but over a longer duration. lol, storm is an aoe nuke but hsm which actually does more damage and does it all at one time is fine? very nice. not to mention the actual nuke... | ||
TheAntZ
Israel6248 Posts
good lord stop asking for toss nerfs, theres barely any left in the top 8's On March 22 2010 00:54 Chen wrote: lol, storm is an aoe nuke but hsm which actually does more damage and does it all at one time is fine? very nice. not to mention the actual nuke... Why would a terran player complain about a terran ability | ||
Darpinion
United States210 Posts
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Windblade
United States161 Posts
leave it alone, its fine, if anything you could buff it a bit QQ MOAR hell why dont we just get rid of protoss? Ya know what, maybe the protoss will merge into the Hybrid race and we'll have a single 'campaign'/race for both, maybe then they wont be so frikkin weak | ||
red.venom
United States4651 Posts
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Kinky
United States4126 Posts
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micronesia
United States24351 Posts
On March 22 2010 01:12 Darpinion wrote: The funniest thing about all the people bitching on this thread is that I watch good terrans waste protoss all the time with EMP. Get over it. This spell doesn't need to be nerfed at all. It doesn't need to be buffed either. It's fine the way it is. Er, just because terran is capable of wasting protoss with EMP doesn't mean that they are equally balanced/effective/etc. You have provided no actual evidence/justification for your claim that storm doesn't require a change. However, you haven't addressed most of the issues brought up about why storm is difficult from the t/z perspective. Basically you could have posted nothing and accomplished the same thing. On March 22 2010 01:18 Windblade wrote: I think this thread should have said EMP instead of Psi Storm leave it alone, its fine, if anything you could buff it a bit QQ MOAR hell why dont we just get rid of protoss? Ya know what, maybe the protoss will merge into the Hybrid race and we'll have a single 'campaign'/race for both, maybe then they wont be so frikkin weak A lot of the issues brought up by z/t are fairly level-headed (regardless of if they are right or not) and not highly clouded in emotion... unlike your post. You claim it could use a buff but don't justify it. You tell t/z to qq moar. Then you go on a tirade about how z/t is essentially trying to nerf protoss into a oblivion. When you are ready to contribute let us know. On March 22 2010 01:19 red.venom wrote: I think psi storm is one of the things that definitely needs buffing in sc2 lol.. I think marines should have 62 hp and hydralisks should have +1 range. Without any explanation those are both useless claims lol.. On March 22 2010 01:22 Kinky wrote: I think Psi Storm overall is good enough as it is. With smart casting, it takes only a few clicks to cover your opponent's whole army with storm. I find it ridiculous if the Protoss has several HT in their army because they're almost always guaranteed blanket storms if the HT get in range. Agree. Thank you for attempting to explain yourself unlike those before you :p edit: I'm generally staying away from sc2 discussion on tl because (despite being better than the blizz forums) it's generally lacking in calm objective discussion. There is a surplus of personal attacks, whiny complaints, and other bullshit that doesn't actually contribute. I'm falling behind in strategy because I can't stand sifting through the poor excuses for discussion that are plaguing the forums... and bravo to the ~50% of you who simply want to calmly discuss this and back up your claims without getting offended at every little contrary idea like a 12 year old. | ||
da_head
Canada3350 Posts
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starcraft911
Korea (South)1263 Posts
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micronesia
United States24351 Posts
On March 22 2010 01:49 da_head wrote: if anything, storm is way to weak. collosus just dish out so much more damage Collosus are in fact very strong but it isn't that difficult to counter them if you have the right units and control them correctly (which I mess up sometimes :p) Just get some vikings and abuse their range while avoiding engaging the protoss as much as you can. There doesn't seem to be a hard counter to storm. The only argument I've heard which should really be discussed is exactly the nature of EMP vs storm. da_head like those before you you made a claim (storm is way too weak) without providing any justification whatsoever. I'm trying to weed that out of this discussion so that something can actually be accomplished but it doesn't seem to be working. | ||
Chairman Ray
United States11903 Posts
Balance should always be based on potential. If we make sc2 balanced for competitive players instead of casual players, I feel that it's a good thing. Balance isn't so important in less competitive play for the reason that individual skill and strategy plays a much larger role. In sc1, we're not going to buff vultures if players find vulture micro too difficult, we're not going to nerf stasis if players can't spread their tanks. It's the same in sc2, we're not going to nerf storms if players just ball up their entire army in the 7 hexagonal cells. | ||
Chen
United States6344 Posts
On March 22 2010 01:52 micronesia wrote: Collosus are in fact very strong but it isn't that difficult to counter them if you have the right units and control them correctly (which I mess up sometimes :p) Just get some vikings and abuse their range while avoiding engaging the protoss as much as you can. There doesn't seem to be a hard counter to storm. The only argument I've heard which should really be discussed is exactly the nature of EMP vs storm. da_head like those before you you made a claim (storm is way too weak) without providing any justification whatsoever. I'm trying to weed that out of this discussion so that something can actually be accomplished but it doesn't seem to be working. why do we need a hard-counter to every fucking unit/spell in the game? OMFGWTF ______ IS OP I NEED HARD-COUNTER TO MAKE MY LIFE EASY was there a hard-counter to storm in sc1? no, you just lived with the fact that its a strong spell and you did your best to dodge it. people complained about op colossus early on, then found out how to spread units to minimize damage, dont see why its not different here. dont stick 50 low-hp units in 1 control group, if you use 3-4+ like in SC1, a storm or two wont decimate your entire army. | ||
Geo.Rion
7376 Posts
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cosiant
Canada616 Posts
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