SUPER not gonna play right now
[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 3
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mOnion
United States5651 Posts
SUPER not gonna play right now | ||
Tsagacity
United States2124 Posts
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Ftrunkz
Australia2474 Posts
On April 23 2010 12:39 w_Ender_w wrote: Since it's a pretty well regulated tournament I'd imagine abusing it will be grounds for disqualification. How would they POSSIBLY regulate this... seriously. It's obviously not a bug, its just an over-looked strategy (much like the warp-gate rush in PvP or the Marine+scv all-in TvP which was practically unstoppable unless you specifically planned to counter it, leaving you at a serious disadvantage against any other build). Like, what are they going to employ... "No cancling of eggs in the first 5 minutes of the game"...? | ||
semantics
10040 Posts
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Pablols
Chile517 Posts
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seRapH
United States9706 Posts
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S[-_-]iege
United States29 Posts
expect this to be patched.. within a day | ||
HaN-
France1916 Posts
On April 23 2010 12:16 h0munkulus wrote: the only way to really fix this is to change cancel larva(egg) back to normal... think about it. what else can blizzard do? Actually i can see some fix to this. For example it could be an upgrade, or available only if you have a Lair. I know this sound kinda lame... Maybe the best idea would be to make it possible only if there is a Queen near the Hatchery. What do you think ? Anyways i'm not a big fan of this cancel Larva concept but still i'm curious to try it and see how it affect Zerg gameplay. | ||
MLG_Wiggin
United States767 Posts
On April 23 2010 12:52 Ftrunkz wrote: How would they POSSIBLY regulate this... seriously. It's obviously not a bug, its just an over-looked strategy (much like the warp-gate rush in PvP or the Marine+scv all-in TvP which was practically unstoppable unless you specifically planned to counter it, leaving you at a serious disadvantage against any other build). Like, what are they going to employ... "No cancling of eggs in the first 5 minutes of the game"...? It's likely that every match in that tournament will be broadcast and commentated, so it won't go unnoticed. They also have judges. And it seems obvious that the only really game-breaking usage of this is that crazy Zergling rush. | ||
Caphe
Vietnam10817 Posts
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Sprajt
Sweden24 Posts
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kheldorin
Singapore539 Posts
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semantics
10040 Posts
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BlasiuS
United States2405 Posts
On April 23 2010 12:52 Ftrunkz wrote: How would they POSSIBLY regulate this... seriously. It's obviously not a bug, its just an over-looked strategy (much like the warp-gate rush in PvP or the Marine+scv all-in TvP which was practically unstoppable unless you specifically planned to counter it, leaving you at a serious disadvantage against any other build). Like, what are they going to employ... "No cancling of eggs in the first 5 minutes of the game"...? Uh, this HAS to be a bug. Canceling an egg should ALWAYS lose you the larva. It was like that in BW, and it was like that in SC2 beta patches 1-8. This is essentially similar to the extractor trick, but for extra larvae, that can be done anytime for the entire length of the game. Although the abuse potential is greatest early-game, before you get your queen. It's obviously not intended or else it would have been mentioned in the patch notes. But you are right, this is very hard to regulate. Although personally I think it's pretty easy to spot; anytime someone cancels eggs right when hatch produces an extra larva. | ||
SultanVinegar
United States372 Posts
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Antimage
Canada1293 Posts
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teamsolid
Canada3668 Posts
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Kezzer
United States1268 Posts
On April 23 2010 13:08 Antimage wrote: block with 1 zealot or wall in as terran. 10 zerglings>1 zealot | ||
MLG_Wiggin
United States767 Posts
You seem to be misunderstanding the concept of a 1 Zealot block. Done ideally, no more than 1 or 2 Zerglings should be able to even hit the Zealot at the same time. This should give you plenty of time to get another Zealot out. That being said, I'm not sure you can get the Zealot out and in position if they do this off of 6 or 7 pool on a small map; haven't tried it yet. Either way this is clearly unintended and needs to be addressed. As a Zerg player, I'd like to see the Egg mechanic returned to the way it was previously. | ||
Caphe
Vietnam10817 Posts
On April 23 2010 13:10 teamsolid wrote: Is this possible to stop with a 10-gate as toss or normal wall-in with Terran? I'd assume T can hold it off, since it comes later than a 6 pool, can they can stop those no problem. But the zergling numbers is greater than 6 pool and Terran has to pull scv and that hurt the economy if T ever survived it. I think people on Gold or Platinum can stop this no problem but lower level players will have a very hard time against this. Well, just my theorycraft, but really this is just wrong not because you can rush with lings. This has a very large abusing window in early and mid game. How about tech to roach, use this trick to pump out alot of Roach. Since using this trick you may not need to birth a queen. | ||
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