If you do 10 overpool, it's too late to do any kind of break.... so I dunno, it might get you an advantage but it's not autowin if they know its coming.
[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 8
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teamsolid
Canada3668 Posts
If you do 10 overpool, it's too late to do any kind of break.... so I dunno, it might get you an advantage but it's not autowin if they know its coming. | ||
weeeee
Australia71 Posts
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klez.gen
United States50 Posts
I actually just played a match where the opponent was trying it too and we both just left after seeing that it worked and going "wow" as our huge pile of lings met in the middle too fast. Amusing, but stupid. Will be patched soon hopefully. | ||
littlehearts
Australia62 Posts
click here | ||
teamsolid
Canada3668 Posts
On April 23 2010 15:24 weeeee wrote: 6 pool gets 10 lings. 6 pool and extractor trick gets 12 lings 6 pool extractor trick means u can't afford an OL, and you're stuck at 12 lings for a while. | ||
Mastermind
Canada7096 Posts
On April 23 2010 15:11 guitarizt wrote: Thought everyone agreed that zerg having seemingly infinite larva wasn't right. There is no reason your hatchery should ever have 8 larva. If it does, then you are doing something wrong. | ||
Zelniq
United States7166 Posts
On April 23 2010 15:25 littlehearts wrote: This person believes it is an intentional change. click here uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae | ||
Skygrinder
Greece241 Posts
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MLG_Wiggin
United States767 Posts
On April 23 2010 15:09 Wire wrote: check -orb- 's stream its unstoppable. he doesnt even micro with it he just a-clicks Orb keeps winning against awful players. He almost lost to an awful protoss who walled. It doesn't look impossible to beat at all, it looks defendable if you scout it, just like anything else. Oh no! I can't Immortal timing push a Zerg cheese! Imba, imba! Because orb calls something OP is a terrible standard to judge by. If we did things by what orb said, only copper players would be allowed to play as Zerg, no Terran units would be in the game, and Stalkers and Sentries would be the only combat units used at Platinum (now Gold, lol!) level play. The sad thing is, I actually agree that it needs to be changed, just because it's a stupid idea to be able to recover your Larvae. It's possible to reach a correct conclusion with incorrect reasoning. This is what Last edit: 2010-04-23 15:16:12 occurred here. | ||
Tsagacity
United States2124 Posts
P/T can easily stop it with a wall if they scout it, and worker AI is so much better against early lings that it's a lot easier to repel as long as you can get to a point where the lings aren't just kiting your entire worker force. Yes, it's a stupid bug that should (and will) be fixed, but it certainly doesn't seem game-breaking (it probably is unstoppable at copper/bronze/silver?). Right now I would rather face a 10 ling 6 pool in SC2 than face a 5 pool in SC:BW. Edit: One thing I haven't seen yet is someone bringing their drones along with the 10 lings. That could probably be pretty nasty, especially on small maps | ||
AncienTs
Japan227 Posts
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Zelniq
United States7166 Posts
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stimOD
United States1 Post
http://www.mediafire.com/file/kmm0izkeium/Metalopolis (2).SC2Replay http://www.mediafire.com/file/txghyn2jrzg/Metalopolis (3).SC2Replay http://www.mediafire.com/file/3ywyymiidkq/Scrap Station.SC2Replay | ||
weeeee
Australia71 Posts
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Triik
Canada51 Posts
I personally don't use it but it did make most of the terrans and protosses I face today a little more defensive. silver is a tough zone to be in 50% of the games are straight up cheese and I am terrible at dealing with them. (It is good training though) I am sure it will be fixed, or zvz will be just god aweful, I had one game where they manage to zerg down 2 sunkens and my queen and half my workers with just lings. But hey, props to whoever found this bug/strat/whatever this is. Better catching this in beta than after release (they will probably still be balancing it then). Personally I dont think balance is not what is keeping them from releasing starcraft 2, more like the single player modes, achievements and other stuff. Balancing can always been done after release. | ||
weeeee
Australia71 Posts
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Daniri
387 Posts
On April 23 2010 15:27 Zelniq wrote: uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae What's so obvious about it being intentional that eggs revert to larva? | ||
oopserv
United States37 Posts
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ukshi
Norway6 Posts
Anyone knows? | ||
Robinsa
Japan1333 Posts
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