[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 12
Forum Index > SC2 General |
Nitron
Singapore177 Posts
| ||
PeterDoe
United Kingdom53 Posts
then you use extracter trick to get another 4 lings as second wave. Also you could bring your drones together. The point is the player must go extreme early defense, otherwise they cant affoad the result. but if zerg player go roaches rush/baneing or whatever standard playing style instead of 6pool, there is no chance you could stop that, cuz you already sacrifice too much economy | ||
HickleStine
Australia276 Posts
On April 23 2010 18:58 Haathen wrote: I began playing SC2 3 days ago, never played RTS on a competitive level and got Platinum rank #1 thanks to this glitch. Never seen a protoss player able to stop it, unless I made a huge mistake (like accidently letting the drone get built). This is why it needs to be fixed | ||
HDstarcraft
United States577 Posts
| ||
SneakPeek
Philippines162 Posts
| ||
SuperXlax
United States197 Posts
On April 23 2010 19:26 SneakPeek wrote: actually its not a bug... Reading/knowing what everyone is talking about in this thread helps. | ||
lolreaper
301 Posts
| ||
HubertFelix
France631 Posts
| ||
givemefive
United States300 Posts
The first time I scouted it i was like lol 6 pool my zealot will crush him. Then 10 lings and 6 drones came and I got destroyed. A couple games later I played another zerg and I scouted him first so I built 2 gateways at my choke with a small gap. As the zerglings came in I realized that I couldn't get my zealot out in time so I built a pylon in the gap. I had to pull all my probes and use my zealot to kill my pylon so he wouldn't take out my gateways. He ended up killing all but 4 probes and I was able to hold him off through roaches but then he got mutas and I was too far in with immortals. I think next time it happens I will be better off and might come off on top but if he scouts me first and I don't get a scout then I guess I"ll just have to plan for it without sight which will put my core and gas back if he does something standard | ||
h4xh4xh4x
Canada90 Posts
| ||
Funchucks
Canada2113 Posts
On April 23 2010 19:01 Zelniq wrote: the solution to fix this but keep the feature in is very very simple: if there are ever any more than 3 larvae at a hatchery, kill extraneous larvae till it's down to 3. Exception is if the larvae spawned from Queen's Spawn Larvae ability. Doesn't work. You could start your first three zergling eggs from larvae, then cancel two drone eggs and start two more zergling eggs. | ||
igotmyown
United States4291 Posts
On April 23 2010 18:44 Funchucks wrote: Not necessarily. Leaving it in and balancing around it is always an option. What's more Starcraft than a zergling rush? That completely unrealistic belief is basically what some people are wasting their time doing here. And let me be clear that I consider people suggesting fixes to the bug are completely separate and much more productive group. For now it's more of a short-lived exercise in adaptivity. | ||
Taco-Mental
United States84 Posts
| ||
f0rseti
Canada8 Posts
| ||
Pixel.
Netherlands287 Posts
On April 23 2010 19:39 HubertFelix wrote: It's scary that blizzard doesn't test their changes... It seems they dont :S how can this happening! | ||
Casta
Denmark234 Posts
I am more concerned with the extremely careful balance changes coming out, imo they should try to listen to the players a bit more and see how nerfing the marauder and forcefield would work out instead of just tweaking build times and upgrades. They should also look closer upon the units we almost never see.. like the ultralisk or the archon and actually make them worth producing. | ||
StarcraftMan
Canada507 Posts
On April 23 2010 19:26 SneakPeek wrote: actually its not a bug... If you are a zerg player that enjoys exploiting this bug, have fun. Because within the next 12 hours, Blizzard will have hotfixed this. | ||
givemefive
United States300 Posts
this would fix the problem seen in SC BW where you double tap S and get scourge you have no use for, etc | ||
iounas
409 Posts
On April 23 2010 20:12 StarcraftMan wrote: If you are a zerg player that enjoys exploiting this bug, have fun. Because within the next 12 hours, Blizzard will have hotfixed this. Bug is something that is not intentional.. This is intentional behavior but unintentional strategy from it. | ||
fly.stat
United States449 Posts
Zerg can CANCEL eggs, with no negative repercussions. You can power drones the entire game, and cancel eggs when you find out you need that larva to be an attacking unit instead. THAT is why I'm just going to practice PvT and PvP for a while. It's just such a retarded mechanic. The fact that the devs would even consider this as an option to begin with makes me afraid for sc2. | ||
| ||