[News?] OS2L + LAN - Page 3
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Sputty
Canada161 Posts
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avilo
United States4100 Posts
good stuff for OSL 2, bad stuff for the direction of bnet 2.0 and blizzard in terms of how they are trying to control their game and doing this stuff. sighs. They are just literally asking hackers to pirate their game now. And they will, because people are pissed. | ||
blade55555
United States17423 Posts
Good to know that WCG and all that it sounds like will have Lan which is awesome so no worries about latency or Bnet "shutting down" during wcg (not like blizzard would do it anyway ). And for an OSL for sc2 this early would be awesome :D. | ||
Go0g3n
Russian Federation410 Posts
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Eury
Sweden1126 Posts
On June 14 2010 06:44 avilo wrote: so this is an admittance that blizzard purposely took functionality out of SC2. Not like we needed one, we knew that a while ago. good stuff for OSL 2, bad stuff for the direction of bnet 2.0 and blizzard in terms of how they are trying to control their game and doing this stuff. sighs. They are just literally asking hackers to pirate their game now. And they will, because people are pissed. No shit, Sherlock. Of course they have had LAN play for years, how do you think they played the game internally before Battlenet 2 even existed? Also a ton of hackers have tried to hack the game for months now. No luck so far. | ||
clickrush
Switzerland3257 Posts
On June 14 2010 06:44 avilo wrote: so this is an admittance that blizzard purposely took functionality out of SC2. Not like we needed one, we knew that a while ago. good stuff for OSL 2, bad stuff for the direction of bnet 2.0 and blizzard in terms of how they are trying to control their game and doing this stuff. sighs. They are just literally asking hackers to pirate their game now. And they will, because people are pissed. They are not literally asking hackers to pirate their game. They want to have a share of the esports scene, yes. but this also means that they will invest and promote esports. i find this very, very good. this might be the best way to legimitate esports all over the world. gj blizz ...if they dont screw up... ...and if this rumor is true at all... | ||
Initial_H.C.
Canada560 Posts
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NobleHelium
United States82 Posts
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jtbem
Canada1404 Posts
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fishyjoes
Germany644 Posts
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seRapH
United States9706 Posts
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Eury
Sweden1126 Posts
On June 14 2010 06:54 fishyjoes wrote: I hope Day9 has already been contacted to cast OS2L for the english speaking audience. I think Tasteless is a more likely choice, if any. | ||
Corinthos
Canada1842 Posts
I'm happy they are going to introduce LAN suuport in some way, but I am also a bit confused at it. Would players have trouble playing/accommodating in these tournaments because they aren't used to the latency on LAN? *it may be very minimal* Players will still be practicing on battle.net before they participate in the tournaments. This also doesn't help local, private or smaller runned tournaments. * I don't know how comparable the latency on b.net is atm compared to lan (like playing on iccup) ** the latency atm is very good though | ||
oBlade
Korea (South)4616 Posts
Even if you're on a team, you'll still be connecting through Battle.net 2.0. Suppose the professional edition does get released to professional team houses (not indicated). That means players who aren't members of such teams don't even get fair practice conditions. It depends how big you think the difference between Battle.net 2.0 latency and LAN latency is, I guess, but it still seems like a backwards step to me, to say nothing of regular LAN parties. That said, at least they're doing this much. Great news about OS2L. Region-locking here probably means each region will have an apportioned number of players from the qualifying stages. This is counter-intuitive because it wouldn't be strictly based on merit. It's a disease in WCG that feels out of place in a Starleague. | ||
NuKedUFirst
Canada3139 Posts
On June 14 2010 06:55 Eury wrote: I think Tasteless is a more likely choice, if any. More likely, but I hope they both get to cast it, together is better! ^_^ Great news though, <3 Artosis | ||
huameng
United States1133 Posts
Also day9+tasteless+artosis casting trifecta? :O I really doubt that will happen, but a kid can dream. | ||
Therapist.
United States207 Posts
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ataryens
Iran213 Posts
On June 14 2010 06:33 PanzerDragoon wrote: Because LAN is dead in the same way splitscreen on consoles is dead. Its rarely used compared to the online alternative, EXCEPT in tournament structures. This fixes the tournament thing. LAN is dead? Split screen and consoles are dead? Do you have some hard data to back that up or , and i dont want to be rude, you are just ignorant enough to generalize based on your own life. | ||
shalafi
394 Posts
How is the tone of the article? Are they just speculating? | ||
moopie
12605 Posts
On June 14 2010 06:33 PanzerDragoon wrote: Because LAN is dead in the same way splitscreen on consoles is dead. Its rarely used compared to the online alternative, EXCEPT in tournament structures. This fixes the tournament thing. I take it you've never ever been to a LAN party or any small tournament. This doesn't "fix" the tournament thing, this "fixes" Blizzard's tournaments (that didn't really need fixing, see below). Which for the forseeable future will be WCG, a starleague or 2 (through GOM and possibly OGN/MBC), and that's about it. If you think that 100% of the playerbase who wanted LAN or used it for bw (some still do) did so for WCG than you are pretty clueless. Requiring Blizzard individuals to 'oversee' a LAN tournament means that 99.9% of tournaments that would use LAN can't. A Blizzard run tournament doesn't even need LAN technically since they can just set up a local private server for it. The community (who can't run private servers without breaking the law) needs LAN. I have a feeling you have no idea what the real issue here is based on you calling the desire for LAN "crybabying" or saying that LAN is dead. I give up. | ||
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