|
I should say that I'm confused that people claim they want more character depth, but also complain that characters don't act like, cold, calculating, emotionless robots. Realistic characters act in irrational ways, because they are overtaken by emotion. Obviously, Mengsk should have reacted to the tape dismissively, refused to give it any importance, but Arcturus Mengsk is a human being too. He knows that the tape is real, he knows that he was caught, he knows that he was outplayed by Raynor, he knows that the tool he's been using to further his own goals for years has been turned against him. He knows he's the most powerful force in Terran space and there's nothing he can do to stop this. All that pisses him off. We already know that Arcturus has a temper, recall back to the last Terran mission in StarCraft, where he actually says that quote? After Raynor tells him to piss off? Did he sound like a cold, calculating emotionless robot then? Is there any real reason he should give that whole spiel at all? There isn't, but he does anyway, because he's angry. There he is, in the very splendour of triumph, standing upon the ruins of his long time enemy, and this insignificant subordinate dares to defy him? So yes, Mengsk didn't act in an optimal way, and that's what makes him an interesting character. Because he has motivations, emotions, desires, an ego. And someone isn't a bumbling moron just because he gets pissed when you kick him in the balls.
Anyway.
On August 10 2010 04:09 Stratos_speAr wrote:Kerrigan wasn't the worst villain in the series. She was fine in BW, but terrible in WoL.
That said, you seem to be putting too much emphasis on the UED. Some things are just that - obstacles. It's fine for the Tal'darim to have merit for just being an obstacle to Raynor. It's fine for the UED to have some merit for just being Kerrigan's enemy. The problem with the Tal'darim is we don't know their goals, their motives, their agenda. We don't know any of that, while we know the UED's. The UED is much more fleshed out than the Tal'darim is.
Of course I put a lot of emphasis on them, they're the centre of the storyline. It's a problem when the entire expansion revolves around insignificant obstacles, and it's a problem when they replace what could have been a significant villain. Not every mission needs a significant villain, but the overall story needs a good antagonist, or else there's no real reason to feel like there's anything to be achieved.
On August 10 2010 04:09 Stratos_speAr wrote:Again, is WoL any more significant that BW?
Again, yes.
On August 10 2010 04:09 Stratos_speAr wrote:From everything I've read, they did get all of the Protoss either off-planet or into Temple, thus it would just wipe out all life on the planet. And I don't think the survival of a map tileset critter counts as too much evidence, not even bringing up the possibility of the Protoss taking care of/breeding animals for the wild in ways that humans can even do today.
What have you read? The campaign specifically mentions the eradication of all Zerg, The Story So Far mentions eradication of the Zerg, the wiki says it was an anti-Zerg weapon, nothing I've ever read suggests Protoss were evacuated from the planet, and the Temple is too small to house the entire Protoss population of Shakuras. I'm going to demand that you provide some backup for this claim.
On August 10 2010 04:09 Stratos_speAr wrote:This is just speculation of the point after the fact. Furthermore, like I've been saying, why is this special to point out? WoL did the same thing, except (arguably) worse.
It's not speculation, there never was a point. The complete lack of any purpose to the invasion of Shakuras is self-evident. Wings of Liberty did have a purpose. The story between Raynor and Kerrigan is one of the core developments of the entire StarCraft storyline, and even without that, removing the leader of the Zerg Swarm is inherently significant - as well say that Tassadar's sacrifice was worse than pointless.
On August 10 2010 04:09 Stratos_speAr wrote:I explained how the UED is a better antagonist than Daggoth. What would Daggoth do? Oh, right, the exact same thing that the Overmind was. Not much of an evolving story.
You're venturing into the purely hypothetical. How do you know what Daggoth would have done? It most certainly isn't the same thing that the Overmind would have done, as the Overmind controls every Zerg, including Kerrigan. We have no idea what he would have done, because he never could have been in such a situation. Furthermore, Daggoth was a developed character that proceeded naturally into the conflict, which is already a far cry better than the UED.
On August 10 2010 04:09 Stratos_speAr wrote: Again, how is this special or notable to point out when WoL is 2/3rds filler?
Even if I were to accept your claim, that would still be one third better than Brood War.
On August 10 2010 04:09 Stratos_speAr wrote:The entire point is that the villain is more fleshed out. There's actual depth and meat to the character(s) on the bad side, compared to Kerrigan (WoL) or the Dark Voice or Sauron. None of these last three have any depth to them whatsoever. No real motives. No agenda. No personality traits even. Just bland, bad guy lines.
You're lack of knowledge regarding Sauron is something I'd correct in some other, more suitable topic. And the idea that the UED had more depth or meat than Kerrigan is downright laughable - even you, their self-appointed defender could only defend them with "they're humans from Earth" and "it's fine to be an insignificant obstacle". Even Wings of Liberty's few appearances of Kerrigan had more depth to them than the UED had in the entire Brood War expansion which included an entire campaign devoted to them. They're like a random encounter in an RPG - they appear do some non-permanent damage and are promptly defeated, never to be mentioned again.
On August 10 2010 04:09 Stratos_speAr wrote:That's my point. You set up this promising character and then blow it with WoL. Even if she does have few lines, her script/delivery of these lines was absolutely terrible and only enforced the idea of a one-dimensional character. And yes, the manipulation and deceit is part of character depth because it reveals personality traits. That's what she likes to do. Manipulation and all of that is much more interesting than, "ME EVIL. ME SMASH."
No. A villain who chooses deceit rather than say, a gun, is in no way deeper. It is a means to accomplishing a goal. It is a tool, a weapon, an ability. It is not character. If you find it more interesting, that's fine for you, but it is a fact that it does not mean character depth.
Not to mention that Kerrigan in Brood War was about as manipulative as your average teenage girl, and that she only succeeded because everyone she came into contact with decided to be an imbecile.
On August 10 2010 04:09 Stratos_speAr wrote:Arcturus is a bumbling moron because he does nothing right. He's lagging behind Raynor's Raiders and getting bested the entire time while being portrayed as a leader of a clone of Communist Russia/Eastern Germany after fighting against exactly the same thing.
As for the latter part, the entire point that Arcturus was no different from the Confederacy was made all the way back in the Terran campaign of StarCraft. As for lagging behind Raynor's Raiders, you're just wrong. Raynor's Raiders won one important battle against Mengsk, in Media Blitz. And of course Raynor succeeded in besting Mengsk, he's the hero. It's about Raynor's awesomeness, not Mengsk being incompetent.
On August 10 2010 04:09 Stratos_speAr wrote:You don't just say an offhand comment that was merely a fit of rage when the entire game stops and focuses solely on Raynor's speech. There was entirely too much emphasis on those words and the idea of the betrayal to just shrug it off. Furthermore, that and everything else I mentioned (inner struggles and all that) is potential that was completely wasted. It could've made for a far more interesting character and it was almost ignored entirely. And no, killing her wouldn't go directly against his character at all. She manipulated and betrayed him, killing his best friend, after he was betrayed by Mengsk and lost her. His sense of moral duty should actually drive him to kill the most dangerous being in the galaxy, if anything.
The entire game stops to listen to everybody's speeches. By that account, there is a serious, grave personal enmity between Tassadar and General Duke because in StarCraft Protoss mission 5, you can optionally kill, like, one Battlecruiser, eight Wraiths and a few Missile Turrets and Supply Depots, and the entire game stops to focus on Tassadar's and Duke's threats to kill each other.
Anyway, I never said it was an offhand comment, but it was a fit of rage. He was hurt and struck out, hoping to dilute his own pain by striking back at the source of his injury. But eventually, the pain dims and becomes just another wound in a seriously scarred psyche. Lashing out against Kerrigan will not bring back Fenix, but it will only add one more name to the list of dead people Raynor loved. Kerrigan is a slave and a victim, and while most people would not shirked at killing her to destroy the Queen of Blades, Raynor remembers Kerrigan as she was, he knows that she is not acting willingly, and what's worse, because he blames himself for not being able to save Sarah at New Gettysburg, he blames himself for the creation of the Queen of Blades. So he cannot blame Sarah for all the horrible things she's done under the control of the Swarm, because then he would have to blame himself as well, and that would destroy him. Saving Kerrigan, however, would undo the betrayal over Tarsonis in Raynor's mind. That's why I said, and say again, that there is no and never was any struggle. It is a choice between getting everything he's always wanted, atoning for his past mistakes, and saving the woman he loves on one hand, and self-destruction on the other. It is no choice at all.
|
On August 05 2010 15:39 TheBigJ wrote:I, for one, most emphatically DO NOT miss the bitter ending of SC BW. To be honest, I've gotten sick over the years of Blizzard's enormously depressing story lines. This was a very nice departure from that. Loved the ending. It was extraordinarily satisfying. I've been waiting ten years (since the release of BW) for Raynor to save his lady, and he finally did it In my mind, it was an epic story of personal devotion...he literally went to the ends of the earth burning a path of destruction through whoever and whatever stood in his path, just to get her back. And he did it.
Did you even play SC1?
There's not even a hint of a romantic relationship between Raynor and Kerrigan in the first Terran campaign, and in Broodwar Kerrigan deceives and betrays Raynor and kills his friends.
In SC1 Kerrigan was strong and independent before and after being infested. Now she's a damsel in distress. It's disgusting.
At the end of BW Raynor swears that he'll kill Kerrigan. THAT would have been a fulfilling ending.
|
The moment that made me angry was when the Dark Voice was saying
"Hurr Durr, I hope you can't see to future, durr, cuz if you dont kill Kerrigan you will stop me, but this is the future and you will not know, durr hurr"
|
On August 10 2010 12:36 Lysdexia wrote: Did you even play SC1?
There's not even a hint of a romantic relationship between Raynor and Kerrigan in the first Terran campaign, and in Broodwar Kerrigan deceives and betrays Raynor and kills his friends.
In SC1 Kerrigan was strong and independent before and after being infested. Now she's a damsel in distress. It's disgusting.
At the end of BW Raynor swears that he'll kill Kerrigan. THAT would have been a fulfilling ending.
Oh, never mind that whole all life being wiped out by hybrids. Don't listen to Zeratul, that one Protoss dude that seems to know what he is talking about. Also, read the books and read between the lines in the games. There is somethin' happening between them.
In general, I'm kind of disgusted more at the fact that people aren't giving the story a chance when we have two campaigns left to play through. I'm not saying that Wings of Liberty was the greatest science fiction game ever, story wise, because it's not. Everyone is right, it IS cliche. But I'm pretty sure Blizzard isn't going to choose a story route that completely ruins the chance for sequels, just saying. Leaving it open to speculation is a good way to go, even if the ending of the Terran campaign has to be an enormous cliffhanger.
Personally, I think Wings of Liberty was fairly enjoyable. Maybe a little goofy at times, and the characters have changed (which is good and bad depending on how you look at it). Raynor appears to be a bit of a drunk, and after four years brooding over the fact that you supported a government that is no better then the old one, lost your potential girlfriend, don't have money, and are hunted by aforementioned new government, you are probably going to be a LITTLE bit irrational, at the very least. Most of the other characters were new and really didn't have much depth, but I think its fine to be honest. This campaign was about presenting Raynor's Raiders. Adding more important Terran characters would have bogged down that core experience, in my opinion.
To me, it just seems that most gamers are just very spoiled after playing games like Mass Effect 2. Blizzard's story writing has never been amazing, but its definitely never been terrible, and I think that is true for Wings of Liberty. Seriously, if you want great writing, just go read a book. Games will catch up, but its a very different form of creative art. Blizzard is definitely going into the correct path by getting players to interact and feel attached to characters. Lets be honest, how attached were you to the portraits in Brood War? Pretty attached, surprisingly enough. Why? Because they said shit. I think one of my favorite games, story wise, is BioShock with all of the little tape recordings. Why? They talked to you, as a character, and presented the game world. Thats the same direction SC2 is going with its campaign. The only problem everyone seems to have is that the characters in Wings of Liberty, apart from Raynor and maybe Tychus, are fairly thin, and I agree. I just feel that there are going to be more and more important characters in the next few campaigns that will make that personal experience with the game that much more enjoyable.
Just please, please give it time. All the whining on the single player forum kind of bugs me, because I really don't think the story is as bad as people make it out to be.
|
On August 10 2010 14:06 Nithix wrote:Show nested quote +On August 10 2010 12:36 Lysdexia wrote: Did you even play SC1?
There's not even a hint of a romantic relationship between Raynor and Kerrigan in the first Terran campaign, and in Broodwar Kerrigan deceives and betrays Raynor and kills his friends.
In SC1 Kerrigan was strong and independent before and after being infested. Now she's a damsel in distress. It's disgusting.
At the end of BW Raynor swears that he'll kill Kerrigan. THAT would have been a fulfilling ending. Oh, never mind that whole all life being wiped out by hybrids. Don't listen to Zeratul, that one Protoss dude that seems to know what he is talking about. Also, read the books and read between the lines in the games. There is somethin' happening between them.
YES THAT WOULD HAVE BEEN AWESOME!
Prophecies are a TERRIBLE story mechanic. It would have been much more interesting for Raynor to knowingly go against the prophecy and have to deal with the repercussions.
As it is now the fight against the Dark Voice is totally bland. Just keep Kerrigan alive and watch all the pieces fall neatly into place and everyone lives happily ever after. Kerrigan being dead would introduce an element of uncertainty and make the fight against the dark voice actually exciting. I mean, who says the prophecy is accurate?
Plus it would have created conflict between Raynor and Zeratul, and all the Protoss in fact. Blizzard has already said that Kerrigan will be the main character of HoTS, which means Raynor, the Protoss and the Zerg will all be friends fighting against the mysterious evil that wants to destroy everything for no adequately explained reason. If Kerrigan had died they would all be fighting each other AND the mysterious evil would still want to destroy everything. It would be much more interesting.
Raynor swore that he would kill Kerrigan. Kerrigan killed Fenix, and countless innocent people. The Overmind was dead and she had full control of her actions. It's pretty clear she liked being infested and wanted to be, as she put it, the queen bitch of the universe. Pitting Raynor's desire for revenge and the chance to put an end to the Zerg threat to humanity against the possible fate of the universe would have been a meaningful internal conflict. Much better than Raynor dropping everything and blindly rushing in because of a romance that didn't actually exist in the first game.
Plus it would have been a sweet ending:
Raynor activates the artifact and Kerrigan is weakened and alone. Raynor points a gun at her head.
Kerrigan: You can't kill me! What about the prophecy? Raynor: Prophecies are for Protoss scum! I'm a space cowboy bitch! *Bang*
And then Raynor and Tychus high five or something.
|
just finished the campaign, story sucked balls, what the hell is with this rpg like crap with the achievements and upgrades and research and making money
bring back the SC1 writers for a compelling story, that is all i ask for..
|
On August 10 2010 17:12 ray1234 wrote: just finished the campaign, story sucked balls, what the hell is with this rpg like crap with the achievements and upgrades and research and making money
bring back the SC1 writers for a compelling story, that is all i ask for.. I didn't really have a problem with the RPG elements, it's just that NOTHING REALLY HAPPENED in the story (outside the ending of course). If this was the original SC or BW's campaign, you would have gotten the same amount of story in like 3 or 4 missions.
|
As someone wrote somewhere (damn my memory), whole story looks as if it was generated by some World of Warcraft quest generator. It's so generic and bland it really doesn't fit the glory of Starcraft at all.
|
I hoped to skip this discusion, but I cannot.
I think that the main problem with the WoL is not the story, but SC setting wich turned from dark, simple S-F lore to warcraft-like bullshit mess. Do you guys know, that Blizzard recognize Stukov's reincarnation as CANON? WTF is this shit? Lich King assaulted the fucking Braxis or something? Why would even Zergs reanimated some random terran vice-admiral? And how? In what fucking purpose? How they even taken the fucking body? Even if his funeral was a propaganda fake, just remember that the place where he was shut by Duran was under UED controll after the mission with saving Psi Disrupter. What the fuck Metzen was smoking when he was writing this shit? Generic fairy tale story is logical consequences of setting becoming more and more retarded.
And the idea that the UED had more depth or meat than Kerrigan is downright laughable - even you, their self-appointed defender could only defend them with "they're humans from Earth" and "it's fine to be an insignificant obstacle". Even Wings of Liberty's few appearances of Kerrigan had more depth to them than the UED had in the entire Brood War expansion which included an entire campaign devoted to them. They're like a random encounter in an RPG - they appear do some non-permanent damage and are promptly defeated, never to be mentioned again.
You must be kiddin, right? UED had its own interest to assault the Koprulu Sector. First, they are ruthless dictatorship that needs enemy to threat its citizens. Zergs, planet destroyers protoss and even the Dominion are pretty good at this. Remember a part with propaganda film that was speculating about overmind planing the invasion on Earth? They are much better than "Fools-muahahaha"-Kerigan becouse they got some political drives that force them to acting. (the plot with distant scaning the Koprulu is greater hole, but its not as shity as Stukov's resurection). Besides, involvement of the UED had a great consequences. They almoust devastated already weakened Zerg Swarm to the ground, so the Kerrigan could easily take control after UED's defeat.
|
Stukovs resurrection was a mission specifically made for Starcraft 64 - that should be enough to tell how "serious" it really was. I´m actually happy that they acnowledge that mess as official because they once put their Blizzard stamp on it. They know it´s bad and it´s unlikely that it will come up again but at least they didn´t retcon it because it was inconvenient looking back. They do that enough with Warcraft.
UED kinda worked with them actually having Characters with actual development. Unfortunately they have NO impact on the status quo of the SC universe. In fact SC:BW overall had little impact - just look at the plot recap during the installation.
|
konadora
Singapore66060 Posts
i think you put into words what i could not after playing the campaign, well written.
|
Of course I put a lot of emphasis on them, they're the centre of the storyline. It's a problem when the entire expansion revolves around insignificant obstacles, and it's a problem when they replace what could have been a significant villain. Not every mission needs a significant villain, but the overall story needs a good antagonist, or else there's no real reason to feel like there's anything to be achieved.
They aren't the center of the story line, they're only the focus of the Terran campaign, similar to how the Orcs are the center of the Orc campain in RoC and make a cameo appearance in the Night Elf campaign.
Again, yes.
And that's where I just completely disagree. You say you could just ignore almost everything in Brood War, yet you could ignore everything in WoL except for the invasion of Char. It doesn't help your point.
What have you read? The campaign specifically mentions the eradication of all Zerg, The Story So Far mentions eradication of the Zerg, the wiki says it was an anti-Zerg weapon, nothing I've ever read suggests Protoss were evacuated from the planet, and the Temple is too small to house the entire Protoss population of Shakuras. I'm going to demand that you provide some backup for this claim.
It was more reasonable speculation because from the campaign, it seems that the Zerg have infested the planet, which would mean all animals/other Protoss would be dead. It doesn't ever mention getting Protoss off-planet, but we know there were some off-planet, and that's what I'm referring to. This is all a side argument to the actual point that it's still a better plot device that the Artifact from WoL, even if they're both bad.
It's not speculation, there never was a point. The complete lack of any purpose to the invasion of Shakuras is self-evident. Wings of Liberty did have a purpose. The story between Raynor and Kerrigan is one of the core developments of the entire StarCraft storyline, and even without that, removing the leader of the Zerg Swarm is inherently significant - as well say that Tassadar's sacrifice was worse than pointless.
No, WoL didn't have a purpose, that's what I've repeatedly said. What was actually purposeful in WoL? NOTHING. We know Kerrigan is the main character controlling the Swarm in HoS, so the ending hasn't really done anything, and everyone knows every mission except the Char mission was not only filler, but didn't even affect the ending in any way. At least the UED story line had an effect on the rest of Brood War - you can, quite literally, go through the campaign and skip damn near every mission, and it won't make a difference.
You're venturing into the purely hypothetical. How do you know what Daggoth would have done? It most certainly isn't the same thing that the Overmind would have done, as the Overmind controls every Zerg, including Kerrigan. We have no idea what he would have done, because he never could have been in such a situation. Furthermore, Daggoth was a developed character that proceeded naturally into the conflict, which is already a far cry better than the UED.
Daggoth was a semi-developed character. He was always just a mindless follower of the Overmind, and he wasn't even a special creation like Kerrigan, so he's far more likely to carry out the Overmind's plan.
Even if I were to accept your claim, that would still be one third better than Brood War.
Like I said, not everything in BW is filler, and filler that actually affects the story it is filling is better than completely useless filler.
You're lack of knowledge regarding Sauron is something I'd correct in some other, more suitable topic. And the idea that the UED had more depth or meat than Kerrigan is downright laughable - even you, their self-appointed defender could only defend them with "they're humans from Earth" and "it's fine to be an insignificant obstacle". Even Wings of Liberty's few appearances of Kerrigan had more depth to them than the UED had in the entire Brood War expansion which included an entire campaign devoted to them. They're like a random encounter in an RPG - they appear do some non-permanent damage and are promptly defeated, never to be mentioned again.
This isn't an argument. Really, there's absolutely no argument that can be logically made to say that Kerrigan from WoL is more fleshed out than the UED. It doesn't matter who was the focus. The execution of the story was still a complete failure. Kerrigan was a piece of trash generic villain with absolutely nothing to her, while we actually knew something of the UED. Again, not being focused on her isn't an excuse. Villains are rarely focused on, yet plenty of writers give them something besides mindless generic bad guy lines.
No. A villain who chooses deceit rather than say, a gun, is in no way deeper. It is a means to accomplishing a goal. It is a tool, a weapon, an ability. It is not character. If you find it more interesting, that's fine for you, but it is a fact that it does not mean character depth.
Not to mention that Kerrigan in Brood War was about as manipulative as your average teenage girl, and that she only succeeded because everyone she came into contact with decided to be an imbecile.
You're applying your overarching view of everything in BW to each character. How could they have known she manipulated different parties one at a time? Oh, right, they didn't.
As for her deceit, I'm not even going to argue this any more. If you can't see how Kerrigan from BW had significantly more personality than the mindless drone from WoL, you're blind.
As for the latter part, the entire point that Arcturus was no different from the Confederacy was made all the way back in the Terran campaign of StarCraft. As for lagging behind Raynor's Raiders, you're just wrong. Raynor's Raiders won one important battle against Mengsk, in Media Blitz. And of course Raynor succeeded in besting Mengsk, he's the hero. It's about Raynor's awesomeness, not Mengsk being incompetent.
So because the focus is on Raynor, lets make another shitty villain?
Oh, and he won several more victories over the Dominion, like every one of Horner's missions? And most of the beginning missions?
And about Mengsk, obviously he's a dictator, but he was a far cry from the Confederacy. Turning him into a clone like that is a lazy cop-out to try to look deep when there could've been much more interesting writing.
The entire game stops to listen to everybody's speeches. By that account, there is a serious, grave personal enmity between Tassadar and General Duke because in StarCraft Protoss mission 5, you can optionally kill, like, one Battlecruiser, eight Wraiths and a few Missile Turrets and Supply Depots, and the entire game stops to focus on Tassadar's and Duke's threats to kill each other.
Well, Tassadar dies like 4 missions later, so that's not a problem.
Anyway, I never said it was an offhand comment, but it was a fit of rage. He was hurt and struck out, hoping to dilute his own pain by striking back at the source of his injury. But eventually, the pain dims and becomes just another wound in a seriously scarred psyche. Lashing out against Kerrigan will not bring back Fenix, but it will only add one more name to the list of dead people Raynor loved. Kerrigan is a slave and a victim, and while most people would not shirked at killing her to destroy the Queen of Blades, Raynor remembers Kerrigan as she was, he knows that she is not acting willingly, and what's worse, because he blames himself for not being able to save Sarah at New Gettysburg, he blames himself for the creation of the Queen of Blades. So he cannot blame Sarah for all the horrible things she's done under the control of the Swarm, because then he would have to blame himself as well, and that would destroy him. Saving Kerrigan, however, would undo the betrayal over Tarsonis in Raynor's mind. That's why I said, and say again, that there is no and never was any struggle. It is a choice between getting everything he's always wanted, atoning for his past mistakes, and saving the woman he loves on one hand, and self-destruction on the other. It is no choice at all.
First, the bolded part is highly speculative. What was "mind controlling" her in Brood War?
To the main point, this shows a whole slew of problems with the story line. There are no past mistakes to atone for. Blizzard's attempt at giving Raynor some everlasting guilt is poorly done and ridiculous because anyone who played that mission knows that not only could it not be his fault, it's ridiculous that he thinks he could've done something. She not only told him to "drop the knight in shining armor routine", the leader of their forces, the man that commands all military forces for the Sons of Korhal, told them to pull out. His guilt was just a weak attempt at some depth.
Again, the struggle was potential that failed. He should have a sense of moral justice that knows that they need to kill Kerrigan. Why? Because she's probably killed more humans and done more personal harm to people's lives (including his own) than any other bad guy in the galaxy. And again, no free will? It seems like she has plenty of itin BW, especially since the Overmind designed her to be the "rebellion" against the Xel'Naga's directives.
And really, a choice between "good choice" and "bad choice" isn't any kind of choice. It boils down to a shitty love story that was contrived after the original SC actually came out. If you're going to do a love story, add a little more interesting parts instead of, "She was kindnapped and brainwashed/*insert random description here* and she isn't free so I need to save her."
|
On August 04 2010 12:24 Gedrah wrote:Yeah, Mengsk seemed like a fizzling non-factor throughout the campaign. You never really even fight against him. Where the fuck is he, all this time? Why are you never attacked by his forces in any way, shape, or form, but instead free to take the battle to him every time? Is he so terrified of Kerrigan and busy with the Zerg invasion (which we scarcely see any of, as Mengsk is busy defending the core worlds?) that he can't lift one finger to defend the legacy for which he murdered an entire planet? + Show Spoiler +The bit with Horner and Raynor knowing about Tychus' killswitch was also glaring. They don't do ANYTHING about it. If Tychus had shot Kerrigan in the face without a word, Raynor would've had no right to complain. He knew something was up and didn't follow-up on it. That's worse than ignoring an unpaid bill.
Arcturus Mengsk is a nonfactor for a reason - he is very much a behind-the-scenes never-gets-his-hands-dirty sort of tyrant. (Kind of like an evil version of Albus Dumbledore of the Harry Potter books/movies, or Hope Hubris from the Bio of a Space Tyrant SF novels.) Jim Raynor is a firm believer in the old adage "Keep your friends close, and your enemies closer." Raynor smelled something fishy when Tychus showed up in the first place - after all, the man was "literally" on ice in a Dominion prison and Mengsk KNEW that he and Jim were old running-mates; why would a man that hates Raynor's guts send Tychus Raynor's way? Also, despite Raynor's suspicions, he would do NOTHING until Tychus acted (Innocent until proven guilty, remember? Partly why Raynor was a Confed marshal in the first place, and why Mengsk hated Raynor's guts, too.). It's what makes Jim Raynor Jim Raynor. Had Tychus killed Kerrigan, Jim would likely have eaten his own gun after (he felt guilty enough over what happened to Kerrigan, which was entirely Mengsk's fault); however, he would have been just as blameless as he was over Kerrigan winding up in the Overmind's tentacles in the first place.
Even back in the days of the Sons of Korhal, Mengsk was the *political* face of the Sons; it was Duke (and, to an extent, later Raynor himself) that was operations boss.
Also, Arcturus Mengsk had made a LOT of enemies and stepped on an entire galaxy full of toes to get to where he wound up - there was No Way he was going to stick his neck out where any one of his many enemies (and especially neither Raynor OR Kerrigan!) would give him a short haircut (by literally removing his head frrom his neck).
|
On August 04 2010 12:24 Gedrah wrote:Yeah, Mengsk seemed like a fizzling non-factor throughout the campaign. You never really even fight against him. Where the fuck is he, all this time? Why are you never attacked by his forces in any way, shape, or form, but instead free to take the battle to him every time? Is he so terrified of Kerrigan and busy with the Zerg invasion (which we scarcely see any of, as Mengsk is busy defending the core worlds?) that he can't lift one finger to defend the legacy for which he murdered an entire planet? + Show Spoiler +The bit with Horner and Raynor knowing about Tychus' killswitch was also glaring. They don't do ANYTHING about it. If Tychus had shot Kerrigan in the face without a word, Raynor would've had no right to complain. He knew something was up and didn't follow-up on it. That's worse than ignoring an unpaid bill.
Arcturus Mengsk is a nonfactor for a reason - he is very much a behind-the-scenes never-gets-his-hands-dirty sort of tyrant. (Kind of like an evil version of Albus Dumbledore of the Harry Potter books/movies, or Hope Hubris from the Bio of a Space Tyrant SF novels.) Jim Raynor is a firm believer in the old adage "Keep your friends close, and your enemies closer." Raynor smelled something fishy when Tychus showed up in the first place - after all, the man was "literally" on ice in a Dominion prison and Mengsk KNEW that he and Jim were old running-mates; why would a man that hates Raynor's guts send Tychus Raynor's way? Also, despite Raynor's suspicions, he would do NOTHING until Tychus acted (Innocent until proven guilty, remember? Partly why Raynor was a Confed marshal in the first place, and why Mengsk hated Raynor's guts, too.). It's what makes Jim Raynor Jim Raynor. Had Tychus killed Kerrigan, Jim would likely have eaten his own gun after (he felt guilty enough over what happened to Kerrigan, which was entirely Mengsk's fault); however, he would have been just as blameless as he was over Kerrigan winding up in the Overmind's tentacles in the first place.
Even back in the days of the Sons of Korhal, Mengsk was the *political* face of the Sons; it was Duke (and, to an extent, later Raynor himself) that was operations boss.
Also, Arcturus Mengsk had made a LOT of enemies and stepped on an entire galaxy full of toes to get to where he wound up - there was No Way he was going to stick his neck out where any one of his many enemies (and especially neither Raynor OR Kerrigan!) would give him a short haircut (by literally removing his head from his neck).
A quote (from Kerrigan, oddly enough) spoke of her Ultimate Plan; it was, literally, a Biblical Cataclysm (Samson and the Philistines ring a bell?). Even though Raynor never heard the quote until much later (via the memory crystal that Zeratul dropped on him aboard the Hyperion), he knew enough about HER to expect her to be hunting for Mengsk's scalp! (To quote Raynor - "She's coming to finish the job!") And if Raynor knew it, you can certainly figure that MENGSK knew it. And while Arcturus Mengsk is a tyrant and manipulator of high order, like most that operate behind the scenes, he is a physical coward.
|
Arcturus Mengsk is a nonfactor for a reason - he is very much a behind-the-scenes never-gets-his-hands-dirty sort of tyrant.
the best part of this new mensk is that he claims he stepped up to become emperor purely out of humanitarian reasons and then proceeds to do just about the same shit as the old confederacy. At the very least i wanted to have more input from that side of the story.
Because he is basically reduced to a newscast and i hate villains with little screentime.
Especially with what they make him do when the screentime he was given. It just eats me up inside to see my favourite man of the entire sc1 - broodwar storyline. Left to rot in broodwar and then proceed to fuck up everything he set out to do in the first place.
Mara sara especially upsets me. ok, forced labour it sorta makes sense but his soldiers fucking shoot that guy trying to run away. wtf was that about?
Its like they sat in the room saying. "ok, we want to portray mensk evil so lets have his soldiers shoot some innocents in front of the players eyes so that people can add 1+1 and deduce that "oh mensk is evil."
it would make alot more sense and be alot more subtle if you made raynors rebels motives more vague and questionable. YES! MENSK came to power by chucking zerg at a planet filled with people and YES had i been in his position with that amount of ambition and drive i would have done the exact same thing but ultimately it is what he does with the power he has gained that defines how justified his actions where.
Rather than be a redeemable villain or simply a man who bears the burden of many lives that ultimately did it for the better of humanity blizzard said. PFFT fuck that, this guy is pure bad and even deals with hybrids now thats how bad he is.
Dont you just want to hug him? Oh, we know you do because thats how we made him.
/rant over.
|
I think the Story was okay. I am going to judge the story after the Legacy of the void is out and done. I think the multiple choice missions make the story seem less exciting since you do not have a direct plot from start to finish. I think they need the conference call mission briefings back since they had a lot more information/plot in them, then just what the mission is and what to expect.
|
On August 11 2010 00:06 Madkipz wrote:Show nested quote +Arcturus Mengsk is a nonfactor for a reason - he is very much a behind-the-scenes never-gets-his-hands-dirty sort of tyrant. the best part of this new mensk is that he claims he stepped up to become emperor purely out of humanitarian reasons and then proceeds to do just about the same shit as the old confederacy. At the very least i wanted to have more input from that side of the story. Because he is basically reduced to a newscast and i hate villains with little screentime. Especially with what they make him do when the screentime he was given. It just eats me up inside to see my favourite man of the entire sc1 - broodwar storyline. Left to rot in broodwar and then proceed to fuck up everything he set out to do in the first place. Mara sara especially upsets me. ok, forced labour it sorta makes sense but his soldiers fucking shoot that guy trying to run away. wtf was that about? Its like they sat in the room saying. "ok, we want to portray mensk evil so lets have his soldiers shoot some innocents in front of the players eyes so that people can add 1+1 and deduce that "oh mensk is evil." it would make alot more sense and be alot more subtle if you made raynors rebels motives more vague and questionable. YES! MENSK came to power by chucking zerg at a planet filled with people and YES had i been in his position with that amount of ambition and drive i would have done the exact same thing but ultimately it is what he does with the power he has gained that defines how justified his actions where. Rather than be a redeemable villain or simply a man who bears the burden of many lives that ultimately did it for the better of humanity blizzard said. PFFT fuck that, this guy is pure bad and even deals with hybrids now thats how bad he is. Dont you just want to hug him? Oh, we know you do because thats how we made him. /rant over.
While I have many problems with WoL's campaign, I don't really think this is one of them.
The whole point of Mengsk's character in Starcraft is that he starts off as an honorable man who eventually becomes the monster he tries to fight against. This wasn't a retcon or change of writing; even SC1+BW hammered it into our heads that Mengsk is no longer sympathetic and is just as bad as the Confederacy. The entire betrayal of Kerrigan was basically the point of no return for him, and just because you happen to agree with Mengsk's decision doesn't change the fact that it was clearly presented and treated as a horrible thing to do. So it doesn't really contradict anything when he oppresses citizens and treats them like crap because that's precisely the type of character that he would turn into.
The problems with Mengsk in WoL had more to do with the fact that he's pretty much a non-entity who gets bested by Raynor at every opportunity. He had no presence whatsoever and that's really bad considering the fact that he was supposedly the reason Raynor had a revolution in the first place.
|
On August 10 2010 12:06 Fanatic-Templar wrote:I should say that I'm confused that people claim they want more character depth, but also complain that characters don't act like, cold, calculating, emotionless robots. Realistic characters act in irrational ways, because they are overtaken by emotion. Obviously, Mengsk should have reacted to the tape dismissively, refused to give it any importance, but Arcturus Mengsk is a human being too. He knows that the tape is real, he knows that he was caught, he knows that he was outplayed by Raynor, he knows that the tool he's been using to further his own goals for years has been turned against him. He knows he's the most powerful force in Terran space and there's nothing he can do to stop this. All that pisses him off. We already know that Arcturus has a temper, recall back to the last Terran mission in StarCraft, where he actually says that quote? After Raynor tells him to piss off? Did he sound like a cold, calculating emotionless robot then? Is there any real reason he should give that whole spiel at all? There isn't, but he does anyway, because he's angry. There he is, in the very splendour of triumph, standing upon the ruins of his long time enemy, and this insignificant subordinate dares to defy him? So yes, Mengsk didn't act in an optimal way, and that's what makes him an interesting character. Because he has motivations, emotions, desires, an ego. And someone isn't a bumbling moron just because he gets pissed when you kick him in the balls. Anyway. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:Kerrigan wasn't the worst villain in the series. She was fine in BW, but terrible in WoL.
That said, you seem to be putting too much emphasis on the UED. Some things are just that - obstacles. It's fine for the Tal'darim to have merit for just being an obstacle to Raynor. It's fine for the UED to have some merit for just being Kerrigan's enemy. The problem with the Tal'darim is we don't know their goals, their motives, their agenda. We don't know any of that, while we know the UED's. The UED is much more fleshed out than the Tal'darim is. Of course I put a lot of emphasis on them, they're the centre of the storyline. It's a problem when the entire expansion revolves around insignificant obstacles, and it's a problem when they replace what could have been a significant villain. Not every mission needs a significant villain, but the overall story needs a good antagonist, or else there's no real reason to feel like there's anything to be achieved. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:Again, is WoL any more significant that BW? Again, yes. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:From everything I've read, they did get all of the Protoss either off-planet or into Temple, thus it would just wipe out all life on the planet. And I don't think the survival of a map tileset critter counts as too much evidence, not even bringing up the possibility of the Protoss taking care of/breeding animals for the wild in ways that humans can even do today. What have you read? The campaign specifically mentions the eradication of all Zerg, The Story So Far mentions eradication of the Zerg, the wiki says it was an anti-Zerg weapon, nothing I've ever read suggests Protoss were evacuated from the planet, and the Temple is too small to house the entire Protoss population of Shakuras. I'm going to demand that you provide some backup for this claim. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:This is just speculation of the point after the fact. Furthermore, like I've been saying, why is this special to point out? WoL did the same thing, except (arguably) worse. It's not speculation, there never was a point. The complete lack of any purpose to the invasion of Shakuras is self-evident. Wings of Liberty did have a purpose. The story between Raynor and Kerrigan is one of the core developments of the entire StarCraft storyline, and even without that, removing the leader of the Zerg Swarm is inherently significant - as well say that Tassadar's sacrifice was worse than pointless. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:I explained how the UED is a better antagonist than Daggoth. What would Daggoth do? Oh, right, the exact same thing that the Overmind was. Not much of an evolving story. You're venturing into the purely hypothetical. How do you know what Daggoth would have done? It most certainly isn't the same thing that the Overmind would have done, as the Overmind controls every Zerg, including Kerrigan. We have no idea what he would have done, because he never could have been in such a situation. Furthermore, Daggoth was a developed character that proceeded naturally into the conflict, which is already a far cry better than the UED. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote: Again, how is this special or notable to point out when WoL is 2/3rds filler? Even if I were to accept your claim, that would still be one third better than Brood War. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:The entire point is that the villain is more fleshed out. There's actual depth and meat to the character(s) on the bad side, compared to Kerrigan (WoL) or the Dark Voice or Sauron. None of these last three have any depth to them whatsoever. No real motives. No agenda. No personality traits even. Just bland, bad guy lines. You're lack of knowledge regarding Sauron is something I'd correct in some other, more suitable topic. And the idea that the UED had more depth or meat than Kerrigan is downright laughable - even you, their self-appointed defender could only defend them with "they're humans from Earth" and "it's fine to be an insignificant obstacle". Even Wings of Liberty's few appearances of Kerrigan had more depth to them than the UED had in the entire Brood War expansion which included an entire campaign devoted to them. They're like a random encounter in an RPG - they appear do some non-permanent damage and are promptly defeated, never to be mentioned again. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:That's my point. You set up this promising character and then blow it with WoL. Even if she does have few lines, her script/delivery of these lines was absolutely terrible and only enforced the idea of a one-dimensional character. And yes, the manipulation and deceit is part of character depth because it reveals personality traits. That's what she likes to do. Manipulation and all of that is much more interesting than, "ME EVIL. ME SMASH." No. A villain who chooses deceit rather than say, a gun, is in no way deeper. It is a means to accomplishing a goal. It is a tool, a weapon, an ability. It is not character. If you find it more interesting, that's fine for you, but it is a fact that it does not mean character depth. Not to mention that Kerrigan in Brood War was about as manipulative as your average teenage girl, and that she only succeeded because everyone she came into contact with decided to be an imbecile. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:Arcturus is a bumbling moron because he does nothing right. He's lagging behind Raynor's Raiders and getting bested the entire time while being portrayed as a leader of a clone of Communist Russia/Eastern Germany after fighting against exactly the same thing. As for the latter part, the entire point that Arcturus was no different from the Confederacy was made all the way back in the Terran campaign of StarCraft. As for lagging behind Raynor's Raiders, you're just wrong. Raynor's Raiders won one important battle against Mengsk, in Media Blitz. And of course Raynor succeeded in besting Mengsk, he's the hero. It's about Raynor's awesomeness, not Mengsk being incompetent. Show nested quote +On August 10 2010 04:09 Stratos_speAr wrote:You don't just say an offhand comment that was merely a fit of rage when the entire game stops and focuses solely on Raynor's speech. There was entirely too much emphasis on those words and the idea of the betrayal to just shrug it off. Furthermore, that and everything else I mentioned (inner struggles and all that) is potential that was completely wasted. It could've made for a far more interesting character and it was almost ignored entirely. And no, killing her wouldn't go directly against his character at all. She manipulated and betrayed him, killing his best friend, after he was betrayed by Mengsk and lost her. His sense of moral duty should actually drive him to kill the most dangerous being in the galaxy, if anything. The entire game stops to listen to everybody's speeches. By that account, there is a serious, grave personal enmity between Tassadar and General Duke because in StarCraft Protoss mission 5, you can optionally kill, like, one Battlecruiser, eight Wraiths and a few Missile Turrets and Supply Depots, and the entire game stops to focus on Tassadar's and Duke's threats to kill each other. Anyway, I never said it was an offhand comment, but it was a fit of rage. He was hurt and struck out, hoping to dilute his own pain by striking back at the source of his injury. But eventually, the pain dims and becomes just another wound in a seriously scarred psyche. Lashing out against Kerrigan will not bring back Fenix, but it will only add one more name to the list of dead people Raynor loved. Kerrigan is a slave and a victim, and while most people would not shirked at killing her to destroy the Queen of Blades, Raynor remembers Kerrigan as she was, he knows that she is not acting willingly, and what's worse, because he blames himself for not being able to save Sarah at New Gettysburg, he blames himself for the creation of the Queen of Blades. So he cannot blame Sarah for all the horrible things she's done under the control of the Swarm, because then he would have to blame himself as well, and that would destroy him. Saving Kerrigan, however, would undo the betrayal over Tarsonis in Raynor's mind. That's why I said, and say again, that there is no and never was any struggle. It is a choice between getting everything he's always wanted, atoning for his past mistakes, and saving the woman he loves on one hand, and self-destruction on the other. It is no choice at all.
The tel'Darim are very much old-school Protoss (the Protoss equivalent of the Wahhabi sect of Islam); in fact, we ran into their sort way back in SC (this was, in fact, the same sort of thinking that landed Tassadar in hack); and wasn't it Raynor that busted Tassadar OUT of hack? Even more embarrassing for the tel'Darim, they are being used (apparently there is a connection to the Hybrids, and to whatever force corrupted the Zerg Overmind).
That major battle was not a real one, but a "forseen battle" should Raynor LOSE on Char (Zeratul said as much in the preface to that battle on Shakuras). There is no way that the Protoss will win that battle. (Kerrigan literally has *limitless* Zerg at her disposal.) However, because Raynor restores Kerrigan's humanity, the Zerg are now largely leaderless (except for individual Broods and their Cerebrates); therefore, the Battle of Shakuras will be either largely different, or won't happen at all.
WoL shows that there are victims galore (and some surprising ones). We knew (or at least suspected) that Kerrigan was one of them; however, would we, in our wildest drug dreams, have even remotely considered the Zerg as a species as victims? (Thanks to WoL's storyline, we now know with absolute certainty that the Zerg, and especially the Overmind, were used by *something*. Worse, it happened prior to their being "gifted" with Kerrigan by Mengsk.) And for all of Arcturus Mengsk's schemes and behind-the-scenes maneuvering, could there be something pulling *his* strings? (Consider the connection between the tel'Darim and the Hybrids.)
The lines are getting seriously blurred between hero and villain, and there may yet be a time when Terrans, Protoss, and Zerg will fight together against a common adversary (likely the force behind the Hybrids) in the last of the threepart story.
|
YES THAT WOULD HAVE BEEN AWESOME!
Prophecies are a TERRIBLE story mechanic. It would have been much more interesting for Raynor to knowingly go against the prophecy and have to deal with the repercussions.
As it is now the fight against the Dark Voice is totally bland. Just keep Kerrigan alive and watch all the pieces fall neatly into place and everyone lives happily ever after. Kerrigan being dead would introduce an element of uncertainty and make the fight against the dark voice actually exciting. I mean, who says the prophecy is accurate?
Plus it would have created conflict between Raynor and Zeratul, and all the Protoss in fact. Blizzard has already said that Kerrigan will be the main character of HoTS, which means Raynor, the Protoss and the Zerg will all be friends fighting against the mysterious evil that wants to destroy everything for no adequately explained reason. If Kerrigan had died they would all be fighting each other AND the mysterious evil would still want to destroy everything. It would be much more interesting.
Raynor swore that he would kill Kerrigan. Kerrigan killed Fenix, and countless innocent people. The Overmind was dead and she had full control of her actions. It's pretty clear she liked being infested and wanted to be, as she put it, the queen bitch of the universe. Pitting Raynor's desire for revenge and the chance to put an end to the Zerg threat to humanity against the possible fate of the universe would have been a meaningful internal conflict. Much better than Raynor dropping everything and blindly rushing in because of a romance that didn't actually exist in the first game.
Plus it would have been a sweet ending:
Raynor activates the artifact and Kerrigan is weakened and alone. Raynor points a gun at her head.
Kerrigan: You can't kill me! What about the prophecy? Raynor: Prophecies are for Protoss scum! I'm a space cowboy bitch! *Bang*
And then Raynor and Tychus high five or something.
I gotta agree with this post. It would have been far more interesting if she got whacked.
The main problem with WoL and no one can deny it is predictability. Shallow characters- no probs, one dimensional characters-no probs, plot holes- no probs, other crap I didn't mention- no probs because I like the universe and my role as a bad ass space cowboy but when with all of that you add predictability it's just too much. If you know the prior story and had watched the trailers pre-launch you can guess the very ending, I've already said that, how can that be OK?! And also as you learn things in the campaign things become even more painfully obvious. After the end I think I can more or less guess the ending of the trilogy. Kerrigan is now with Raynor, she rounds up the Zerg, at some point the Hybrids will arrive to contest her control, they will fail completely or mostly, then she will kill or destroy Mengsk, Zeratul will gather the Protoss tribes, then with the Protoss united they will face the Hybrids with little effect, then Kerrigan and Raynor arrive to join them in a hopeless final battle and just when all seems pointless one of the main characters will die in some deus-ex machina move which kills the Dark Voice, The END.
Another thing that I don't get is how people can be okay with such a massive cliffhanger at the end and absolutely no closure of any kind because "it's a trilogy." It's not alright for a standalone game to in such a way and even more so because the next part is in a year and a half MINIMUM.
|
On August 11 2010 01:35 nemanja1503 wrote:Show nested quote + YES THAT WOULD HAVE BEEN AWESOME!
Prophecies are a TERRIBLE story mechanic. It would have been much more interesting for Raynor to knowingly go against the prophecy and have to deal with the repercussions.
As it is now the fight against the Dark Voice is totally bland. Just keep Kerrigan alive and watch all the pieces fall neatly into place and everyone lives happily ever after. Kerrigan being dead would introduce an element of uncertainty and make the fight against the dark voice actually exciting. I mean, who says the prophecy is accurate?
Plus it would have created conflict between Raynor and Zeratul, and all the Protoss in fact. Blizzard has already said that Kerrigan will be the main character of HoTS, which means Raynor, the Protoss and the Zerg will all be friends fighting against the mysterious evil that wants to destroy everything for no adequately explained reason. If Kerrigan had died they would all be fighting each other AND the mysterious evil would still want to destroy everything. It would be much more interesting.
Raynor swore that he would kill Kerrigan. Kerrigan killed Fenix, and countless innocent people. The Overmind was dead and she had full control of her actions. It's pretty clear she liked being infested and wanted to be, as she put it, the queen bitch of the universe. Pitting Raynor's desire for revenge and the chance to put an end to the Zerg threat to humanity against the possible fate of the universe would have been a meaningful internal conflict. Much better than Raynor dropping everything and blindly rushing in because of a romance that didn't actually exist in the first game.
Plus it would have been a sweet ending:
Raynor activates the artifact and Kerrigan is weakened and alone. Raynor points a gun at her head.
Kerrigan: You can't kill me! What about the prophecy? Raynor: Prophecies are for Protoss scum! I'm a space cowboy bitch! *Bang*
And then Raynor and Tychus high five or something.
I gotta agree with this post. It would have been far more interesting if she got whacked. The main problem with WoL and no one can deny it is predictability. Shallow characters- no probs, one dimensional characters-no probs, plot holes- no probs, other crap I didn't mention- no probs because I like the universe and my role as a bad ass space cowboy but when with all of that you add predictability it's just too much. If you know the prior story and had watched the trailers pre-launch you can guess the very ending, I've already said that, how can that be OK?! And also as you learn things in the campaign things become even more painfully obvious. After the end I think I can more or less guess the ending of the trilogy. Kerrigan is now with Raynor, she rounds up the Zerg, at some point the Hybrids will arrive to contest her control, they will fail completely or mostly, then she will kill or destroy Mengsk, Zeratul will gather the Protoss tribes, then with the Protoss united they will face the Hybrids with little effect, then Kerrigan and Raynor arrive to join them in a hopeless final battle and just when all seems pointless one of the main characters will die in some deus-ex machina move which kills the Dark Voice, The END. Another thing that I don't get is how people can be okay with such a massive cliffhanger at the end and absolutely no closure of any kind because "it's a trilogy." It's not alright for a standalone game to in such a way and even more so because the next part is in a year and a half MINIMUM.
It's almost as if we've seen many of the major points of the Starcraft story before in some other game made by the same company....
|
|
|
|