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with superview i've found that if you do the math with any replay you get it to about 23.81 intervals / sec but the majority of replays i've looked at (probably 9/10) do not have a time interval that's not multiple of 5.
the only one i've seen where there were time intervals not a multiple of 5 was some boxer v yellow game. i checked to see if it was something that had to do with pre-1.10 replays vs. 1.10 replays, and it's somewhat true.
1.08 replays (not sure about 1.08b or whatever) have all sorts of time intervals (not just multiples of 5) where as 1.09 replays and on are only multiples of 5.
the only thing i can think of to rationalize this is that blizzard turned down the intervals at which players actions are recorded to slim down the file size of replays. seems kinda pointless and far fetched since replays were never really 'big' to begin with, but that's all i can think of.
so i guess the bottom line is that if you're going to compare replays with superview make sure that at any time you're only comparing 1.08 replays or post-1.08 replays.
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Holy shit. This piece of art can fake check any replay ever existed. Even gives you the game name... if only it somehow could be implemented into the game itself.... whoever made this is trully a genious, not for whats he's done but for what it can do.
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well since the program can open up scx, mpq and replay files they might all use the same encryption. mpq extractors have been around forever so if that's all that replays use then something like this should have been out long ago.
however if they don't use the same encryption then yeah he's a genius. =)
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Norway28262 Posts
oh he's a genius either way. ^_^
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It's not encryption, it's a zip like packaging.
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Maybe it has to due with network conditions...?
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Anybody knows how to get in touch with the guy who wrote that program? I'd like to add some graphical user interface on the replay events, a bit like what you see in AOM, with curves for each player resources (minerals, units, etc). Might be interesting to analyse games.
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Where can i find this program ?
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i have no idea what u said but good job man i dont know what i would have done if i didnt know replays the intervals of replays in 1.8 and 1.10 was different! OMG MAN UR A LIFE SAVER
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i dont know what to do with de program :/ i'm retard, help me plz
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It shows you the time intervals that each click was recorded at, which player clicked, and what kind of click it was. It also shows you all the information about the replay, the map played on in the rep, etc. Someone here was intially looking at the info with the program to analyze Dudey's reps from WDT.
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Norway28262 Posts
its a quite old program made by an old battlereporter on battlereports.com . im not sure if he wants you guys to message him and stuff (especially considering the program is just a beta and it was to my knowledge never finished), so im not going to reveal his identity. that was also the reason why I hesitated with linking it in the first place.
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Drone, is there a way we can talk in private, on some IM or Bnet? I'd really like to continue what you friend started. I don't care so much about his identity, just his source code :-)
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Hey drone 50 sec =1000 doesnt work. i checked few reaps and tryed to calculate its last point to and was about 8000 off... And does the speed of game reflect the intervals?
A more precise ratio would be 1 sec = 23.77
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ok nm im ignorrant and dont read the above.
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ok theres another thing. When a player builds something, it gives the precise building placement in same units as map measurements. But when moving units its location is given by other measurements... any way to convert? also all the units/buildings are assigned number, do they depend on unit position/type or anything?
warcraft3 has some kind of decoder implemented in cuz you can see what player selects (units/buildings) i think itll be cool to have same in BW.
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If only we can get to understand everything then we could see the rep without being inside of the game, just by looking at the "code".
Matrix anyone?
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