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On August 21 2010 10:27 xorpwnz wrote:
I agree... the solution is still not optimal and I will consider putting in some sort of attack wave system again. Something else I have been working on in the mean time is actually taking out the AI altogether which will allow for human vs. human play on Battle.net. It's coming along well and hope to have this up on Battle.net by next week. This way, you can at least scrim against friends and even compare build orders better. Thanks, looking forward to it
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Do the older versions with the attack waves still work? I tried using the current version, wanting to practice against a 6 pool but it never sent the lings.
Then I tried an earlier version that had attack waves, wanting to program 7 zealots attacking me (Zerg) at 5:30 to simulate a 2 gate kind of rush, and got a bunch of void rays around that time instead.
These are two of the main rushes I wanted to practice against,
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Wow Yabot is amazing. It really helped me iron out the wrinkles in my 12 hatch roach build vs zerg. I couldn't get lings out fast enough for the initial 13 pool ling but now I do.
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Great stuff!
Here's a suggestion: Maybe add a way to input notes next to each build step?
For example:
9 Pylon (note: then send probe to scout). 12 Gateway 14 Assimilator 15 Zealot (note: chronoboost once then stop, saving the energy for warp tech) 18 Cyber 18 Pylon 21 Warp Gate Tech (chronoboost this constantly).
etc
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Sorry if I am missing something obvious here; but how do I add new build orders from, say, a recent day 9 daily where he goes through some newish build?
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I have a q about this as well. On Very Hard or Insane, the computer mineral cheats, leading to an unrealistic number of units in an early rush, but on Hard, using the included 6pool strategy, the computer Zerg doesn't attack immediately with the lings (most of time), instead gathering a large number for a later rush, which doesn't help in practicing against 6pool bc the worker harass part is skipped Any ideas on how to fix this?
On August 25 2010 05:14 LordYama wrote:Do the older versions with the attack waves still work? I tried using the current version, wanting to practice against a 6 pool but it never sent the lings. Then I tried an earlier version that had attack waves, wanting to program 7 zealots attacking me (Zerg) at 5:30 to simulate a 2 gate kind of rush, and got a bunch of void rays around that time instead. These are two of the main rushes I wanted to practice against,
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Yes please put the attack wave editor back in for the Ai does not send the waves as it is supposed to. I mean this tool should help developing counterstrategies so you developed good when the ai refuses to attack because it knows it would be unwise for its attack gets countered hard? well nice the ai figures that out but i want to know how the fight would go along. how close it is so there always should be a fight. also like in recorded BOs could there be a button like "move out" you hit it and this event also gets stored in the BOfile so the ai is really able to replicate a certain behaviour. actually i also wouldn't mind a "scout" button (when a worker selected it now moves out scouting mans it has gone missing. grants sight but shortly after explodes/dies)
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On August 24 2010 14:51 cakedrust` wrote: Hi guys thanks so much for this practice map, its helping me with my game a lot. My problem is fairly simple. I'm unsure as how to copy and paste the coded build order from the webpage into my yabotsettings file. My questions are as follows?
-Where do you start to paste the coded text? -Where should the coded order stop in terms of the program sheet?
to illustrate my questions here is a example of an encoded build order.
WHAT SHOULD GO HERE 100 Tank Opening | 3 | Pking | Terran economy opening with fast tank. Scout after building the first supply depot. Continously build SCVs except when Orbital Command finishes. Get tech lab on barracks and swap with factory. After getting your tank out you can follow up by getting a second tank and start researching siege mode. [s] 10 100 0 -1 1 0 15 0 | 12 155 0 -1 1 0 1 0 | 13 80 0 -1 1 0 12 0 | 15 20 20 -1 1 2 0 0 | 15 50 24 -1 1 1 5 0 | 16 105 56 -1 1 0 15 0 | 16 205 100 -1 1 0 5 0 | 17 75 28 -1 1 0 12 0 | 18 95 81 -1 1 0 16 0 | 19 120 59 -1 1 0 15 0 | 20 190 155 -1 1 1 10 0 WHAT SHOULD BE HERE
After running the map for the first time, your bank files should be generated with preset custom slots. You should be able to see where they start and end and you just replace them with your build order. The bank files are found in documents\starcraft II\banks.
On August 26 2010 01:49 Kraz.Del wrote: Wow Yabot is amazing. It really helped me iron out the wrinkles in my 12 hatch roach build vs zerg. I couldn't get lings out fast enough for the initial 13 pool ling but now I do. Awesome, glad to hear it!
On August 26 2010 02:50 Newtybar wrote: Great stuff! Here's a suggestion: Maybe add a way to input notes next to each build step?
You actually can do this but it's a hidden feature. You will have to manually edit the build order but you can add a one-word "tag" next to each step. The step is encoded like: [Supply] [Minerals] [Gas] [StartTime] [Quantity] [Type] [Item] [CancelFlag] [Tag]. You'll have to figure out which step is which on your own for now, but this will be built into the editor later.
On August 26 2010 22:03 vict0er wrote: Sorry if I am missing something obvious here; but how do I add new build orders from, say, a recent day 9 daily where he goes through some newish build? Right now, someone will have to either play through the build order using the YABOT map to save the encoding, or you can enter it in the editor at www.xorpwnz.com/yabot. Soon we will be releasing our new website to make all of this easier though
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Thanks for this awesome tool!
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I really really want this up on battlenet, I use it all the time. Thanks for the great map ^^ I was the first reply ever in this thread too!
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Your wish is my command... It's up on Battle.net right now! Check the first post for the update video. Also thanks for supporting this map since day one
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I am going to test this further but so far the Zerg AI doesn't do anything on all difficulties. Not with random build and nothing with the speedling opening. It just starts mining with the 6 drones and never builds anything. This "bug" is from the latest b.net version of the tester.
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Protoss 3gates FE ai still doing a 2nd nexus near his main. (in steppes of war)
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Excited to test the new versions after work. They look good!
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Erm.... What about Europe?...
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On September 01 2010 01:14 scorpia wrote: Erm.... What about Europe?... Does someone in Europe have to publish them?
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Something like that, I've tried looking for it and it's just someone who published the 1.0 version so it doesn't work with multiplayer.
Get it up, I want to try it!!
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On September 01 2010 11:31 xorpwnz wrote:Does someone in Europe have to publish them?
Yea you'll need someone in echt region to be able to publish them
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On September 01 2010 11:31 xorpwnz wrote:Does someone in Europe have to publish them? Yes, it's retarded. And I wonder what it means for sharing replays. Do replays still work cross region, EVEN IF the map is published by somebody else in Europe? I bet it doesn't, but not tested it.
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This is awesome, thanks very much.
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