uhm guys not sure if this has been pointed out before but there is this really weird store near the crashed Bomber, Captain Dean BOATS & BAIT. So i enter this store and there is this giant rat next to me who Veronica just one shots. I wander around the store and there is this turned off radio just turning on playing a little song , pretty creepy.
If you think thats it, there was a toy car... It doesn't say its a toy car though... it just says
Hope i am not making a fool out of myself with this xD
Edit: Sorry thats its on wegame, but its legit , don't worries. As for screenshots, they don't work for some reason. All i get is a black screen in paint.
Jesus Christ this thing is awesome. For those who don't know, it's a side quest you do where you get the Gomorrah's to start buying some weapons for this guy in Freeside again. When you complete it, you get a new Pip Boy that is pure gold and has diamond studs in it and it has a whole new interface when you bring it up.
On October 30 2010 08:02 Fruscainte wrote: Did anyone else get the Pimp Boy 3 billion?
Jesus Christ this thing is awesome. For those who don't know, it's a side quest you do where you get the Gomorrah's to start buying some weapons for this guy in Freeside again. When you complete it, you get a new Pip Boy that is pure gold and has diamond studs in it and it has a whole new interface when you bring it up.
On October 25 2010 08:30 StorkHwaiting wrote: Holy shit, I been playing 20+ hours and Fallout New Vegas is head and shoulders above FO3. As a diehard fan of the original FO's, this one does it for me. I'm hooked. I couldn't play FO3 past the museum... It was shit...
Totally agree. F3 never felt like a fallout game to me. I don't know if it was the setting in DC or whatever. NW really feels like a fallout game, but I'll have to wait until I've played through it before i can give a thumbs up.
On October 29 2010 22:38 Elegy wrote: I don't use VATS, I used it in the original FO3 though.
NV with no VATS + not playing "gimmicky" like abusing the broken casino system is pretty awesome.
I usually use VATS for really close range stuff because my character has a decent amount of AP. the Vats accuracy is so low (at least for me) past about 20 yards that it's far better to just line them up in your sights. Headshots outside of VATS almost always seem to be one-hit kills.
Do you need agility at all if you're playing without VATS?
The reason the aiming is super non-sensical is because there's some kind of coding in game where even if you have 100 guns skill sometimes the bullets fly in random directions completely different from what you were aiming at (that's not how guns work, Bethesda). This mod: http://newvegasnexus.com/downloads/file.php?id=34723
fixes that and makes it so that aiming outside of VATS, even with a low gun skill, is much easier. With the bottle shooting tutorial in Goodsprings for instance even without guns as a tagged skill you can easily get each of the bottles on your first shot.
there is no "stupid coding" in the game, theres a "spread" statistic tied with each weapon, detailing how accurate it is. with sniper/hunting rifles, when you aim through a scope they're pretty much 100% accurate.
On October 29 2010 22:38 Elegy wrote: I don't use VATS, I used it in the original FO3 though.
NV with no VATS + not playing "gimmicky" like abusing the broken casino system is pretty awesome.
I usually use VATS for really close range stuff because my character has a decent amount of AP. the Vats accuracy is so low (at least for me) past about 20 yards that it's far better to just line them up in your sights. Headshots outside of VATS almost always seem to be one-hit kills.
Do you need agility at all if you're playing without VATS?
The reason the aiming is super non-sensical is because there's some kind of coding in game where even if you have 100 guns skill sometimes the bullets fly in random directions completely different from what you were aiming at (that's not how guns work, Bethesda). This mod: http://newvegasnexus.com/downloads/file.php?id=34723
fixes that and makes it so that aiming outside of VATS, even with a low gun skill, is much easier. With the bottle shooting tutorial in Goodsprings for instance even without guns as a tagged skill you can easily get each of the bottles on your first shot.
there is no "stupid coding" in the game, theres a "spread" statistic tied with each weapon, detailing how accurate it is. with sniper/hunting rifles, when you aim through a scope they're pretty much 100% accurate.
In the gamebyro engine bullets occasionally curve or fly in a random direction completely different than where you were aiming - this is in addition to the normal spread of a gun. Don't believe me? Start a new game and try out the varmint rifle bottle shooting tutorial without the mod, then with it. It has nothing to do with guns skill or true iron sights (which doesn't seem to do anything, from all my testing). There's a ton of similar mods for Fallout 3 which also fixes the problem with the auto aim not adjusting correctly over very long distances.
jesus, what is this, the Bethesda defense force? If you don't believe in mods then don't use them.
Wicked wicked game, I loved Fallout 3 and this one has not really done anything revolutionary or improved the graphics at all but its still pretty dam epic. I THINK i did every side quest i could in the game and i got about 70 hours worth of entertainment. I finished it while helping Mr. House and I want to do it completely over.
I never really understood the Yes Man option can some one explain it to me?
On October 31 2010 06:39 TymerA wrote: need some help with vault 34, How the hell am i gonna get into the armory?
It was a serious pain to get in the armory, You first on the lower leverl have to find a flooded room, swim in there, and find a dead ghoul. Take the key card on the ghoul and find a second underwater room, get the keycard from there. Go to utility and open the door. You should see a terminal, go in the terminal and punch in drain water or something like that, then go in the first underwater room you went in a go to the room in the right. I think you then find out how to unlock the overseers door. Go in the overseers office, and kill the overseer, then take the password off his dead body, then go to the terminal next to him and unlock the armory door, go to the armory and get guns like the Marksman Carbine or the pulse Gun ^_^
On October 31 2010 07:42 GreyKnight wrote: The licensed songs in this game aren't that great but the ambient music is fantastic. I swear I heard songs from fallout 1 and fallout 2.
yeah if there's one thing fallout 3 did better than new vegas (and it's most likely only one thing, F3 was shit) it's the radio music ~~ really would have loved some more songs
On October 31 2010 07:42 GreyKnight wrote: The licensed songs in this game aren't that great but the ambient music is fantastic. I swear I heard songs from fallout 1 and fallout 2.
yeah if there's one thing fallout 3 did better than new vegas (and it's most likely only one thing, F3 was shit) it's the radio music ~~ really would have loved some more songs
There are mods out there for Vegas that add a great deal more music to the radio station.
That's the benefit of PC version, mods that debug and improves upon the original.
Any recommendations on mods for my first playthrough? I'm just freshly installing the game and I'd like to enjoy it as much as possible. Mods that fix bugs and add nice features would be greatly appreciated.
On October 31 2010 09:06 Durak wrote: Any recommendations on mods for my first playthrough? I'm just freshly installing the game and I'd like to enjoy it as much as possible. Mods that fix bugs and add nice features would be greatly appreciated.
Some basic ones to look up would be the fix for Veronica's leveling, one that centers the 3rd person camera, and the auto-aim removal one. Then there are more preferential ones that affect balance, graphics, or audio. For example, there are some mods that make nighttime lighting more realistic and dark, the most prominent being URWLNV. In audio, there are new radio stations, mods that get your companions to shut up (Lily for example sometimes plays her stealth dialogue regularly like every 10 seconds while you're stealthed which can get old fast), and new weapon sounds.
And of course there are scores of weapons, armor, and player houses that may or may not be balanced or stylish.
I have a somewhat unrelated question to all who have played: is it just me or are melee weapons' impact sounds... nonexistent? Not even like SC2 zergling nonexistent, I just plain hear only the sound of my victim exploding in a gory mess, which the sounds the same as if he spontaneously died. This, plus uninspiring melee/unarmed combat animations, makes melee combat very viscerally unsatisfying for me.