On November 02 2010 06:52 Retgery wrote:
Why is there no lightsabre?
Why is there no lightsabre?
http://newvegasnexus.com/downloads/file.php?id=35168
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Krigwin
1130 Posts
On November 02 2010 06:52 Retgery wrote: Why is there no lightsabre? http://newvegasnexus.com/downloads/file.php?id=35168 | ||
TymerA
Netherlands759 Posts
(neurofunk) + Show Spoiler + yeah 8) | ||
EchOne
United States2906 Posts
I liked: -The modding community, and the wiki, forums, etc. The game shipped with a host of bugs, but periodic googles helped work around them. Since NV is so similar to FO3, many excellent FO3 mods were ported over to NV shortly after release, with more probably on the way once the Script Extender is available. I personally love tweaks, mods, and all sorts of out-of-game ways to enhance the experience, but others might not. Certainly having to alt-tab often to continue plowing through bugs may harm immersion. -The world lore-wise and production-wise. With a few tweaks, the wasteland looks brilliant, sometimes blinding. The factions dynamic and pieces of lore tying into a greater history really help immersion. I haven't played Fallout 1 since I couldn't find a decent mirror for all the unofficial patches, but the NV world got me interested in reading about the Fallout world at large. The lore in FO3... didn't. I didn't like: -Melee combat. Melee combat is most satisfying when it plays like a fighting or action game. NV's melee combat, like FO3's and to a lesser extent Oblivion's, just looks and feels boring, unrealistic, and uninspired. Your options are few, the animations are dry, repetitive, and don't engage actors' lower bodies. I remember Oblivion had some decent combat mods to spice up melee combat into something more complex, but in NV, melee combat just feels like an aberration, regardless of how effective it can be. -Some believability issues. How is the hero so effective, and what compels him to be so motivated and invested in the fate of the Mojave? How is reputation disseminated so rapidly? How do covert acts get attached to the hero's reputation? Why is Caesar's death so inconsequential? How was Mr. House able to conduct diplomacy without admitting people into the 38? -Unsatisfying story. Even the individual quests are sparse and include several painfully simple quests. A good number are actually pretty interesting, complex, and feel consequential, but there is little connectivity save for that inherent in the world. The journey to the Strip presents an interesting narrative, but everything after that is a collection of disjointed explorations. Judging by his actions, it appears the hero's only goals are to accrue power and to impress his moral compass (or lack thereof if he's totally self-inconsistent, but I don't find that persuasive in role-playing) on his surroundings. Ugh I'll sort these thoughts better after a little sleep. | ||
bakedace
United States672 Posts
Is this game seriously choppy for you guys too? I have a pretty good system, gtx 260 quad core 4gb ram, and I dont own a game yet that doesn't run smooth on highest settings... but this game is majorly choppy. I have the settings all the way down, and its a bit bette, but still... what gives?!. | ||
EchOne
United States2906 Posts
On November 03 2010 15:34 bakedace wrote: Im just passed the first town, loving the game... but.. Is this game seriously choppy for you guys too? I have a pretty good system, gtx 260 quad core 4gb ram, and I dont own a game yet that doesn't run smooth on highest settings... but this game is majorly choppy. I have the settings all the way down, and its a bit bette, but still... what gives?!. The game has numerous technical issues. This fix may be the most appropriate for you: http://www.newvegasnexus.com/downloads/file.php?id=34778 Though there are a lot of other measures to look into. Just google New Vegas Stutter or something like that. | ||
bakedace
United States672 Posts
On November 03 2010 15:37 EchOne wrote: Show nested quote + On November 03 2010 15:34 bakedace wrote: Im just passed the first town, loving the game... but.. Is this game seriously choppy for you guys too? I have a pretty good system, gtx 260 quad core 4gb ram, and I dont own a game yet that doesn't run smooth on highest settings... but this game is majorly choppy. I have the settings all the way down, and its a bit bette, but still... what gives?!. The game has numerous technical issues. This fix may be the most appropriate for you: http://www.newvegasnexus.com/downloads/file.php?id=34778 Though there are a lot of other measures to look into. Just google New Vegas Stutter or something like that. woow, thanks. so much better. | ||
kuresuti
1393 Posts
On November 03 2010 15:20 EchOne wrote:+ Show Spoiler + Just cleared Yes Man ending. I feel like spewing a little review for the hell of it. I liked: -The modding community, and the wiki, forums, etc. The game shipped with a host of bugs, but periodic googles helped work around them. Since NV is so similar to FO3, many excellent FO3 mods were ported over to NV shortly after release, with more probably on the way once the Script Extender is available. I personally love tweaks, mods, and all sorts of out-of-game ways to enhance the experience, but others might not. Certainly having to alt-tab often to continue plowing through bugs may harm immersion. -The world lore-wise and production-wise. With a few tweaks, the wasteland looks brilliant, sometimes blinding. The factions dynamic and pieces of lore tying into a greater history really help immersion. I haven't played Fallout 1 since I couldn't find a decent mirror for all the unofficial patches, but the NV world got me interested in reading about the Fallout world at large. The lore in FO3... didn't. I didn't like: -Melee combat. Melee combat is most satisfying when it plays like a fighting or action game. NV's melee combat, like FO3's and to a lesser extent Oblivion's, just looks and feels boring, unrealistic, and uninspired. Your options are few, the animations are dry, repetitive, and don't engage actors' lower bodies. I remember Oblivion had some decent combat mods to spice up melee combat into something more complex, but in NV, melee combat just feels like an aberration, regardless of how effective it can be. -Some believability issues. How is the hero so effective, and what compels him to be so motivated and invested in the fate of the Mojave? How is reputation disseminated so rapidly? How do covert acts get attached to the hero's reputation? Why is Caesar's death so inconsequential? How was Mr. House able to conduct diplomacy without admitting people into the 38? -Unsatisfying story. Even the individual quests are sparse and include several painfully simple quests. A good number are actually pretty interesting, complex, and feel consequential, but there is little connectivity save for that inherent in the world. The journey to the Strip presents an interesting narrative, but everything after that is a collection of disjointed explorations. Judging by his actions, it appears the hero's only goals are to accrue power and to impress his moral compass (or lack thereof if he's totally self-inconsistent, but I don't find that persuasive in role-playing) on his surroundings. Ugh I'll sort these thoughts better after a little sleep. You should spoiler that, people are still playing You've got some good points though. How do covert acts get attached to the hero's reputation? I'd love it if they didn't, but when you do get caught the consequences would be severe. How is the hero so effective, and what compels him to be so motivated and invested in the fate of the Mojave? He/She isn't really. You want to find the guy who shot you, no one is forcing you to continue beyond that, actually no one is forcing you to find the shooter either. Other than that I agree with what you said, the plotholes will probably not get fixed, but hordes of mods should improve the gameplay by quite a bit. | ||
snotboogie
Australia3550 Posts
+ Show Spoiler + This is the Mr. House ending for Fallout: New Vegas. Originally I did the NCR ending but I felt a benevolent monarchy would be better for the people than a sprawling, uncoordinated and at times corrupt empire. The problem with monarchies is the issue of succession where it's possible to get an asshole ruler, but obviously House doesn't have that issue. This ending is very reminiscent of the Helios ending in Deus Ex. This playthrough took 44 hours on Very Hard (Hardcore). | ||
omgCRAZY
Canada551 Posts
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maltime
Australia3 Posts
Hear it's pretty buggy, hopefully it doesn't annoy me too much, I love Fallout. | ||
FaCE_1
Canada6119 Posts
On November 03 2010 19:33 maltime wrote: Just got this game earlier today, probably gonna try it out tomorrow when I get some free time. Hear it's pretty buggy, hopefully it doesn't annoy me too much, I love Fallout. it depend of the hardware and the paltform. On my PS3, I froze only twice in about 25hours of gameplay. I see some visual glitch (line a big white line in the middle of a rock montain) but not much. On another note, I don't know how you guys already finish the game. I know I don't play alot but still, after 25hr of play, I still have so many quest to do :O and so many place to see. Such a nice game | ||
muse5187
1125 Posts
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Phearlock
Norway400 Posts
Currently running around in the lovely remnants power armor (Yay for fallout 2 advanced power armor). Also I'm in love with the Plasma Caster, was a huge fan of the the fallout 1 & 2 turbo plasma rifle so finding the plasma caster was like discovering an old friend and then going off to have adventures in the wasteland together. <3 (also meltdown is a super fun perk). + Show Spoiler + While I liked how the toughest enemy in the game was a deathclaw, (deathclaws are cute & lovable!) it was a bit sad that it died so fast. Oh well. Legendary cazador was a joke too tbh, died to 3 plasma caster hits, silly bug. Edit: cause I fail at grammerrrr | ||
TsoBadGuy
United States221 Posts
I got a 27 Gun Sniper (good), 20 Melee (evil), Ninja, 27 Energy Weapons Sniper (Good, mostly :D). About 80 hours. I love the atmosphere and tuning characters. I've been makings Snipers since Fallout 1, and this didn't disappoint. After playing so long I couldn't help but notice a lot of glitches though. Some quests become impossible because of them. Boone flat out disappears. Arcade likes to not trust you no matter how much you do with him in certain instances. You'll be frozen in Casinos at the strip if you shoot the doorman (Namely Gammorah). AI is most questionable at times. (Who gathers around someone who just got shot in the head when the shooter?) I have it for PC and relied on console to do lots of mending toward the end, in my most quest driven run through. With it's many quirks it's still a great game though. | ||
FaCE_1
Canada6119 Posts
On November 03 2010 19:54 muse5187 wrote: I can't stop restarting the game around level 7 when I get to the hoover dam area. I just get so bored lol. Are there any notable quests around there besides "come fly with me" the zombie mission? I hope to finish it this time. What's everyones favorite quests so far? Well, so far, your zombie mission is the one I found the must fun do finish (not to do). Quest finish spoiler + Show Spoiler + I still lol when I see the rocket crash into each other xD The one with the solar power is also fun to finish + Show Spoiler + Die NCR DIE !!!!!! By Solar power !!!!!! mouahaha !!!!!! | ||
muse5187
1125 Posts
On November 03 2010 20:59 FaCE_1 wrote: Show nested quote + On November 03 2010 19:54 muse5187 wrote: I can't stop restarting the game around level 7 when I get to the hoover dam area. I just get so bored lol. Are there any notable quests around there besides "come fly with me" the zombie mission? I hope to finish it this time. What's everyones favorite quests so far? Well, so far, your zombie mission is the one I found the must fun do finish (not to do). Quest finish spoiler + Show Spoiler + I still lol when I see the rocket crash into each other xD The one with the solar power is also fun to finish + Show Spoiler + Die NCR DIE !!!!!! By Solar power !!!!!! mouahaha !!!!!! haha you're right both of those endings are funny. What level did you guys make it to new vegas? | ||
kuresuti
1393 Posts
On November 03 2010 21:32 muse5187 wrote: What level did you guys make it to new vegas? First playthrough I don't remember, the one I'm on now, level 1 :3 Just use a stealth boy and run through the Deathclaw land. | ||
DND_Enkil
Sweden598 Posts
And playing it on my PC and so far i have not encountered any major bugs, level 22 iirc. Just some GFX bugs. And (Legion spoiler) + Show Spoiler + was pissed while still loving it that my female character was not allowed to fight in the gladiator ring at the legion base, instead i was told to get to the kitchen. Loving that they did it and the attitude from the guard, but pissed that they lacked an option for me to splatter his head on the ground while not making an enemy of the entire faction. Still awesome. | ||
heishe
Germany2284 Posts
And how do you use the console? | ||
EchOne
United States2906 Posts
On November 04 2010 00:36 heishe wrote: Can you guys give a list of console commands that I should keep ready in case something breaks? And how do I notice that a quest broke and I didn't actually do anything wring? And how do you use the console? To use the console, press ~ and type in a command. Depending on your resolution you may not see what you're typing. To manipulate quests and NPCs you'll need their IDs. You can find these at the Fallout Wiki. NPCs have Ref ID and Base ID, and quests only have Base ID. The most useful console fixes I found were to summon my followers if they somehow bugged out or disappeared randomly. If your NPC disappears: prid <ref_id> -targets the NPC so you can use a targeted command on him. moveto player -moves the targeted NPC to you. If your NPC bugs out (I used this when E-DE became dysfunctional after his upgrade. He essentially froze and was unable to move or attack after entering combat.): disable -gets rid of the broken instance of that NPC. Target him with prid first. player.placeatme <base_id> -creates a new NPC at you. If you need to move your quest along to a specific stage: setstage <base id> <Quest Objective> -the ID is the quest's ID. You'll need to look up the number corresponding to the quest's stage. The Fallout Wiki has some of these (like http://fallout.wikia.com/wiki/Still_in_the_Dark) but for some quests you might have to google more. I actually never needed to use this. NV uses mostly the same commands as FO3 so this is a good general reference: http://fallout.wikia.com/wiki/Fallout_3_console_commands NV also has commands to manipulate its reputation system but the time I looked into it I couldn't find good documentation. | ||
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