You can break a Zealot wall with Zerglings. - Page 13
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emc
United States3088 Posts
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skronch
United States2717 Posts
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oZii
United States1198 Posts
http://us.battle.net:80/sc2/en/forum/topic/1305772863?page=1#12 I'm on my iPhone so I will update the OP there to give credit to stratos and the op of this thread when I get to a comp at the airport right now lol. I just copied and pasted to get the info out on those forums. No intention of making it seem that I discovered this. | ||
EliteSK
Korea (South)251 Posts
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Chronopolis
Canada1484 Posts
On December 08 2010 14:16 Wolkenritter wrote: So...now I am legitimately afraid for PvZ and getting 6 pooled every single game...Sigh...Good call though. I might stick with Terran for now then...Seeing as how this got 13 pages within the first day of posting, it seems that many people have noticed it and will exploit it. Most methods of dealing with 6 pool do not involve relying on the zealot block because the zerglings get there before you could possibely have a zealot out. Usually it involves building + cannon or building into zealots blocks. | ||
NotGood-
United States134 Posts
On December 08 2010 14:16 Wolkenritter wrote: So...now I am legitimately afraid for PvZ and getting 6 pooled every single game...Sigh...Good call though. I might stick with Terran for now then...Seeing as how this got 13 pages within the first day of posting, it seems that many people have noticed it and will exploit it. 6 pool shows up before the first zealot is out so it does not really change how a toss defends 6 pool. It is however a matchup changing/breaking bug. I play zerg, but i really dont want a bug like this around. Goodbye protoss tech plays. | ||
doobie_d
6 Posts
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Deleted User 3420
24492 Posts
over and over zergs were trying to do this to me mostly they failed. but i could tell they were trying | ||
monterto
Canada103 Posts
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Fa1nT
United States3423 Posts
On December 08 2010 14:54 travis wrote: i played like 15 games tonight over and over zergs were trying to do this to me mostly they failed. but i could tell they were trying I don't know how people can take enjoyment out of 5 minute games... even if you win with something like this, how can you take any joy out of it? It's not like you out-played your opponent.. | ||
MassHysteria
United States3678 Posts
On December 08 2010 14:54 travis wrote: i played like 15 games tonight over and over zergs were trying to do this to me mostly they failed. but i could tell they were trying how did you prevent it from happening man? Well if you did anything at all I mean? Please share if it is something we can all use | ||
GHOSTCLAW
United States17042 Posts
On December 08 2010 15:14 MassHysteria wrote: how did you prevent it from happening man? Well if you did anything at all I mean? Please share if it is something we can all use I'm pretty sure that if you just spam hold and/or stop you should/might be okay. The game engine puts your unit onto some sort of stopped attack, which you can interrupt by spamming stop/hold | ||
Deleted User 3420
24492 Posts
On December 08 2010 15:14 MassHysteria wrote: how did you prevent it from happening man? Well if you did anything at all I mean? Please share if it is something we can all use nothing i just think they werent very good at it. so they kept not getting by, and instead just pressing the lings up against my zeals and losing them. | ||
semantics
10040 Posts
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Dreadwolf
Canada220 Posts
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GameTime
United States222 Posts
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Leviwtf
174 Posts
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Zaurus
Singapore676 Posts
On December 08 2010 12:45 TekKpriest wrote: QQ, be happy that you can actually wallin. There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp. edit: and i have yet to see any good player using this. Its known for a while, but most of the time not worth it. are u a kid or something? toss are SUPPOSE to be able to zealot wall off and defend if not speedlings will be just overpowering, coming in and killing probes leaving unharm while the toss is moving towards ur base.... i suspect you try to do 9 pool every game and lose due to wall in... | ||
DeCoder
Finland236 Posts
I always engage with my lings if that's the case, and win. | ||
Probe.
United States877 Posts
On December 08 2010 05:22 brentsen wrote: Not too surprising. That's why they always shout "We cannot hold.". Best quote of all time. | ||
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