Recommendations?
Fallout: New Vegas! - Page 29
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Scaramanga
Australia8090 Posts
Recommendations? | ||
AT_Tack
Germany435 Posts
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KezseN
Singapore1450 Posts
Gun repair and science is good too. Get speech if you can cus it saves time. | ||
Billy_
461 Posts
Here is the New Vegas version of CONELRAD Could the guy who posted the wrong version be more careful in future please... I'm sure that I'm not the only person who is completely new to this modding thing. | ||
stalking.d00m
213 Posts
1- This game has very stupid dialogues/characters. In one quest you meet a 'man who is infused with a tree by some kind of radiation!!!!'. I mean seriously WTF. Not all of us are 8 year olds with spiderman obsession. They could have used the death of civilization to create a memorable and deep game experience but they went to cheap circus route. 2- They used the apocalypse as a excuse rather than an opportunity. There is almost nothing for kilometers no npc/ no structure except couple of non-interactive buildings. 3- No frigging transport. I mean there are helicopters being operated by a faction and rebels build a 'Giant Robot with Deadly Lasers' but you never get even a cycle. You can speed travel but you have to discover locations first. So you end up walking for 15 minutes over and over again without much to do or look for and this is aggravated by )...... 4- Lack of radio tracks. If you are making a game which is this much empty I mean rarely are you given a quest, terrain is empty and NPC are so damn scarce AND there is no transport then you must at least give something to listen to but all I got was repeated Loops of approx. 20 minute length. The govt. channel was even shorter. 5- Again stupidity in game made me sad how they think of gamers as idiots. You see a fight between 'Ant agonizer' an ant controlling dude (yeah he got his power by radiation) and some robot man or something like that. So they used this setting as a lousy excuse to make stupid characters. What a waste. | ||
Liquoid
United Kingdom275 Posts
On January 05 2011 21:22 stalking.d00m wrote: + Show Spoiler + I never understood why this Fallout 3/Vegas is said to be good by some guys. I played Fallout 3 to the end and was massively disappointed. Here are my reasons- 1- This game has very stupid dialogues/characters. In one quest you meet a 'man who is infused with a tree by some kind of radiation!!!!'. I mean seriously WTF. Not all of us are 8 year olds with spiderman obsession. They could have used the death of civilization to create a memorable and deep game experience but they went to cheap circus route. 2- They used the apocalypse as a excuse rather than an opportunity. There is almost nothing for kilometers no npc/ no structure except couple of non-interactive buildings. 3- No frigging transport. I mean there are helicopters being operated by a faction and rebels build a 'Giant Robot with Deadly Lasers' but you never get even a cycle. You can speed travel but you have to discover locations first. So you end up walking for 15 minutes over and over again without much to do or look for and this is aggravated by )...... 4- Lack of radio tracks. If you are making a game which is this much empty I mean rarely are you given a quest, terrain is empty and NPC are so damn scarce AND there is no transport then you must at least give something to listen to but all I got was repeated Loops of approx. 20 minute length. The govt. channel was even shorter. 5- Again stupidity in game made me sad how they think of gamers as idiots. You see a fight between 'Ant agonizer' an ant controlling dude (yeah he got his power by radiation) and some robot man or something like that. So they used this setting as a lousy excuse to make stupid characters. What a waste. I sincerely hope you are trolling On the off chance that you're not, here goes: 1) Ghoul with the tree (Harold with Bob) is a reference to the original Fallout / Fallout 2 storyline 2) Once again, the world as you see it in Fallout 3 / Fallout: New Vegas is a tribute to how the original Fallout represented the game 3) There is fast travel. The "walking option" differs from TES IV: Oblivion (this game's engine predecessor) because the original Fallout didn't have transport. The Lone Wanderer, the first Fallout's protagonist wouldn't be called Wanderer. 4) There are community mods which bring tracks from Fallout 3 (The GNR), and custom music too. Hell, Oblivion (Fallout 3 / Fallout: New Vegas predecessor) didn't have radio either, all it had was theme music. 5) The craziness of some people (e.g. Lily in Fallout: New Vegas, evil professor in Tranquility Lane) can only be explained by the specific quest designers, mind you. Yes, not only some NPC's are crazy, but some random encounters too. It's just the way it's been throughout the Fallout franchise. On January 05 2011 20:31 Billy_ wrote: + Show Spoiler + Why does this shit (CONELRAD crash on launch? I have followed the instructionx to the letter and it's not working. Tried it with the patch, tried it without the patch and it still broke the game. Been sending the data folder to C:Steamsteamappscommonfallout new vegas Have I misunderstood the instruction? I deleted the male old folder as I wwas asked. I'm playing it on Windows 7 as administrator if that helps. ========================================= Installation & Uninstallation Instructions ========================================= 1. Extract the DATA folder from the archive 2. Drop the DATA folder into your install folder (typically \Bethesda Softworks\Fallout 3\) 3. Overwrite files When prompted 4. Delete folder: \Data\Sound\Voice\CONELRAD 640-1240.esp\MaleOld01 5. Enable "CONELRAD 640-1240.esp" plugin on the "Data Files" section of the Fallout 3 Launcher (or in your 3rd party launcher) You would be better off asking on the nexus forums, mate. | ||
Blobskillz
Germany548 Posts
On January 05 2011 17:44 Scaramanga wrote: energy weapons/meele/guns? Recommendations? take energy weapons and dont take the Funny Wasteland perk at the start of the game. then you go straight north from New Vegas and get yourself the special Gauss Rifle and then you just go easymode through the game | ||
stalking.d00m
213 Posts
On January 05 2011 22:06 Liquoid wrote: I sincerely hope you are trolling On the off chance that you're not, here goes: 1) Ghoul with the tree (Harold with Bob) is a reference to the original Fallout / Fallout 2 storyline 2) Once again, the world as you see it in Fallout 3 / Fallout: New Vegas is a tribute to how the original Fallout represented the game 3) There is fast travel. The "walking option" differs from TES IV: Oblivion (this game's engine predecessor) because the original Fallout didn't have transport. The Lone Wanderer, the first Fallout's protagonist wouldn't be called Wanderer. 4) There are community mods which bring tracks from Fallout 3 (The GNR), and custom music too. Hell, Oblivion (Fallout 3 / Fallout: New Vegas predecessor) didn't have radio either, all it had was theme music. 5) The craziness of some people (e.g. Lily in Fallout: New Vegas, evil professor in Tranquility Lane) can only be explained by the specific quest designers, mind you. Yes, not only some NPC's are crazy, but some random encounters too. It's just the way it's been throughout the Fallout franchise. You would be better off asking on the nexus forums, mate. So anyone who doesn't think of Fallout 3 as a good game is a troll? If this thread was named something like 'Post your Fallout 3 praise here OR Why I like fallout 3' then criticism would be trolling but if a thread is about a new product and someone is posting his opinion about that product then you are 100% wrong in calling that guy a troll. Also, to your reply- 1- It doesn't make it right just because it is an 'reference'. Perhaps companies shall create talking mutant rats that can shoot blue lasers while shouting 'Kamihamihaaaaa!' and people would be like "Hey that's not stupid. That's an reference/tribute to DBZ" 2- Ditto. And nothing is changed. Its still an almost empty game with *very very small* number of quests. Just look at any other RPG, heck look at Oblivion. I loved that game and there was so much to do and hundreds and hundreds of quests, look at Two Worlds 2 and enormous number of quests it gives you. Now look back at shallowness that is Fallout 3/Vegas. But its OK since it an 'tribute' to old games. (Note : Sarcasm) 3- Please read my post. I mentioned 'Fast travel' in my post. Also, saying no vehicle/ride is excusable just because the hero is named 'Lone Wanderer' is .... well let me just ask you if I create a game with hero named 'Blind wanderer' and the game has nothing but a black screen will you defend me too? 4-Oblivion and most RPG's dont need radio as they have so much content. If they are forcing us to travel on foot on a blank-ish landscape then they should at least give us something to listen to. 5- Dude insanity is one thing while ant controlling villains, people that got merged with tree is just absurd. Finally, if you like this franchise so much then wouldn't you want it to become better, have more content, quests and have less expansions? | ||
Liquoid
United Kingdom275 Posts
Regarding having to explore a location before being able to fast travel to it: that's the way it was in Oblivion. Additionally, if you really feel bent over by the fast travel system, you could always use the console code for gaining the Explorer perk, or you could choose it at level 20. Regarding Harold and Bob (again), you have to have played the previous Fallout games to understand Harold's relationship with the tree. It's just way beyond any explanation, you'd have to experience it in-game to understand (imho). | ||
NukeTheStars
United States275 Posts
On January 05 2011 23:44 stalking.d00m wrote: 2- Ditto. And nothing is changed. Its still an almost empty game with *very very small* number of quests. Just look at any other RPG, heck look at Oblivion. I loved that game and there was so much to do and hundreds and hundreds of quests, look at Two Worlds 2 and enormous number of quests it gives you. Now look back at shallowness that is Fallout 3/Vegas. But its OK since it an 'tribute' to old games. Fallout is supposed to be mostly empty. That's why it works. About 20 minutes into the plot guiding you along, you're supposed to go "Screw this" and strike out on your own. After doing that, I easily spent 50 hours just exploring - stumbling upon weird situations and getting into wacky adventures wearing pajamas, a party hat and sunglasses. Post-apocalyptic explorers don't need a quest hidden behind every tree. | ||
Jstor
United States107 Posts
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stalking.d00m
213 Posts
On January 06 2011 01:30 Liquoid wrote: I thought you were trolling because you didn't recognize Harold, not because you didn't like the game. Sorry, I didn't make myself clear. Regarding having to explore a location before being able to fast travel to it: that's the way it was in Oblivion. Additionally, if you really feel bent over by the fast travel system, you could always use the console code for gaining the Explorer perk, or you could choose it at level 20. Regarding Harold and Bob (again), you have to have played the previous Fallout games to understand Harold's relationship with the tree. It's just way beyond any explanation, you'd have to experience it in-game to understand (imho). Dude I played that game long ago and thus can't recall some names. I don't like to google for names when they are pretty irrelevant. Thx for urself clear. Yeah I know how fast travel works. My point was that the travelling part were must since you will have to go to locations at least once to spare yourself the agony. Cheating is not an option. I am not an cheater and I am proud of it. Its pretty clear you love this series and thus I suggest we leave it here. I have my opinion and you have your. HF. | ||
Cush
United States646 Posts
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Ferrose
United States11378 Posts
On January 06 2011 01:43 NukeTheStars wrote: Fallout is supposed to be mostly empty. That's why it works. About 20 minutes into the plot guiding you along, you're supposed to go "Screw this" and strike out on your own. After doing that, I easily spent 50 hours just exploring - stumbling upon weird situations and getting into wacky adventures wearing pajamas, a party hat and sunglasses. Post-apocalyptic explorers don't need a quest hidden behind every tree. While there is a lot to explore, there's so much that you can't even explore. When you leave the Vault in Fallout 3, and you see the Wasteland, you're like "WHOA! LOOK AT ALL THAT! I CAN EXPLORE ALL THAT STUFF!" Then you actually get close to the city, and you can't even go in most of the buildings and most of the streets have rubble in the way. My point is, that the stuff is amazing from a distance, but once you get close it's boring. Imagine how much better the game would be if you could go in like every building in the DC area and explore it. | ||
Sanski
United States57 Posts
New Vegas on the other hand is way better. Obsidian developed it (consisting of some of the original games' design team) and was successful in emulating the feel of the originals. | ||
Ferrose
United States11378 Posts
On January 09 2011 04:23 Sanski wrote: Fallout 3 sucks, period. Bethesda just made an Oblivion with guns mod. New Vegas on the other hand is way better. Obsidian developed it (consisting of some of the original games' design team) and was successful in emulating the feel of the originals. Is it still glitchy as hell? That's the only thing that's kept me from buying it so far. | ||
BeMannerDuPenner
Germany5638 Posts
On January 09 2011 04:24 Ferrose wrote: Is it still glitchy as hell? That's the only thing that's kept me from buying it so far. heard aton was fixed. but i personally pretty much had no problem outside of two things: 1. access to NV bugged out so i had to kill a securtronthingy for keys 2. the starting sqeuenze of the silver bla weapon guys bugged out so i coluldnt do their quests. on minor,one annoying but not that big. rest worked fine (outside of some crashes with vats but most new released games do that these days) so def try it if youre interested in it. | ||
Sm3agol
United States2055 Posts
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BlueBird.
United States3889 Posts
Any mod recommendations for first play through that add to the experience? Thanks guys.. btw I glanced at the nexus, saw a few that interest me, just probably gonna run that stuff on second play through. | ||
Sanski
United States57 Posts
On January 09 2011 04:44 BraveGhost wrote: I just got this game installed... I was a huge fan of Oblivion, but mostly for the mods. I only played vanilla Fallout 3. Do you guys recommend a vanilla play through on try 1, or are there some really \ good mods out yet(seems kind of like a young game for there to be anything in it like Francescos or OOM). Any mod recommendations for first play through that add to the experience? Thanks guys.. btw I glanced at the nexus, saw a few that interest me, just probably gonna run that stuff on second play through. if you're a fan of the original fallouts, new vegas vanilla is loads better than fallout 3 (with or without mods) in terms of capturing the atmosphere and vibes. At least for me, there were moments where i go like omg! this really feels like fallout, which i NEVER did in fallout 3 (even with the ridiculous harold reference). I I can't remember the name of the mods i used for vegas, but mostly they're for interface and graphical tweaks plus radio. I do recommend hardcore mode for your 2nd play through though. | ||
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