Patch 1.2.1 on PTR - Page 5
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[SNIPECLAN]_BoNJoVi_
Canada4 Posts
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BrahCJ
Australia659 Posts
On February 04 2011 13:40 Plexa wrote: The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems I don't know.... Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney, however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really. For what its worth - I like the look of the new maps. Fairly easy to defend naturals. In a couple, the thirds look pretty hard to hold without map control, due to close proximities... Am itching to play! | ||
SiguR
Canada2039 Posts
Some of those maps don't have a reasonable third. I don't understand why they would do this. Releasing their own maps at this junction is an iffy choice. Releasing their own maps that don't obviously fix the problem with the current maps is a complete blunder, and that's being polite. | ||
raf3776
United States1904 Posts
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DarkRise
1644 Posts
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Artisan
United States336 Posts
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Megaliskuu
United States5123 Posts
On February 04 2011 13:45 BrahCJ wrote: I don't know.... Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney, however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really. For what its worth - I like the look of the new maps. Fairly easy to defend naturals. In a couple, the thirds look pretty hard to hold without map control, due to close proximities... Am itching to play! The game should revolve around the biggest goddamn tourney in the game. At first glance, I only "like" one of these maps, but they all look short and stupid with so many rocks. | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
yeah its really reminds me of it,YellOw vs Sonkie comes to mind. see the minimap. | ||
wOOt
Australia121 Posts
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dafnay
Angola375 Posts
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NikNak
United States28 Posts
Definition of Insanity = "Continuing to do the same thing expecting a different result." Those GSL maps looked much better. | ||
Telcontar
United Kingdom16710 Posts
It really seems like the map designers haven't experienced close position on meta/lost temple first hand. | ||
Snoogle
Canada71 Posts
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CrazyF1r3f0x
United States2120 Posts
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Mutarisk
United States153 Posts
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PartyBiscuit
Canada4525 Posts
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loving it
Canada271 Posts
I hope the community can one day take part in putting maps in the map pool some day. But I guess it's easier for blizzard's part if they control the map pool. | ||
sqrt
1210 Posts
On February 04 2011 13:48 Telcontar wrote: It really seems like the map designers haven't experienced close position on meta/lost temple first hand. They may just make it fixed spawn positions and remove close positions as an option. | ||
Ratel
Canada184 Posts
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Plexa
Aotearoa39261 Posts
On February 04 2011 13:45 BrahCJ wrote: Well when you consider that performing well on the ladder is a criteria for being selected into the Code A qualifiers then it should be very obvious why a unified map pool is better than a split map pool.I don't know.... Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney, however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really. | ||
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