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On February 04 2011 21:06 Babaganoush wrote:One of the things I hope the patch resolves is the team matching. I hate losing points, stating "you were favored' then checking the team to see that they were a premade diamond/plat group. (being a team random plat myself.) Also this map: + Show Spoiler +displeases me.
Why that one particularly? It's probably the best of the new maps, I think. Easy 3rd. Lots of bases. Close positions are still a decent distance.
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Sometimes I really hate you people... Stop shitting all over everything Blizzard does. Seriously. It was pretty obvious that they wouldn't just take some user made maps and implement them to their ladder to begin with, so at least they're trying to react to the demands of new maps and put some new maps onto the PTR (THE FUCKING PTR!)... A place to test the maps without them having a influence on your beloved ladderrating. And all people do is: "Oh herpa derp, Mr. Blizzard. I saw those screenshots of your maps and I have to say that you and your maps totally suck. MEH!"
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On February 04 2011 21:34 Ribbon wrote:Show nested quote +On February 04 2011 21:06 Babaganoush wrote:One of the things I hope the patch resolves is the team matching. I hate losing points, stating "you were favored' then checking the team to see that they were a premade diamond/plat group. (being a team random plat myself.) Also this map: + Show Spoiler +displeases me. Why that one particularly? It's probably the best of the new maps, I think. Easy 3rd. Lots of bases. Close positions are still a decent distance. Too many narrow path ways...
I only "like" map 1 & 3 so far. I think map 4&5 are reaaaaaaaally bad. But I have to play on them first :D Which I cant besides custom games I want PTR on EU
Just look at the rocks beetwen your nat and your oponnents on close spawn and I dont really know where to expand afterwards ... + Show Spoiler [Test Map 4] +
Same here rocks Shakura style on horizontal spawn ... + Show Spoiler [Test Map 5] +
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I can't belive that people are already whining about maps on the PUBLIC TEST REALM which aren't even named yet. ffs
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The problem is that they all have a bad natural (except the map 1 since it is lost temple without cliff), and the natural layout is the basic of map-making. And they are not able to do good naturals in each map, this is why they are already hated.
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most maps still got close position of doom which almost prevents a macro game and favors things like 5rr 4 gate or stim pushes
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Number 1 looks like a better version of LT. (Which is good)
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Can't wait to try these maps out, and I'm glad Blizzard has worked in some very interesting and some quite LARGE maps in the map pool! I'm sure that after some time to settle, the general consensus of the quality of each map will settle.
Only after extensive playing by amateurs and pros should anyone even attempt to judge these maps.
Who knows, maybe we'll see some abusive strategies, maybe we'll see some new ones. All I can say now is thanks to Blizzard and express my excitement at the prospect of a shifting metagame.
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they all look the same o0o0o0o0o
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First impression is : horrible naturals, dear protosses have fun defending vs zerg. Modified LT seems ok but WHY did they widen the choke ? All those maps seem ridiculously zerg favored to me just because those naturals are terribly wide opened.
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My opinion of the preview of the new maps: 1. Improved version of Lost Temple, I approve. 2. Too cramped and too small. Everyone is shouting for bigger maps, and this one is going on the wrong direction. Also, the Natural has a wide ramp and 3 possible entrances..I don't see how this is going to turn out to anything but onebasing play. 3. I love this map. Even though there aren't many open areas, the size of the map makes up for it. The style of the map is completely new (meaning that it doesn't look like any previous blizzard map), and thus its going to be hard to tell how its going to be played out without actually having played it. 4. Where the hell do you take your third on this one? 5. This one also excites me. Blizzard is surely testing a variety of things on these new maps, and this one seems to be "Expoes are spread around the edges of the map only". This is one of the maps I'm most looking forward to play, even if it ends up in favor of one of the races.
Now that I have given my opinion, like 50 other people in this thread, I should also note that I am not against any of the maps, even the ones I dislike. I love that blizzard is trying new things out, especially on the PTR realm. I only have one favor ask...please let us in EU play on it too?
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What does Blizzard have against mirroring maps? If map makers can perfectly mirror them, I'm sure Blizzard can too.
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I wish I could give a virtual e-slap to some of you whining bitches. As its been mentioned, these maps aren't even on the regular server yet, NOT TO MENTION PTR. I think it's a sign of goodwill from Blizzard to be implementing these maps and them showing our whiny asses that they are taking a proactive stance with all the dissatisfaction from the player base, and I for one am grateful.
Seriously guys, chill the fuck out, smoke a bowl, play some sc2 on NEW maps, and keep your shit in your pants until AFTER you've played the maps YOURSELVES. I remember when shakuras plateau first came out it was you same idiots that flamed that map too (which ended up being one of the better maps in our current map pool!).
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I don't really care if the maps are good or bad right now.
(I can only tell that new Lost Temple looks awesome, cause that cliff was ridiculous and many of us can tell that from hundreds games worth of experience with LT, not like with any other maps, so stop whinning about maps you haven't even played yet people)
It's just awesome that it'll bring some variation and first step to faster map rotation, because playing 6 maps over and over again is just not what I expect from RTS like starcraft.
Too bad there's not PTR for Europe but I'm so looking forward to every one of them being implemented and maybe a little changed thumb down / thumb up system.
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New map sounds(look) great!!
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I hate rocks! xD
I don't see a problem with people complaining about the maps, there is something called constructive criticism and feedback. Anyway, if some of those maps are implemented they better increase the number of possible banned maps.
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I don't know what's most funny about this:
1) That most of these maps still are 1 base allin slugfests 2) that most maps are reported to be broken in some way 3) It will take prolly a month for Blizzard to actually release these to the normal map pool and unless they drastically change them the new maps won't really change the current state of the game.
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'new LT'-close posi sucks even more than before, because there is no tower so its harder to get a glimpse at the unit composition of the aggressor. But of course the cliffs sucked a lot, glad they are removed.
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I think implementing these maps is a step in the right direction, regardless of whether or not they're 'good.' It shows that they're listening to the community and are willing to change, which is good. Don't judge the maps before you've played on them multiple times, it makes you look ignorant.
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