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On February 22 2011 11:07 Froadac wrote:Show nested quote +On February 22 2011 11:04 Fanciful wrote: "But it's definitely a grass roots effort in the sense that we're not hiring out, we're not getting crews to come in here. We're definitely getting trained by professionals but I mean it's gonna be run by Andre (Gretorp) and myself, Russ, Duncan, and the varying people surrounding GosuCoaching and our friends that kind of came together and helped put this together."
I don't understand why more of the TL community cannot be involved. There are many talented people in this community that would willingly work for free solely to see Starcraft 2 take off as a profitable esport. I understand that the budget is small but that doesn't mean the production value has to suffer. Why not ask for help?
running a nightly show, 3 hours a day for 25 weeks is going to be brutal unless you have a decent sized crew. I love the ambition and so does everyone else, you guys should have some sort of rush night.
What is the harm is asking? Well, a lot of it is in the name of reliability, efficiency, and return on investment. Essentially image in hte business world. They don't want to fund a corporation dependent on unpaid volunteers.
Did you see the "pilot" tonight? I have seen shows on my college station with a much higher production value and those are run entirely by volunteerism.
As of right now, the NASL has no "name for itself" The NASL as a brand will be distilled during the first season through reliability, quality and interest. If the NASL fails to gain momentum we may not see anyone else brave enough to take this kind of risk for a while. The GSL works because the OSL worked before it. The SK culture is interested in seeing starcraft as a spectacle. There are no predecessors in American culture. You can argue that MLG has had success but even they can not pull enough interest to sustain starcraft alone.
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On February 22 2011 10:43 Pinith wrote: I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season
25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live.
+ Show Spoiler +uNcontroLable will guarantee them, I'm sure
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On February 22 2011 11:21 Oxb wrote:Show nested quote +On February 22 2011 11:13 Karthane wrote:On February 22 2011 11:09 Brad wrote: As much as i would love Koreans to be fully represented in NASL, we have to be realistic. It's like flooding the American Soccer League with European players (or the European basketball league with NBA players.). Not every league has to be fully international, that's what the Olympics and World Cup is for. Well the problem is we don't really have the "olympics" of Starcraft 2, Korea has GSL, US has NASL. Europe has a few small tournies. I guess there is IEM but i would love to have a fully international league. But it really seems with all this springing up we are definetely headed towards being able to crown a true world champion, and i'm sure a league will come up to support that. SC2 has been out for 7months now? or 8? Not even a year, WCG and ESWC, the general gaming Olympics are yet to come yet you're saying there is no Olympics. (Yes SC2 isn't in the official game line up yet but I'd be pretty damn stupid of 'm to not put it in). Or did you expect to have an SC2 Olympics within the first 5 months of the games release, that would be a bit dull imo. Something as a 'world championship' should be a 1 year or 2/3/4 year thing. You can't go throw around that title, it'll lose all it's value.
...Which is exactly what my post was saying. I said we don't have an "olympics" yet but we are definitely growing towards it.
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The rules sound weird. I hope it's successful but I foresee it being a bit more amateurishly executed than IEM or MLG.
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I think this is a great opportunity for E-Sports in west and can only add to it's popularity. All of these matches are going to be during the week, that still leaves the regular LAN or online weekend tournament available for pro and non-pro gamers alike.
I think a lot of people are not really dealing well with the idea of a no-name coming in and winning something. I find it exhilarating learning who the hot rookie is and seeing if he can come through. You have to remember, people like Michael Jordan, Tom Brady, Lou Gherig, Fruit Dealer all used to be nobodies. 1 of 1000 and then takes the money? I wanna know who THAT guy is. Hell after winning a field of 1000, that's good enough for me.
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Awesome stuff, really!
correct me if i'm wrong though, but the 5-8pm PST conflicts with the day9 daily on everyday 'cept sunday? That's a sad little tidbit if it does. Still awesome news though
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So... I've been hearing the hype about all this for months- and I watched the showmatch today, waited for the announcement- heard about the site and looked up all the whois info on it and whatnot- and saw the countdown timer on the page which immediately started redirecting to iNcontroL's stream once the timer hit 0...
My only question is- why can't I access the site at all? It's as if I've been blindly ip blocked from it or something; as all my friends can see it, but everytime I try to go to it I just drop every single packet and it says I timed out. I don't want to believe it is on my end, as I've gone through all the steps to make sure it isn't aside from calling AT&T and verifying that the DNS isn't blocked by AT&T... even the down for everyone or just me says it is up =0\
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I think its great that they are going to try and keep the different leagues and tourneys from overlapping. I greatly appreciate it!
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I would hope that in the future, there will be some qualification process to get into the tournament (e.g. the GSL code S/A system) rather than just open invites. Don't like the limit to 5 per team though.
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On February 22 2011 10:40 DeltruS wrote: I really like how involved justin.tv is in this. How many viewers did we have for the showmatch? 20k? I also really like how fast Justin.tv gets vods up, and their quality. I know some people who hate the GSL stream because of it's low quality, but that doesn't sound like it is going to be a problem for anybody.
Actually it was about 35k simultaneous viewers At one point Justin.tv had to make a switch on their servers to load balance Europe and when that happened we lost numbers on the EU viewers, so that 20k you saw was just outside of EU. We had 35k simultaneous viewers and WELL over 1 million views total for the stream.
It's Coming....
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While the Showmatch was great, and I think NASL will be monumental success. It would of been nicer to see some better production for the Showmatch. A lot of the art and overlays looked they had been made in MS Paint, and the Studio setup was pretty bland compared to quite a few of the previous SC2 events.
I understand the Showmatch has nothing to do with NASL and it's future, but it was a first impression per se for quite a few people.
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On February 22 2011 11:19 strongandbig wrote:Show nested quote +On February 22 2011 11:17 Ribbon wrote:On February 22 2011 10:27 motbob wrote:...every player is supposed to be backed by a $250 refundable fee. Essentially what it is, is every time they're rude or they're late or any kind of unforeseeable problems occur they'll be penalized $25 or $50 and that comes out of the refundable fee of course. But most people, hopefully all, will be completely and immaculately fine and will get that $250 back. But the idea is to make them accountable. I predict hilarity on this account. Even ignoring the fact that a teammate of IdrA is the arbiter of BM, the minute someone does or does not get financially penalized for something, there'll be a 50 page flamewar (which may be the point). Would HuK be fined for being "such a little idiot" last night? Would Losira and Bomber get fined for the greatest game of all time? If IdrA loses to a strategy, and then publically declares it imbalanced, is that a fine for demeaning his opponent's win? Yes OR no answers will lead to massive flamewars. I feel like this is more of a hedge against the risks of hosting a big tournament like this online. There has to be some kind of penalty if someone like pre-GM Naniwa just doesn't show up, or it really harms the credibility of the tournament as a StarLeague.
I'd like InControl to quantify what he considers "rude"
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On February 22 2011 11:22 Char711 wrote: 1) It caps the number of teams. There are more and more legit teams out there that have some great players (e.g., Prae with first Thorzain and then Nightend) and this would be saying that you can only have a certain amount of teams from each region. In the future this could hurt. It should be okay for now, though.
This doesn't seem to make much sense. I don't see how capping the number of player per team caps the number of teams; if anything it's the exact opposite. If you let teams have as many players as they want, the theorical worst case would be a single team with 50 players. If you cap to 5 players per team, the theorical worst case would be 10 teams with 5 players each, which would be an improvement if your goal is to have more teams for different regions. I expect most teams will not have 5 players, but you can certainly expect powerhouses like Liquid to field a full team.
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as far as the Team Limit is concerned since everyone is making GSL comparisons
the team breakdown for this season of GSL codes A and S are:
+ Show Spoiler +IM---4
SlayerS---5
Star Tale---7
Prime---7
TLAF-Liquid---4
TST---1
ZeNEX---5
FOX---2
fOu---4
oGs---11
MVP---1
Zenith---2
NsP---1
TSL---6
total---64
unknown---4
taken from GOMTV
the unknown teams are for players that had tags that i could not identify or no tags (to my understanding) or no tag associated with any team already listed (including idra's withdrawl accounting for an unknown player)
there are only 4 teams with more than 5 players with oGs in the lead with 11 total
a total of 64 players in both classes combined
if we make it a 50 player tournament with the 5 player to a team rule then ST and Prime only lose 2 players, TSL loses 1, and oGs loses 6
then add 1 player to any team with players less than 5
doesn't seem so bad a rule IMO
plus this is just the beginning....who is to say this limit can't or won't be adjusted as league popularity and success grows
i just don't think there are many teams at the moment( in NA or EU) with AAA players on the roster greater than 5
maybe i'm totally off-base with all this, but as i see it now...it's not that big of an issue
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Inviting a player like Piqliq will be good for SC2 in the long run. If he is only rocking cheese rushes then we will see 9 different star players develop strategies to counter early aggressiveness. I'm sure we will see some proper counters to early aggressiveness. And once the cheeses counters are "figured out" we will get much MUCH more macro games. I say let him play :D.
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Populating the league initially could be a huge mess, just look at GSL. They had those 3 tournaments in 2010 to fill out the field and plenty of guys that made the top 64 cut were clearly not that great or fun to watch. I'm fine with the initial field being filled out by some non-transparent method that gives us 50 interesting and exciting players with a balance of teams. Then later on they can disclose how you get into the league (I'm thinking top 10 in 16th spot tournament play vs last place in each league or something).
Super exciting development, especially psyched it is in the LA area with a chance of some live attendance.
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This looks so awesome I'm really looking forward to this. I hope the array of casters will be good and since the tournament is in very capable hands I'm not really worried about it.
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The logic of, we're helping teams out by preventing team-kills, by not allowing more than 5 members per team...
As in, we're hurting them to help them
However, don't want to sound ungrateful.... BECAUSE THIS IS GONNA BE AWESOME
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I haven't seen this addressed anywhere, so I'm just wondering in case I want to buy the premium stream:
Are the games going to cast live, or will they be pre-recorded?
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On February 22 2011 11:32 Kazzabiss wrote: The logic of, we're helping teams out by preventing team-kills, by not allowing more than 5 members per team...
As in, we're hurting them to help them
That isn't the reason. The main reason is because they want to get more teams in or at least thats what I got from INcontrol's reply to Nazgul. (i.e they don't want 3 teams with 10 reps each to take up all the slots).
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