Blizzard: Out of touch? - Page 7
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lofung
Hong Kong298 Posts
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Dommk
Australia4865 Posts
On June 12 2011 16:12 TheRabidDeer wrote: There was no "proper" micro with them, they had a delayed attack and slide too much, they could never beat muta's because of it. People often tend to look back with rose tinted spectacles, happens quite a bit with Broodwar | ||
TheRabidDeer
United States3806 Posts
On June 12 2011 16:20 Dommk wrote: People often tend to look back with rose tinted spectacles, happens quite a bit with Broodwar Yea, its sad really... especially in the modern times when things are so well documented. Also, note the absurdly loud sounds the phoenix make. They were deafening. | ||
Rococo
United States331 Posts
Starcraft (1) was not made to be E-sport, and units like the Reaver and Vulture and Zergling were not designed via the consultation of professional gamers. If anything, I think Blizzard is doing a characteristically exceptional job of listening to its community. They may not always obey, but they listen, and when Dustin Browder seems to be out of touch I think it's probably a case of misunderstanding him. And ignoring the question of whether it's 100% balanced yet, most would probably agree that SC2 has gotten more balanced since release. That particular quadrant of the sky is not falling. But "interesting units"? Those come out of plain old creativity coupled with good design, not adherence to the opinions of pro gamers or community polls. (Full disclosure: I don't believe the Colossus or Marauder were born out of either creativity or good design. The roach was at first but got watered down into something else because of balance considerations.) | ||
sluggaslamoo
Australia4494 Posts
On June 12 2011 16:20 Dommk wrote: People often tend to look back with rose tinted spectacles, happens quite a bit with Broodwar Except a lot of people still play and watch BroodWar, and no one uses old phoenix's | ||
eighteen8
105 Posts
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whaty0uwant
New Zealand346 Posts
User was temp banned for this post. | ||
TheRabidDeer
United States3806 Posts
On June 12 2011 16:26 DongWang wrote: Dustin Bowder is a fucking idiot. As I've mentioned before. He no way qualifies to be working will blizzard. I always imagined Browder to be more of a PR and idea guy than a guy that had any real influence... idea people are fine. | ||
DisaFear
Australia4074 Posts
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Grend
1600 Posts
Hopefully they will make more units that do not work together well in a ball, so that you have to control your units more separetely instead of just a-moving. | ||
Veritassong
Canada393 Posts
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Navillus
United States1188 Posts
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oBlade
Korea (South)4616 Posts
On June 12 2011 14:32 SecondChance wrote: I don't understand. The blizzard interviews were talking about balance, unit roles etc. And you base the need for redesign on the "Most UNINTERESTING unit". What the fuck? Characteristics that contribute to a unit being "Uninteresting" don't exactly correlate with it's use and it's balance. I could say x unit is uninteresting because I don't like it's colour...A more accurate poll would ask the question directly. David Kim specifically mentions units that aren't cool. Actually, if you follow SC2 development, you can often hear DB - I can't remember the words exactly - talking about making individual units interesting first. | ||
TheRabidDeer
United States3806 Posts
On June 12 2011 16:32 oBlade wrote: David Kim specifically mentions units that aren't cool. Actually, if you follow SC2 development, you can often hear DB - I can't remember the words exactly - talking about making individual units interesting first. That is the base of the unit. They then take that interesting unit and try to balance it and tweak it. | ||
sylverfyre
United States8298 Posts
On June 12 2011 16:18 iAmJeffReY wrote: They're the same speed as terran infantry. Yes, we have stim, but you can't constantly stim. You have creep. Which is just LIKE having stim movement speed for hydras. Just saying. I agree they're under used, but nothing drastic like a speed change. Marines also don't cost gas and have more hit points per cost (ESPECIALLY after combat shield.) And if hydras on creep shot 50% faster, i probably wouldnt be saying they're useless, either. They're still extremely necessary, because no other zerg unit fills their role (high single target dps per food/cost unit, even ignoring the "shoots up" property) Or if they had 90-110 hp (double that of marines!... they cost and damage double of marines, + don't have stim and cost 50 gas in addition, is that too much to ask for?) or something. Speed upgrade is probably the easiest to add without breaking too much, though. (i wouldn't even mind if hydras lost their exceptional on-creep move boost) | ||
Kaolla
China2999 Posts
Ah well let's hope for the best, maybe they can still fix it somehow | ||
Skwid1g
United States953 Posts
On June 12 2011 15:10 Lokian wrote: The only way for S class players to always beat B Class players is to change AI movement back to BW. Make it so you can't select a lot of units at once. Instead you need five hotkeys for zerg army and maybe 2 for the rest. Take out production units queueing up with a single button. Make controlling harder, remove easy macro... Basically make everything retarded so that pros can gain meaningless 'skills' that seperates them from players that can't handle high APM and precision. This will definitely give the koreans the advantage since everyone else won't spend days memorizing keystrokes and crap. You know what that is... it's like playing an instrument. And maybe 20% game. BW... is like a full blown orchestral piece now. Well, look. Games should have less to do with non-gaming 'skills' and more with decisions like chess. This is why a lot of top players lose, since its basically whoever outsmarts the other, or get lucky. And sc2 complexity is not comparable to chess since there's too much room for mistakes You make no sense. Players get beat all the time by players worse than them in BW, hence the reason someone can be "dominant" with a 70% win-rate. | ||
Zapdos_Smithh
Canada2620 Posts
Pros and cons of how Blizzard is doing right now: Pros - Blizzard at least recognizes esports and pays SOME attention to the community - Listening to SOME feedback about how to properly manage the game - Is doing fairly good overall Cons - They seem to ignore pleas for some BW mechanics that made BW the amazing game that it was and would do the same for SC2. They think that it will be too much like BW however what people are asking for some BW MECHANICS...not BW as a game. - They are ignoring a lot of high level players questionings/pleas. - They are focusing on single player. | ||
Arangar
Sweden15 Posts
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rickybobby
United States405 Posts
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