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TL Map Making Contest - Page 8
Forum Index > SC2 Maps & Custom Games |
DisaFear
Australia4074 Posts
gl hf all | ||
GhandiEAGLE
United States20754 Posts
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Virtue
United States318 Posts
On September 28 2011 15:57 AnxiousHippo wrote: Don't forget ye rocks I didn't know Dustin Browder had a TL.net account! lol Can't wait for the maps to come out of this. TL has some amazing map makers and I hope they finally get a chance to get some wider recognition on the ladder. | ||
rastaban
United States2294 Posts
You may want the game balanced for the top level of players, but the map pool needs to accommodate every skill range, and fit well with the existing maps. Question, can submitted maps be edited? Say a map is submitted but later the submitter finds out it has a bug or he thinks of a great improvement. Can we PM a replacement map, telling which of the previous it is to replace? Thanks TL for doing this! | ||
Shuray
Brazil642 Posts
Good luck to the contenders. | ||
Nightmarjoo
United States3359 Posts
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Warpath
Canada1242 Posts
Just over a month? Hopefully i can get 2 of em out | ||
chuky500
France473 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=268096 + Show Spoiler + | ||
Kevan
Sweden2303 Posts
Note: I´m not expecting to be able to create a real map for quite some time. | ||
GeorgeForeman
United States1746 Posts
I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community. Edited to add one question: Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument. | ||
LunaSaint
United Kingdom620 Posts
On September 29 2011 00:17 Kevan wrote: How hard is it to learn mapmaking? Any good newbie guides? Note: I´m not expecting to be able to create a real map for quite some time. At its worst, it can be a nightmare. You think you have a decent map rolling and you'll find 101 flaws. After a few hours and you've fixed most of them, you find another 101 you missed and another 20 that came with the fixes. Then if you want to make any significant alterations to the layout after starting the visuals of the map you generally have to destroy and remake details that took ages just to move something or increase the size of the map. Not to mention the difficulty of using up space in a decent manner, working out battle flow, balance quirks and learning how big ramps and spaces should be. However, it's amazing fun to try things out, and really satisfying to get ideas into a playable form. Mapping is a bit of a journey, just like getting any good at the game in the first place. Definitely a good, wholesome kind of difficult. Just look at individuals' (not winners) maps change and improve over consecutive map of the month competitions. | ||
mechavoc
United States664 Posts
Would love to see another 2 position 1v1 map in the pool they are fun to play | ||
goswser
United States3519 Posts
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Ownos
United States2147 Posts
On September 29 2011 00:24 GeorgeForeman wrote: This contest is awesome. I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community. Edited to add one question: Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument. Because Blizzard doesn't balance the game with gimmicky expansions? | ||
ladyumbra
Canada1699 Posts
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FlopTurnReaver
Switzerland1980 Posts
On September 29 2011 00:24 GeorgeForeman wrote: This contest is awesome. I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community. Edited to add one question: Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument. On September 28 2011 15:20 Plexa wrote: b. Don’t change values on mineral patches, geysers, or rock health/armor values On September 29 2011 00:17 Kevan wrote: How hard is it to learn mapmaking? Any good newbie guides? Note: I´m not expecting to be able to create a real map for quite some time. It's not that hard to make some simple stuff in the editor, it just takes a lot of time to figure out all the little things and also how to do nice aesthetical work. You can find a lot of awesomeness in the Mapmaking Links Compilation. Generally people tend to be pretty helpful in the Custon Maps forum if you're interested in mapmaking, definitly check it out^^ EDIT: About all the questions wheter this or that feature is allowed etc. I guess a good rule of thumb is: If you haven't seen it on a Blizzard map, it's probably a good thing not to use it. | ||
Randomaccount#77123
United States5003 Posts
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prodiG
Canada2016 Posts
Let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~ | ||
Theovide
Sweden914 Posts
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Randomaccount#77123
United States5003 Posts
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