difficult to recover from a botched early zealot dfense
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thoradycus
Malaysia3262 Posts
difficult to recover from a botched early zealot dfense | ||
Bromazepam
820 Posts
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Whitewing
United States7483 Posts
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Topdoller
United Kingdom3860 Posts
On November 06 2011 17:09 sechkie wrote: really don't see how protos scan really deal with that. i think protoss really needs something like a blinkable distance between that third and main. but if they do that it breaks the game for early game blink rushes >.< idk Templer Tech deal with Mass Muta , so do Pheonix. Sage just didn't adjust his strat to deal with the Zergs tactic | ||
blade55555
United States17423 Posts
On November 06 2011 17:10 AndAgain wrote: They're both in the "stuff that will get you a 95% win rate against protoss" category. not really rofl... | ||
Hall0wed
United States8486 Posts
On November 06 2011 17:11 devPLEASE wrote: Online tournaments don't really matter all too much for good players... but for bad players they're like everything. When Bomber and Sage lost, I realized that. You are very ignorant. | ||
Looms
United States4624 Posts
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Looms
United States4624 Posts
3-0 for Oz! | ||
fixed_point
Germany4891 Posts
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Hier
2391 Posts
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MenSol[ZerO]
Canada1134 Posts
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Azzur
Australia6203 Posts
Although that zealot harass did reasonable damage, bomber was coming back already because of the earlier CC and hence faster workers. | ||
ZenithM
France15952 Posts
On November 06 2011 17:12 Topdoller wrote: Templer Tech deal with Mass Muta , so do Pheonix. Sage just didn't adjust his strat to deal with the Zergs tactic It's not that easy to switch from robo, man. | ||
iyoume
2501 Posts
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Seeker
Where dat snitch at?36698 Posts
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babylon
8765 Posts
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Hall0wed
United States8486 Posts
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covetousrat
2108 Posts
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Wegandi
United States2455 Posts
About as bad as when Flash kept going 14CC every game and losing. Why? WHY? | ||
blade55555
United States17423 Posts
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