[IPL] TAC2: Mouz vs oGs WR2 (Day 16) - Page 10
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RageCommodore
Germany912 Posts
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chasmofcrisis
60 Posts
On February 17 2012 11:25 TheDougler wrote: Holy fuck. Edit: wow people were bored? What the hell is wrong with you!? That was epic muta vs blink stalker battles into an epic hold at the nexus, into a crazy half map vs half map positional battle, into a pretty much never before seen unit composition for protoss (seriously, that was like 9 carriers!) into a battle over the last base with gas! How th SWEET CRIMENY is that not entertaining!? There were so many amazing moments in this game. That stall that led to the mothership, the amazing neural then vortex then feedback situation and tons of fucking carriers making their mark. I am so fucking pumped even though Hasu could have ended the game a little earlier; there is nothing wrong with being safe. | ||
Bagration
United States18282 Posts
On February 17 2012 11:28 RageCommodore wrote: God that was an awesome game. Seems like carriers have a role after all If only...if only | ||
Alex.IGN
United States1050 Posts
On February 17 2012 11:24 gardinho wrote: Haha, this is awesome. | ||
tree.hugger
Philadelphia, PA10406 Posts
HasuObs is like the Rubber Spatula Toss. | ||
m0ck
4194 Posts
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Bagration
United States18282 Posts
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mrtomjones
Canada4020 Posts
On February 17 2012 11:23 KalWarkov wrote: did you know that the players acutally DONT SEE how much fucking gas or mins the other player has? jookto could very well be on 7k and 4k and you just throw away the game with a "a move". do you guys even PLAY the game or do you just watch and give stupid comments? What he can see is that there is no way that he is maxed, has no mining(at one point), and he can see his own supply at 200 and minerals/gas both well over 2k. Jookto had about 140-150 supply for ages. A progamer should be able to tell when there is 50 supply of units not being used and notice after 20 minutes that he isnt making anything else. | ||
Jacobs Ladder
United States1705 Posts
On February 17 2012 11:31 m0ck wrote: To be honest, they both played defensively while using small groups of units to try and do damage. I worry that this will be the retarded development of PvZ in the future. Attack = death, so let's wait. Retarded? I like play styles that reward the player who multitasks better. | ||
TheDougler
Canada8287 Posts
On February 17 2012 11:29 chasmofcrisis wrote: There were so many amazing moments in this game. That stall that led to the mothership, the amazing neural then vortex then feedback situation and tons of fucking carriers making their mark. I am so fucking pumped even though Hasu could have ended the game a little earlier; there is nothing wrong with being safe. And even the final battle was STILL pretty epic. The recall, the feedbacks on the queens. Oh! And that one bunch of fungles at the penultimate battle which killed like six carriers with help from the corrupters. Like seriously how was that NOT just a fucking SWEET game. We finally got to see what PvZ looks like when played out about as much humanly possible! But as the casters was saying, the most epic moment was the EPIC hold at that base. That might be the most epic hold I've seen, edging out Naniwa vs Thorzain in TSL 3 where Naniwa forvefielded Thorzains ramp so thorzain airlifts his army peice by peice while microing against the assault. | ||
zefreak
United States2731 Posts
On February 17 2012 11:25 Fandango wrote: That was one of the most genuinely interesting starcraft 2 games I think has ever been played, as much as I dislike vortex, HasuObs played that brilliantly and so did JookTo with that infestor move. I love that Hasu either thought ahead of time that if he moved out he could recall back in his stalkers and bait JookTo into something other than a draw. Like I think he probably could have just rushed in when there was an 80 supply difference but he can't really tell that when you looked at the sheer amount of stuff JookTo had. edit: I would dare to say that people who didn't enjoy that game as it was 'dragging on' probably weren't that into BW or worse, thought BW TvT was boring. Are you kidding me? I watch plenty of BW and that game was definitely not the most interesting SC2 match. There were so many confusing choices made by Jookto, many other zergs would have won that game 40 minutes in. The match was a mess but looks deeper than it is because of cute micro tricks and such. If you want to see actually high level ZvP watch Genius vs DRG ro32. | ||
dragonborn
4781 Posts
ThorZaIN HasuObs MorroW Spooning since 2010. | ||
chipmonklord17
United States11944 Posts
On February 17 2012 11:36 dragonborn wrote: team mouSpoon Sports. ThorZaIN HasuObs MorroW Spooning since 2010. Spoonsports FIGHTING | ||
Chicane
United States7875 Posts
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pdd
Australia9933 Posts
On February 17 2012 11:36 dragonborn wrote: team mouSpoon Sports. ThorZaIN HasuObs MorroW Spooning since 2010. Goody should join. | ||
Pulimuli
Sweden2766 Posts
On February 17 2012 11:37 Chicane wrote: Jesus christ only 1-1? That must have been a long game since I left at what looked like about 3/4 through the game. hour and a half actually | ||
nhoJJohn
Canada82 Posts
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aurum510
United States229 Posts
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Shellshock
United States97248 Posts
On February 17 2012 11:37 Chicane wrote: Jesus christ only 1-1? That must have been a long game since I left at what looked like about 3/4 through the game. yea.... + Show Spoiler + like 1 hr 20 min game 2 | ||
Bagration
United States18282 Posts
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