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For a more useful answer, they are different. 4X games in general are about exploiting the economic systems in the game to work towards an over arching goal/end game. You are in complete control of all aspects of empire and can do anything at all times.
The Paradox games,(which I don’t have as much experience with) take away a lot of the direct control from the player and require them to manage aspects of the empire indirectly. Also parts of your empire can do shit you don’t want or need to be managed. The same with politics. Unlike some 4X games, Paradox is has not been interested in “fair” or the idea that everyone starts on a level playing field.
They are very different types of games.
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On May 10 2016 03:53 Dangermousecatdog wrote: A lot? It's like asking if there really is meant to be a difference between a moba and an RTS? Or an FPS and a first person RPG.
Hyperbole much?
On May 10 2016 04:03 Plansix wrote: For a more useful answer, they are different. 4X games in general are about exploiting the economic systems in the game to work towards an over arching goal/end game. You are in complete control of all aspects of empire and can do anything at all times.
The Paradox games,(which I don’t have as much experience with) take away a lot of the direct control from the player and require them to manage aspects of the empire indirectly. Also parts of your empire can do shit you don’t want or need to be managed. The same with politics. Unlike some 4X games, Paradox is has not been interested in “fair” or the idea that everyone starts on a level playing field.
They are very different types of games.
I'm not sure how in Civilization you're "in control" and in Paradox games you're not "in control". Except for elements of randomness (which, ok, Civ only has early on and in battles), both games have mechanics that are predictable to the player that knows them. Is that in Civ I can choose which citizen will be an engeneer while in Vic2 I can't change my citizens to clerks on the drop of a hat that defining of a characteristic that it warrants a different name? In reguards to fairness, Civ has a difficulty slider, while in Paradox games you can start with a smaller nation, so both allow you to pick and choose what playing field you prefer, level or otherwise. To me these differences are minor compared to the glaring similarities: you, the player, controls a society as it goes through history by managing what's being built across your land, controlling armies, conducting diplomacy and whatnot.
I agree that, like you said in your first paragraph, Paradox games generally don't have a "win condition" and that's really important to how you're meant to enjoy the game. Maybe that's the key difference
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Hey everyone, I'm a strategy games twitch streamer who was fortunate enough to play this game for 30+ hours already and I wanted to share my opinion/review/rant on this game LIVE at twitch today. I'm going to officially start my LIVE review coverage at 4 PM EST (30 minutes from now) at www.twitch.tv/KoreanUsher. Feel free to ask any Q&As and I'll also be doing a live "RANDOM CIV" run afterwards!
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You are entitled to that opinion, just as I am entitled to think that view is extremely reductionist and simplistic. They are both video games on a computer with a difficulty slider where you control armies and empires, so they are the same in those aspects.
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I would argue that it's as reductionist and simplistic as saying that AoE and BW are in the same genre. Do you see a problem in that as well?
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Nope. It’s also a boring discussion about what are the “core aspects” of genre that leads to nothing.
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If you think it's a boring discussion why are you engaging it at all? It's not as if I was asking about something else and the topic happened to come up.
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Well when you first ask I assumed you didn’t know much about Paradox games and I was answering a question trying to provide information. Once I realized that you just wanted to debate the semantics of genre, my interest in the discussion dropped off steeply.
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And here I was thinking that I couldn't be any more direct than "Is there really meant to be a difference between 4x and grand strategy?". Go figure.
I suppose it was also a mistake to expect someone anwering such a question to be experienced in Paradox games. My bad I guess.
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i kinda agree with sbrubbles on this one
will be playing stellaris for sure. paradox in space is my wet-dream
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On May 10 2016 04:31 Sbrubbles wrote:Show nested quote +On May 10 2016 03:53 Dangermousecatdog wrote: A lot? It's like asking if there really is meant to be a difference between a moba and an RTS? Or an FPS and a first person RPG. Hyperbole much? I've put more intelligent thought into the aswer than your question. Like my examples, the interfaces my be similar, but the experiences and style of play are totally different, which is why they appeal to different swathes of people and why they are different genres. You might as well say MOBA and RTS are the pretty much the same, except for team play. Anyways, I'll look forward to seeing if Stellaris will fulfil it's promise of basically EU4 married with 4X in space.
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Seems like a good game so far. Needs a lot of clicking though. Some UI polish would be awesome, like policies window etc..
It reminds me Civ series more than previous GSG installments.
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Oh well, played 5 hours nonstop. Time for dinner, leisure reading and sleep. Today has been a good day.
I am enjoying it, but i certainly need to start over and over a first more times as i always feel i could had do things better. The random tech system is actually pretty good, i was kinda surprised by it. In general i haven't played any other paradox grand strategy or 4x or whatever game, so i can't really talk about them, but i had played plenty 4x and the interface doesn't seem problematic or anything.
My only complain are the empire colours.
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On May 10 2016 06:09 Dangermousecatdog wrote:Show nested quote +On May 10 2016 04:31 Sbrubbles wrote:On May 10 2016 03:53 Dangermousecatdog wrote: A lot? It's like asking if there really is meant to be a difference between a moba and an RTS? Or an FPS and a first person RPG. Hyperbole much? I've put more intelligent thought into the aswer than your question. Like my examples, the interfaces my be similar, but the experiences and style of play are totally different, which is why they appeal to different swathes of people and why they are different genres. You might as well say MOBA and RTS are the pretty much the same, except for team play. Anyways, i'll look forward to seeing if Stellaris will fulfil it's promise of basically EU4 married with 4X in space.
I've asked why they are different and your answer is essentially "it's obvious!". So much intelligent thought!
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The differences between the two are self evident to anyone who has interacted with a Paradox game. If those differences are significant enough to make those games a different genre from 4X game is matter of opinion. They are all games about empire management and no one will dispute that.
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My original question was quoting SKC saying there were reviewer issues because the game is "halfway between 4x and grand strategy". If this distiction is simply a matter of opinion then this whole discussion, including SKC's original post, is moot. Now THAT would make this a boring discussion for sure. But that won't stop us from having it will it P6
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Less inane genre discussion, more actual game discussion pls.
Dumped almost exactly 3 hours into the game, and I'm really enjoying it so far. It's a bit odd though as it both feels like a typical Paradox grand strategy game, but at the same time it feels very Civilization V too. Not complaining though, since I enjoy both games a lot. The menus feel a bit unwieldy to jump through at times, but knowing Paradox I have a feeling they'll be improved on in patches over time, so no real cause for worry. All in all, good stuff from Paradox as usual.
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my first iron man just ended...
I went to war with some empire and his vassal... Owned them badly. At the same time i somehow lost my spaceport.
Did you know, if you don't research missiles, you can't build another one... There is also no missile research popping up anymore... Still won the war handily whiteout reparing but well.. Game over.
thats just stupid.
Other than that, my one main gripe is, that you can't just zoom out with the mousewheel... I don't care if its 2 diffrent UI's, but for fucks sake let me just zoom out and in.
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That isn't true. It could pop up again. Research is drawn from a "deck" and you might get it or an more advanced version of the same tech. Or your people will learn know to look into it if you go to war with someone who has it. The game doesn't have a tech tree because civilizations don't all develop tech in the same order
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i know.
But waiting for dunno how long for it to eventually pop up, my lazers/projectiles are tech 3, is not really an alternative. Why I would need basic Missiletech is another question...
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