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On November 26 2017 05:23 LG)Sabbath wrote: Good analysis. Man, this topic can really get people worked up.
A lot of the misunderstandings in this thread could be avoided with more reading and better wording. Your original statement was a bit vague so I guess it was not interpreted how you wanted.
Ultralisks can also receive 100% dmg if some other unit is hit behind it.
On cliffs (no swarm), they can sometimes get hit for 100% by themselves. Well, target firing and cliff miss chance are not really on-topic though (and apply to all Units, not just Ultras). The claim made in the OP was that Dark Swarm was useless for Ultras against Tanks in any case because of their size, which is clearly not the case.
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Many Protoss don't know how to properly cast stasis from Arbiter in PvT ... this is for sure! Many pro too use it wrong imho!
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Rough representation of how much damage tanks can deal to an Ultranabolisk, moving from right to left under Dark Swarm, depending on which sector they are firing from:
Exact numbers/angles are probably far off. I may add better graphics once I have confirmed the exact basic stats.
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On November 26 2017 06:38 Xeln4g4 wrote: Many Protoss don't know how to properly cast stasis from Arbiter in PvT ... this is for sure! Many pro too use it wrong imho! Freeze tanks in the back? Or how?
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On November 26 2017 18:38 shall_burn wrote:Show nested quote +On November 26 2017 06:38 Xeln4g4 wrote: Many Protoss don't know how to properly cast stasis from Arbiter in PvT ... this is for sure! Many pro too use it wrong imho! Freeze tanks in the back? Or how? Sometimes you just gotta try to cast the ones you can Usually some is better than nothing!
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On November 26 2017 06:38 Xeln4g4 wrote: Many Protoss don't know how to properly cast stasis from Arbiter in PvT ... this is for sure! Many pro too use it wrong imho!
They sure know how to use. It's just the pressure/presence of science vessel that can make it more demanding. It is far better to cast it anyway than get EMP-ed.
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I thought this was gonna be about Storm damage ticks (which I don't understand either)
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On November 26 2017 08:46 Freakling wrote:Rough representation of how much damage tanks can deal to an Ultranabolisk, moving from right to left under Dark Swarm, depending on which sector they are firing from: Exact numbers/angles are probably far off. I may add better graphics once I have confirmed the exact basic stats. Props to you sir! Also, Ultranabolisk - such a great word.
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On November 23 2017 08:06 razorsuKe wrote:Show nested quote +On November 22 2017 21:31 LG)Sabbath wrote:Side-note: while googling around, I saw this comment, is it true? Sounds like BS: Most players don't know that if you stack 2 dark swarms on top of each other even spells/special attacks won't affect lurkers. This is BS, swarm doesn't stack and a spell like storm or yamato will affect units underneath it. This guy might have gotten confused because if you burrow under a swarm, they are immune to splash damage. So burrowed lurker under swarm takes no damage from a tank. HOWEVER, if you stacked another lurker on top of a lurker under swarm, one of them will die due to splash received from a tank shot hitting the lurker on top of it. Just to clarify this, splash damage immunity from burrowed units is totally independent from dark swarm. Its not a complete immunity to all splash damage however, only the 25% and 50% radius are affected, the 100% damage radius will still apply, even if its burrowed under dark swarm. The thing is, with dark swarm hit displacement, the inner 100% dmage radius from the tank shot won't hit the lurker. So a burrowed lurker under dark swarm, will never take damage from a tank that is directly attacking it. In that case of stacked burrowed lurkers, it would only work if that second lurker isn't exactly stacked in the same spot and is a bit displaced towards the tank firing.
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On November 26 2017 08:46 Freakling wrote:Rough representation of how much damage tanks can deal to an Ultranabolisk, moving from right to left under Dark Swarm, depending on which sector they are firing from: Exact numbers/angles are probably far off. I may add better graphics once I have confirmed the exact basic stats.
Does that mean attacking left to right is the best angle for Ultralisks?
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On November 26 2017 21:53 bITt.mAN wrote: I thought this was gonna be about Storm damage ticks (which I don't understand either) what about it? it just ticks 8 times for 14 dmg at regular intervals I think http://wiki.teamliquid.net/starcraft/High_Templar
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On December 02 2017 07:03 iopq wrote:Show nested quote +On November 26 2017 08:46 Freakling wrote:Rough representation of how much damage tanks can deal to an Ultranabolisk, moving from right to left under Dark Swarm, depending on which sector they are firing from: Exact numbers/angles are probably far off. I may add better graphics once I have confirmed the exact basic stats. Does that mean attacking left to right is the best angle for Ultralisks? My guess is that the ultralisk in the picture is running towards the imaginary tank. So if the ultralisk runs from left to right, the 25% zone will be on the left now, and 50% on the right.
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On December 02 2017 17:54 shall_burn wrote:Show nested quote +On December 02 2017 07:03 iopq wrote:On November 26 2017 08:46 Freakling wrote:Rough representation of how much damage tanks can deal to an Ultranabolisk, moving from right to left under Dark Swarm, depending on which sector they are firing from: Exact numbers/angles are probably far off. I may add better graphics once I have confirmed the exact basic stats. Does that mean attacking left to right is the best angle for Ultralisks? My guess is that the ultralisk in the picture is running towards the imaginary tank. So if the ultralisk runs from left to right, the 25% zone will be on the left now, and 50% on the right. Yes. It is best not to be flanked by tanks at about 45° from the front, and it is definitely better to go for the tanks vertically or horizontally rather than diagonally. there is probably also a difference depending on the specific direction, due to rounding errors and the unit position not necessarily being the perfect centre of its collision box. But I'll have to study unit stats and game code more closely to get that accurately modelled.
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