Rookie Teamleague 2 - Page 20
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QuickStriker
United States3694 Posts
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chrisolo
Germany2604 Posts
no stream sadly due to lag issues | ||
SchAmToo
United States1141 Posts
iRK vs TeS TBD vs Red meSiJa vs GIR twitch.tv/schamtoo | ||
Jealous
9974 Posts
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Jukado
805 Posts
Download: http://www.panschk.de/mappage/maps/(4)Clay Fields0p93(o).scm This is still labelled as version 0.93 because the melee version and the map itself is unchanged. Id recommend just directly replacing the old file with this one. | ||
SCC-Faust
United States3736 Posts
Big thanks to everyone who has helped me. QS, schamtoo, nina with casting. keen, seriosity with organizing. Foxhan for the new images. Jukado for maps. All the team leaders and players who have been very prompt with sending me replays, and everyone being super polite and well mannered. Things would have been a lot more difficult without all that help. On the topic of the league itself, I spent a lot of time making considerations on how to improve for the next RTL, and unfortunately I came to the conclusion that it is likely if I do host another tournament like this the format will have to completely change. I think with how I organized it, there is no way to avoid very large flaws. I do not think with the current rating system in SC:R, we have any accurate way of judging skill other than a rough picture via starlog, and personal opinion. This in combination with a skill-restricted league where it is in a team's best interest to bring in the strongest players they can be allowed via the rules sets a near impossible precedent of making a "fair" league. I've tried different ways to sort of patch this after the league started (having people vote, consulting friends, talking with team leaders about their players) and in the end, it is mostly futile. However, I'm somewhat satisfied with how this league turned out, and it is just for fun so I think ultimately it is okay as long as people are enjoying themselves. With that being said, I am definitely going to host RTL 3 as a draft and forming teams that way. Until I figure out a fair way to host a league that has a skill ceiling, I believe a draft would be in the best interest of all the players and encourage even lower MMR players to join. I said "no fucking way" to this idea originally for RTL1 & 2, but I took a complete 180 and a big reason for this on top of seeing how RTL2 is turning out is the fact that discord has been such a great organizational tool and one of my biggest fears of hosting a drafted league is organization and having players be able to contact each other easily and not losing interest, etc. When this league ends, I'll gauge the interest of this and see if some people would like to help me organize it as I want to continue making tournaments/leagues for the foreign scene and improve on them as much as possible. | ||
HaN-
France1916 Posts
Keep up the good work! | ||
CoL_DarkstaR
Germany649 Posts
On January 23 2018 04:58 SCC-Faust wrote: I updated OP and we are officially more than halfway done with the league now that we are on week 5. Big thanks to everyone who has helped me. QS, schamtoo, nina with casting. keen, seriosity with organizing. Foxhan for the new images. Jukado for maps. All the team leaders and players who have been very prompt with sending me replays, and everyone being super polite and well mannered. Things would have been a lot more difficult without all that help. On the topic of the league itself, I spent a lot of time making considerations on how to improve for the next RTL, and unfortunately I came to the conclusion that it is likely if I do host another tournament like this the format will have to completely change. I think with how I organized it, there is no way to avoid very large flaws. I do not think with the current rating system in SC:R, we have any accurate way of judging skill other than a rough picture via starlog, and personal opinion. This in combination with a skill-restricted league where it is in a team's best interest to bring in the strongest players they can be allowed via the rules sets a near impossible precedent of making a "fair" league. I've tried different ways to sort of patch this after the league started (having people vote, consulting friends, talking with team leaders about their players) and in the end, it is mostly futile. However, I'm somewhat satisfied with how this league turned out, and it is just for fun so I think ultimately it is okay as long as people are enjoying themselves. With that being said, I am definitely going to host RTL 3 as a draft and forming teams that way. Until I figure out a fair way to host a league that has a skill ceiling, I believe a draft would be in the best interest of all the players and encourage even lower MMR players to join. I said "no fucking way" to this idea originally for RTL1 & 2, but I took a complete 180 and a big reason for this on top of seeing how RTL2 is turning out is the fact that discord has been such a great organizational tool and one of my biggest fears of hosting a drafted league is organization and having players be able to contact each other easily and not losing interest, etc. When this league ends, I'll gauge the interest of this and see if some people would like to help me organize it as I want to continue making tournaments/leagues for the foreign scene and improve on them as much as possible. To be honest there is no way of balancing a skill restricted league, as the very nature of trying to be the best of the "not so good" players has some logical flaws. I think the best thing to do is what BWCL tried to achieve after many iterations: have seperate leagues to qualify into, advance or get kicked to a lower tier. Now i know this is not possible for RTL, but to be honest i think it looks quite promising this season. There are actually many close results so far and only a few exceptions of players that are definitely too strong. So good job on your part actually! | ||
NbSky
Canada1023 Posts
That way you know every team has atleast 1 "ace" and the balance of "good" players is spread out evenly and you don't have a team stacked with "good" players. Idk rough idea but I think it's a good one that incorporates what you're trying to do with the draft and keep it competitive. As of right now its either, a team is a clan, or a group of friends, and if a clan or group of friends is better than everyone they probably won't lose. | ||
Jealous
9974 Posts
On January 24 2018 01:08 NbSky wrote: It's never gonna be perfect but the easiest solution imo is once everything is said and done, get the top 8-10 players whatever, maybe do a small tour for them just to see who was the MVP or whatever, but then have them seeded 1-8 etc and have them draft for players. That way you know every team has atleast 1 "ace" and the balance of "good" players is spread out evenly and you don't have a team stacked with "good" players. Idk rough idea but I think it's a good one that incorporates what you're trying to do with the draft and keep it competitive. As of right now its either, a team is a clan, or a group of friends, and if a clan or group of friends is better than everyone they probably won't lose. The obvious problem is and has been that those clans sign up as a clan for a reason. Do you think that the mesija players will gladly be cut up among different teams, abandoning their clan and their language background? No. In past low level leagues, people would pretty much huff and puff and put their foot down saying "I won't play at all of it's not with [same group of noobs I've been playing with for years]." Some people have that mentality; I guess they may be either very socially driven (the fun of BW for them comes in large part due to the microcommunity they play with) or are very socially stunted (joining a new team, having to play with new people, is unpleasant to them). Whatever the reason, it's a fundamental obstacle that has always been surprisingly consistent throughout years. In short, a draft will surely be the best idea like yours is surely good in the blueprints, but in reality will push away a large number of current participants who otherwise are of the appropriate skill level and have the desire to play. It's important to keep these ideas in a balance. | ||
iopq
United States741 Posts
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QuickStriker
United States3694 Posts
I will have to consider cancelling today's RTL2 stream because I have nothing to cast with. | ||
Jealous
9974 Posts
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iopq
United States741 Posts
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SchAmToo
United States1141 Posts
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StylishVODs
Sweden5331 Posts
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SchAmToo
United States1141 Posts
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SCC-Faust
United States3736 Posts
Also a huge thanks to schamtoo and littlechava for casting/organizing. Esp when I was gone this weekend. I really appreciate people take time out of their day to help make this league more enjoyable for everyone while asking nothing in return. We have 3 more weeks to go and then RTL is over. I'm spending this time to go over what went well and what went wrong with this league and will try my best to make RTL 3 a lot better. Also a huge thanks to all the teams for showing up, being mannered, and helping me out with results. | ||
RedW4rr10r
Germany741 Posts
On February 02 2018 02:29 SCC-Faust wrote: Updated info for week 6. We finally have rematches. Thanks for your efforts, Faust! The team standing are still from last week, though ;> (sorry for bothering you once again^^) | ||
SCC-Faust
United States3736 Posts
On February 02 2018 09:22 RedW4rr10r wrote: Thanks for your efforts, Faust! The team standing are still from last week, though ;> (sorry for bothering you once again^^) No worries, I forgot to update them here. Just did it. Thank you! | ||
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