On April 18 2018 10:10 10dla wrote:
Too bad the ASL integrity was already destroyed with that Island map
Too bad the ASL integrity was already destroyed with that Island map
lol, its not like tournaments are where maps are introduced or anything.
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BLinD-RawR
ALLEYCAT BLUES49039 Posts
On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map lol, its not like tournaments are where maps are introduced or anything. | ||
Dazed.
Canada3301 Posts
So Tournaments are a testing ground for special maps? Yep, literally always have been. And more information on Island Maps? Correct Was that the first island map in 20 years of Starcraft? No. | ||
LaStScan
Korea (South)1288 Posts
On April 18 2018 10:17 GTR wrote: the ASL hosts its games in TvB and not melee mode. however on reviewing yesterday's games, both transistor games had different spawn points. I may have explained poorly in the beginning. I think this only happens to all Top vs Bottom mode. Which it affected in ASL. I've gone through the recent ASL vods, colors were only red, blue, teal, and purple. Locations were all fixed. Not just ladder only. | ||
Jealous
9974 Posts
On April 18 2018 10:48 Bakuryu wrote: but the player with the color red spawned left position, blue spawned top right and teal spawned bottom right. so as long as you scout his color, you know where his base is. What's worse is you can just click on the alliance tab at the start to see their color and know their spawn location, don't even have to scout to cheese or wait for their scout to come to you to find out their color. . | ||
10dla
127 Posts
On April 18 2018 14:44 Dazed. wrote: Yep, literally always have been. Correct No. So where are those special maps that dont favor a single race or rotate instantly out of the pool? There seems to be no stable version of those maps | ||
Navane
Netherlands2692 Posts
On April 18 2018 14:51 Jealous wrote: Show nested quote + On April 18 2018 10:48 Bakuryu wrote: but the player with the color red spawned left position, blue spawned top right and teal spawned bottom right. so as long as you scout his color, you know where his base is. What's worse is you can just click on the alliance tab at the start to see their color and know their spawn location, don't even have to scout to cheese or wait for their scout to come to you to find out their color. . Wow. I guess it's finaly time to brush up my BBS on ladder. | ||
Avi-Love
Denmark423 Posts
On April 18 2018 15:05 10dla wrote: Show nested quote + On April 18 2018 14:44 Dazed. wrote: So Tournaments are a testing ground for special maps? Yep, literally always have been. And more information on Island Maps? Correct Was that the first island map in 20 years of Starcraft? No.So where are those special maps that dont favor a single race or rotate instantly out of the pool? There seems to be no stable version of those maps What is your actual problem with Sparkle? It's quite balanced, it has produced really good games and it's new, unique and exciting - all of which reward hard working and intelligent players. Which race/matchups do you believe are imbalanced? | ||
Dazed.
Canada3301 Posts
On April 18 2018 15:05 10dla wrote: A, who cares? B, we've taken features and aspects of all of the maps throughout 20 years of broodwar, and figured out roughly what a standard map was. Most maps in the past would of been considered radical/experimental only a year before, and would be considered radical/experimental a couple years after release. 'Special' maps that work in a balanced way become standard maps.Show nested quote + On April 18 2018 14:44 Dazed. wrote: So Tournaments are a testing ground for special maps? Yep, literally always have been. And more information on Island Maps? Correct Was that the first island map in 20 years of Starcraft? No.So where are those special maps that dont favor a single race or rotate instantly out of the pool? There seems to be no stable version of those maps | ||
TelecoM
United States10583 Posts
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SuGo
United States681 Posts
Also, it's not just on FS, it's the same stuff on CB. It seems that the koreans are the ones abusing it. Foreigners probably didn't even know this was a thing until Scan posted. Using VPN and playing with kors, they were abusing it almost every game ... frustrating, but kinda cool to see some neat cheeses and stuff if you know opponent location lol | ||
Matt Sherman
14 Posts
Additionally, we have reverted the Red vs Blue default colors feature. EDIT: The APM fix didn't make it in. | ||
SchAmToo
United States1141 Posts
On April 19 2018 07:14 Matt Sherman wrote: We have just deployed hotfix (3922) for patch 1.21.5. This fixes bugs with replays and APM for player profiles. Additionally, we have reverted the Red vs Blue default colors feature. Which is weird, because ladder is always 1v1 top vs bottom, yet i got many colors every game. It worked sometimes? Only one 1v1 maps? | ||
TelecoM
United States10583 Posts
On April 19 2018 07:14 Matt Sherman wrote: We have just deployed hotfix (3922) for patch 1.21.5. This fixes bugs with replays and APM for player profiles. Additionally, we have reverted the Red vs Blue default colors feature. Awesome, thanks Mr.Sherman Blizzard Wizard! | ||
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