On November 20 2018 17:34 zerglingling wrote: I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.
You have to start with a move command. While the unit moves you queue the patrol commands with shift and then the unit will patrol those locations. You have to finish your command queue before the unit arrived at its first destination because you cannot queue commands while the unit is patrolling.
On November 20 2018 17:34 zerglingling wrote: I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.
You have to start with a move command. While the unit moves you queue the patrol commands with shift and then the unit will patrol those locations. You have to finish your command queue before the unit arrived at its first destination because you cannot queue commands while the unit is patrolling.
Whoa.
Okay, so it's [2], Shift+P, [1], Shift+P, [1], Shift+P, [1], etc. It's quite obscure for how useful it is.
It also looks like it works with every basic command, but not with spells.
You can tell a unit to a-move to those 3 places, then patrol those other 4, or go over there and hold position. But you can't make a ling or lurker go somewhere and burrow at the destination, for instance.
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.
On November 23 2018 05:36 GGzerG wrote: You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.
On November 23 2018 05:36 GGzerG wrote: You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.
EDIT : Cool, never tried Stop command to attack the turret.
Good old flying drone with th geysers ? That was fun.
If i recall you had to build on the same geyser with two drones. Because drones goes to the geyser and "fly in the middle" before the are morphing. So you had to make the drone "fly" on the geyser at the same timer.
Then you just right click the shit out of the minimap and the drone that couldn't build would fly there. Good for hatch first on islands :p
This was patched though. But that was funny for a while
EDIT : HAHAHAHA i never saw the hallucination queen. Does it still works ?
If you unburrow a unit on the edge of an arbiter's cloaking field the unit will stay cloaked permanently. So you can have cloaked hydras/lings. This is really useful on certain UMS maps like Impossible Scenarios.
On November 24 2018 07:12 batsnacks wrote: If you unburrow a unit on the edge of an arbiter's cloaking field the unit will stay cloaked permanently. So you can have cloaked hydras/lings. This is really useful on certain UMS maps like Impossible Scenarios.
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?
On November 26 2018 06:21 HaruHaru wrote: I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?
The idea is to have the army glitch by either forming an archon or using a probe, and then ordering units to patrol in the center (typically an observer is used). It's not as useful as we once thought it was (a bunch of Terrans were calling for a ban on it lol) as the goal of recall in many cases is to delay the Terran army which can be achieved with a regular recall force. Oh and if the recall goes wrong you lose ALL of your army. You can use a similar tactic to jump pylon walls with vultures by laying spider mines and repeatedly patrolling on the pylon.
Interesting to note that between this and the 29 arbiter build, Ygosu was the innovator.
On November 26 2018 06:52 oshibori_probe wrote: You can mass mind control without individually selecting dark archons, only one will cast even if you've selected 12.
On November 26 2018 06:21 HaruHaru wrote: I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?
The idea is to have the army glitch by either forming an archon or using a probe, and then ordering units to patrol in the center (typically an observer is used). It's not as useful as we once thought it was (a bunch of Terrans were calling for a ban on it lol) as the goal of recall in many cases is to delay the Terran army which can be achieved with a regular recall force. Oh and if the recall goes wrong you lose ALL of your army. You can use a similar tactic to jump pylon walls with vultures by laying spider mines and repeatedly patrolling on the pylon.
Interesting to note that between this and the 29 arbiter build, Ygosu was the innovator.
Thanks for linking, does look really strong and will be fun to use in some bgh games!
In a situation where your opponent has stasised a unit on a ramp in order to block it and you need to get through, you can maynard an SCV chain up or down the ramp and hit stop in the middle, when the SCVs freak out they will move the unit, often moving it out of the way and unblocking the ramp.
I think the only stasised unit that won't be moved by this is a probe that's carrying minerals/gas.
Excuse me, I'll just add a less known, but quite useful worker management trick: If you have idle workers among active ones in the mineral line, instead of painstakingly picking them one by one to send mining you can box select them with active workers and shift-right-click all on a mineral. Only idle workers will go mine that mineral, already active workers will ignore the shifted command.