Nintendo Switch Thread - Page 123
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Faruko
Chile34158 Posts
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Gahlo
United States34966 Posts
On December 10 2018 23:59 xDaunt wrote: *Cough* Starcraft / Starcraft 2 / MBS *Cough* I dunno, people laud BW for its difficulty because it controls like jank at times. | ||
Artisreal
Germany9227 Posts
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TheYango
United States47024 Posts
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andrewlt
United States7648 Posts
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Faruko
Chile34158 Posts
online has been pretty decent and last update actually made my preferred choice be more consistent, im getting much more constant 1v1s | ||
Tal
United Kingdom993 Posts
On December 10 2018 01:36 xDaunt wrote: Just get it. Smash Brothers is one of the main reasons to own a Nintendo system, if not THE reason. Sold by yours and the other comments. I got it, it's good. | ||
{CC}StealthBlue
United States41107 Posts
Nintendo president Shuntaro Furukawa has hinted that the hard- and software developer may move away from home console design in the future to ensure the developer remains flexible to the changing demands of the entertainment business. "We aren't really fixated on our consoles," Furukawa told Nikkei (via, and translated by, Nintendo Everything). "At the moment we're offering the uniquely developed Nintendo Switch and its software - and that's what we're basing how we deliver the 'Nintendo experience' on. That being said, technology changes. We'll continue to think flexibly about how to deliver that experience as time goes on. "It has been over 30 years since we started developing consoles. Nintendo's history goes back even farther than that, and through all the struggles that they faced the only thing that they thought about was what to make next. In the long-term, perhaps our focus as a business could shift away from home consoles - flexibility is just as important as ingenuity." Asked about how Nintendo intends to adapt to "fluctuations" in the industry, Furukawa added he was "thinking about little ways we can reduce that kind of instability" and said he'd "like to increase" Nintendo's smartphone game development to secure "a continuous stream of revenue". "We're also dabbling in theme parks and movies - different ways to have our characters be a part of everyday life. I'm anticipating a strong synergy like that," he said. "I don't want our developers to think too much along the lines of 'what should I do if we fail?'" he added. "My most important role is to facilitate an environment in which they can demonstrate their own abilities. I'm not a pro developer myself, so I leave the actual development to leaders that can tell what a good game is and what isn't." The Nintendo Switch is the fastest-selling video game system in the US this generation. From launch in March 2017, through to November 2018, Nintendo's hybrid console sold more than 8.7 million units. Source | ||
LG)Sabbath
Argentina3022 Posts
he'd "like to increase" Nintendo's smartphone game development to secure "a continuous stream of revenue". "We're also dabbling in theme parks and movies - different ways to have our characters be a part of everyday Life. I'M anticipating a strong synergy like that," he said. is this an out of season april fools joke? | ||
DarkPlasmaBall
United States42219 Posts
On January 08 2019 04:17 LG)Sabbath wrote: is this an out of season april fools joke? What's funny about it? Nintendo has always been focused on being a family brand and one that has a versatility that's appealing to its community- not just as a video game console. The Wii functionality and the Switch functionality both were attempts at being revolutionary; Pokemon Go and the soon-to-come Nintendo/ Japan/ Universal theme park are attempts at integrating Nintendo characters and a general love for Nintendo outside of a stereotypical video game. Nintendo is always trying new things... most work reasonably well, and some don't (e.g., Virtual Boy). They're not afraid to take risks and dream bigger than just the thing plugged into your television. They don't just care about making a machine with parts as strong as what the PlayStations and Xboxes have... that's not the Nintendo modus operandus. | ||
Gahlo
United States34966 Posts
Clickbait and overreaction. | ||
Purind
Canada3562 Posts
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TheYango
United States47024 Posts
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Faruko
Chile34158 Posts
Nintendo is making ways on it but it needs a bit more, even sony tried but failed misserably (there's an uncharted mobile game btw) | ||
Gahlo
United States34966 Posts
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Archeon
3235 Posts
Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing. | ||
Gahlo
United States34966 Posts
On January 08 2019 21:49 Archeon wrote: The mobile market is desirable for Nintendo for multiple reasons. There's Pokémon Go, of which Nintendo gets a 19% cut and which still had massive impact on their revenue. But Nintendo also has experience with touchscreens, mobile development, adding weird features into their games and they have strong brands which they already make multiple game types off. The demographics also fits Nintendo's target audience better than home consoles nowadays. Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing. Well that's easy. New characters, new boards, new games, character skins. Pretty standard stuff, really. It's kind of bizarre to me that I haven't heard anything about DLC for SMP. | ||
Archeon
3235 Posts
On January 08 2019 22:04 Gahlo wrote: Well that's easy. New characters, new boards, new games, character skins. Pretty standard stuff, really. It's kind of bizarre to me that I haven't heard anything about DLC for SMP. Would work for console, but smartphone-games usually have a build in way to get money from their customers without providing additional content. The devs have to get the money for the development from somewhere after all. Like how you buy Pokéballs for Pokémon go, there's usually a resource that's required to play the game and that's hard to come by unless you buy it. | ||
Simberto
Germany11032 Posts
On January 08 2019 21:49 Archeon wrote: The mobile market is desirable for Nintendo for multiple reasons. There's Pokémon Go, of which Nintendo gets a 19% cut and which still accounted for ~7% of their revenue in mid 2016. But Nintendo also has experience with touchscreens, mobile development, adding weird features into their games and they have strong brands which they already make multiple game types off. The demographics also fits Nintendo's target audience better than home consoles nowadays. Personally I don't like smartphones as gaming devices since I don't like touchscreen controls and the monetization, but I'm not Nintendo's main audience. I'm 100% sure that a slightly altered Mario Party on smartphone would be a sure seller, the only thing they'd have to figure out is how they make ppl pay for playing. I generally like that idea of smartphone gaming. It seems reasonable that if you carry a powerful computer with you at all times, it might as well run games for you while you sit in the train. However, i absolutely despise the current practice of mobile games. Nintendo already manages to make people pay good money for games that are played on the go, so i hope they find a way to prove that there is a market for actually good games that people buy and then play, as opposed to things that claim to be free games, but which are actually very expensive digital crack cocaine. | ||
ZenithM
France15952 Posts
They also could have sold exclusive clothing packs in Splatoon separately. Thank goodness they're very old school in that way too (for their consoles at least). I played Fire Emblem Heroes for a while and eventually quit on mobile gaming altogether, I just can't bear the usual business model. I'm guessing most people can handle it better than I can, but it's especially egregious to me when there is a competition aspect in the game. | ||
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