Nada's build order from ASL S7 game 1 vs Larva - Page 2
Forum Index > BW General |
HaruHaru
United States988 Posts
| ||
crbox
Canada1176 Posts
| ||
Freakling
Germany1525 Posts
| ||
iCCup.Trent
Argentina450 Posts
| ||
Deleted User 3420
24492 Posts
I don't watch much brood war these days but im so glad I checked it out, absolutely amazing. What would be really neat is if he had saved that dropship, and then hovered it+the sci vessels over the ghost while it was nuking. Could that work or would it be too hard to get it in that spot? | ||
Dazed.
Canada3301 Posts
On January 18 2019 03:56 GTR wrote: I think it was in part to kill the scouting overlord so there'd be less chance of it seeing his army and the ghost in it, he moved his army along the left hand side after he killed the overlord that was spotting there. If, for example, the overlord outside of larvas nat had not seen the ghost, perhaps that marginal difference in realizing what was going on could of been decisive. Obviously if larva had scouted the ghost as it left his nat, nada's chances would drop considerably.when watching the game live, i thought it was a tactic done on purpose to lure the mutalisks away from his main army so that he could move it towards larva's base with the ghost without being detected. | ||
fgt4w
14 Posts
On January 18 2019 05:52 Freakling wrote: I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan. ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range. The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm. | ||
JieXian
Malaysia4677 Posts
On January 18 2019 10:19 fgt4w wrote: ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range. The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm. Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it? | ||
BigFan
TLADT24917 Posts
On January 18 2019 12:56 JieXian wrote: Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it? Indeed. His ghost defense the first time was quite bad if you ask me. I've seen someone else mention the dropship and this is something that I also mentioned in the LR but I think Nada losing that dropship was bad. Larva's bases at 6 and 9 were undefended, not even a single sunken if I recall right. A small marine drop at 6 while he tried to nuke the exp would've left Larva in such a tough situation because he barely stopped the nuke while losing his whole army. I think had he done this or managed to get the nuke off, he would've won it 100%. Having said that, this strategy isn't anything new. I've seen other Terran players do this on stream before in previous years. It's just not the most common thing to do because if its scouted, it can be shut down. I think his early ling defense was amazing though, reminds me of Last's ling defense against Soulkey in KSL1 finals. | ||
SCWes
Canada74 Posts
On January 17 2019 22:29 A.Alm wrote: Ooh, very nice and detailed info. I should use excel instead of notepad lol I def rec adding this game (new golaith opening): I will look into it, thanks. I believe this is what Artosis was talking about during the Action vs Piano/Organ game on Match Point. | ||
Amui
Canada10558 Posts
On January 18 2019 12:56 JieXian wrote: Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it? I think the problem was how forward Nada put the nuke. He didn't need to hit the hatch to win the game off the nuke, just eliminate all the sunkens. There was roughly enough room for a single row of marines/medics in front before getting in range of the sunkens, and that many sunkens would've decimated the front line of marines/medics. Based on my first analysis, he would've had to have held off the zerglings for an extra 3 seconds without taking a single shot, or 1-2 seconds if he had protected it from the ultra(much more reasonable). Lots of little mistakes that you can pick at. | ||
Akio
Finland1824 Posts
The nuke fever seems to have hit since NaDa showed this build, here's a Flash TvP vod of him nuking a bunch of times. youtu.be | ||
Freakling
Germany1525 Posts
On January 18 2019 10:19 fgt4w wrote: Wow. I actually did not know this.ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range. I have seen nuke rushes in TvZ bafore though. Wasn't there even an ASL game on CB where it was done? Don't ask me for specifics, I just seem to remember. Maybe some one else knows which game it was. | ||
Chef
10810 Posts
https://www.teamliquid.net/forum/brood-war/197538-cool-and-unusual-starcraft Looks like this one was one-base. I feel like it happened more than once on Troy, but I'm not sure. I feel like besides this game and Shine, we've really been deprived of Cool and Unusual StarCraft. It used to be there'd be a couple of whacky games every week, but then it used to like 40 games were being played every week. | ||
TwiggyWan
France328 Posts
edit : after watching flash's take, i can see the value of putting the nuke much deeper. also what's up with this flash goliath build? Doesnt he just win the game with his speed vultures? When he gets 7 drones he can do whatever he wants. | ||
Disregard
China10252 Posts
| ||
Dazed.
Canada3301 Posts
On January 19 2019 08:00 Chef wrote: I hear ya man. Macro maps were great when they first introduced; they were a fresh change of pace, there was decent variety even in macro maps, and lots of different maps in total. Over time though the cookie cutter macro bots, who just want to rush right past the strategy portion of the game and churn units out, won. Now you can play a safe macro map with an easy natural and an easy third, and the only difference between the map might a mineral only or a reverse ramp. For all intents and purposes we play on the same exact map, spawn location just rotates a bit and the tileset changes, but thats all.I have seen it before as well. The game I remember in particular was on Troy (which coincidentally was another map with these unusual assimilator mechanics). The description on the Cool and Unusual StarCraft thread is funny "nuke rush opponent into retirement." https://www.teamliquid.net/forum/brood-war/197538-cool-and-unusual-starcraft https://www.youtube.com/watch?v=bBwrH89dK6I Looks like this one was one-base. I feel like it happened more than once on Troy, but I'm not sure. I feel like besides this game and Shine, we've really been deprived of Cool and Unusual StarCraft. It used to be there'd be a couple of whacky games every week, but then it used to like 40 games were being played every week. | ||
fgt4w
14 Posts
On January 18 2019 12:56 JieXian wrote: Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it? Not easily. Ghost was very very close to sunken range. Which wouldn't be a problem if ocular implants had finished 2 seconds earlier. | ||
fgt4w
14 Posts
On January 19 2019 09:29 TwiggyWan wrote: is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another? This game is the perfect example of why the answer is - Yes, it really is worth doing ghost range, even when its possible to dmatrix. Don't you see that it made all the difference between winning and losing in this game??? | ||
Jealous
9974 Posts
On January 19 2019 09:29 TwiggyWan wrote: is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another? I'm not 100% sure but I'm pretty sure you can't cast another DMatrix on a unit that is already DMatrixed, or at least it won't replenish the effect. | ||
| ||