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i'm just going to say one thing. the underwater portion of that last available mission was and is hilariously bad. i really have no words for it. the moment you step in you get a brief flashback to the first underwater sequence you experience with the game and think, "this is not going to go well". well it was worse than i could have imagined. my friends and i just laughed at how absurd and frustrating it was, on top of all the other tech issues that were piling on.
this was not a "demo[nstration]", it was a beta. i'm most happy with how quickly it uninstalled.
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On January 27 2019 21:14 Artisreal wrote: Thanks for the writeup! I got excited that this weekend was a demo weekend an preordered to participate, but the only controller I have on me right now is the switch pro and I can't for the life of me get the right stick (movement) to work. I just look around with both left and right stick xD
kinda expected as they say xbox 360 is supported but also disappointing, as it is a very good controller.
e: im also not quite interested in tinkering too long, if it aint working via the steam-route, I'm out -.-
Unsurprising, had a Nacon Revolution "pro gaming" controller, for my PS4 - didn't work for shit either with many games. It's because PS4/Switch controllers are DirectInput, whereas the Xbox controller is Xinput (which is what many games support).
https://au.pcmag.com/how-to/58253/how-to-use-a-nintendo-switch-pro-controller-on-a-pc
This explains how to do it, you need a "Dinput to Xinput" wrapper, basically. It does work, i got my Nacon to work eventually as well, it's just a pain in the ass, so i bought an Xbox Controller.
That being said, i'm pretty convinced that Anthem plays considerably better with Keyboard and Mouse.
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No haven't, cheers - it's entirely possible that the problem was in front of the screen and not the javelin itself, admittedly i didn't spend much time checking this.
edit: and the fact that i've probably played it wrong too - autocannon, i mean, how can you not just stand there and rain hell down on the enemies for the three seconds until you die.
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I've now watched 3 different impressions of the beta(?) or early access or whatever it is? Aaand it seems a bit soulless. The flying and the shooting seems fine but the world seems barren and the enemies are stupid and/or just damage sponges. The story (as one would expect) takes a backseat here in favor of the "MMO live services gameplay" that EA tries to push onto consumers so hard, but even the hub and some (not all mind you) NPCs feel like they came out of Andromeda with those lifeless eyes and blank stare. I've heard multiple people say that the hub is very slow to maneuver around in, and an unwelcome change from the fast-paced shootout outside.
Others are calling this "EA's take on Destiny" with just 1 ninja melee frame ala warframe... I also really dislike you being FORCED to play this in a 4-man squad. Don't get me wrong, I don't hate other people but I do appreciate being able to play alone without randoms joining in on the fun I'm having.
I dunno, I had hopes. Not high hopes mind you, but still some. I'd never preorder a game, but it really looks like I'll have to wait for the full release and only then make head or tails out of this game.
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I would say its wrong to judge a campaign based on 3 missions plucked form its early-ish part. And npc's are lightyears ahead of Andromeda.
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On January 28 2019 03:54 Gorsameth wrote: I would say its wrong to judge a campaign based on 3 missions plucked form its early-ish part. And npc's are lightyears ahead of Andromeda.
I'd say it's stupid.
And completely moronic to argue that the story is "as expected" bad, especially not having played the tiny bit that we saw yourself, which of course would be entirely possible rather than relying on something parroted from LegacyKillaHD or whatever these kinds of shitshows are called.
edit: just out of interest, how many "melee-javelins" would we expect here, out of four in total (tank, caster, ranged dps, melee), when it's apparently an issue that there's only one?
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To be fair it is expected that the story would be bad. If it ends up being good it's going to be a major surprise to most people considering EA, microtransactions and "we plan to make it a game people will play for 10+ years" being involved.
I'd want to say it's naive to expect anything decent story-wise here, but hey, if you believe that EA can not let you down in the part of a game that they give absolutely 0 shits about, then by all means.
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I do not "believe" anything. I think i made pretty clear that i indeed played the game. Hence, i've seen the part of the story every shittuber is talking about. And that part is objectively well done.
There's an indicator to the story being well done. That's something you can actually check. Not to mention that EA has nothing to do with having a story or not, they're the publisher and not the developer. It's developed by Bioware. You know. The Mass Effect 1-2 guys (indeed, this isn't the team that made Andromeda - but it's part of the reason why Andromeda turned out shit - that team, Bioware Montreal, works now as "EA motive"), the Dragon Age Inquisition people.
You could've argued that the story/presentation is bad before we actually saw it, but now that we saw a well presented snippet (granted, it's just a snippet, but a good story doesn't need to be 150+ hours), it's indeed "to be expected" that the rest is on the same level.
If you see something good and still harp on that it's expected to be bad, even though there's evidence to the contrary, yeah. That's stupid. Personally i'm "carefully optimistic".
I'd want to say it's naive to expect anything decent story-wise here
I'd say it's moronic to say this not having played whatever story there is to the guy who did.
Don't get me wrong, i despise EA as much as the next one (probably not, since i really don't care about EA and the only thing i've ever bought on Origins is Andromeda) - but arguing that Bioware isn't able to make a decent game (which they did multiple times under EA already) is just riding the hatewave for likes.
Edit: to be clear. This won't be Witcher-levels of story. Obviously. But this didn't feel worse than the direct competitor Destiny 2 - indeed i'd say it felt better thanks to the cutscenes being decent.
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No where did I say I expect the story to be good, nor do I particularly care about how good it is when most of the time would be spend at the end-game post story.
I only said its not fair to judge a story by reading 5 pages halfway through chapter 4.
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On January 28 2019 19:48 Gorsameth wrote: No where did I say I expect the story to be good, nor do I particularly care about how good it is when most of the time would be spend at the end-game post story.
I only said its not fair to judge a story by reading 5 pages halfway through chapter 4.
If a company puts out a demo, they should pick parts that are representative of the full experience. It's not the players' fault for judging based on the choice bits put out to try and hype them up.
Did you see any negativity around Resident Evil 2 Remake's demo?
Maybe it's a bad demo and they picked out bland-ish stuff because they want there to be surprises in the final release. That is a bad idea. If anything, demos should 'spoil' something incredibly awesome, because the entire point is to make people go 'I GOTTA SEE WHERE THIS GOES'. Story-wise, I mean.
Gameplay wise you just need to find something dynamic and fun.
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On January 28 2019 19:47 m4ini wrote: Not to mention that EA has nothing to do with having a story or not, they're the publisher and not the developer. It's developed by Bioware. You know. The Mass Effect 1-2 guys (indeed, this isn't the team that made Andromeda - but it's part of the reason why Andromeda turned out shit - that team, Bioware Montreal, works now as "EA motive"), the Dragon Age Inquisition people.
You see that is the naivety that I'm talking about. Also you playing the game and seeing the story does not make it objectively good, it makes it subjectively good. Also I don't even know why are you assuming that I didn't play it. I mean I didn't, but it's funny that you would assume that and base your whole point on it without knowing at all if it is the case or not.
Do you honestly believe that EA does not dictate what Anthem will be like? Do you really think that Bioware are the ones who get to make the major decisions for this franchise? Grow up. People aren't arguing that Bioware can't make a story, they're arguing that EA is a big enough cancer to not let Bioware do what they want to do.
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All stories, like all art, are subjectively good. Just like music or painting. Anthem isn’t going to be any different. There is no such thing as an objectively story.
EA is going to have some influence over Anthem and has been an overall negative influence over Bioware in my opinion, but it is still worth checking out the game to see if it is worth our time. EA’s negative influence isn’t CEOs dictating how the story should be, but weak middle management that made middling, safe narrative choices.
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I will check out the free demo, but my expectations are really low.
- Performance is shit for a good amount of people's rigs. - Connectivity issues, I lived the TORtanic crash first hand. The problems people are having to get into servers when EA already knew the probable number of concurrent players are incredible in 2019. Remember the word "demo" =/= "beta" - People are reporting to really have a hard time with infinite loading screens, having to close the game and re-open it plenty of times, in some cases losing the XP they had gathered (the gear seems to be safe). Bioware never was Blizzard when it came down to a polished product, but they used to be closer to Blizzard than to Bethesda, nowadays not so much. - I will have to get a feeling on the gameplay, Andromeda was crap in that regard, so was DAI, I hope this time is better.
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The one thing I do like about these 'betas' for multiplayer games like Anthem is it lets me see how quickly problems like the infinite loading screen are addressed and to see if the problems persist. It makes sense to have staggered access to address server load and other problems. I just with companies were more open about what these early access demos/betas are designed to do.
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Oh, completely. It is great to know where you are getting into beforehand instead of day 1 guided by pure hype.
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Also I don't even know why are you assuming that I didn't play it. I mean I didn't, but it's funny that you would assume that and base your whole point on it without knowing at all if it is the case or not.
Because it's pretty obvious you didn't.
Bioware never was Blizzard when it came down to a polished product, but they used to be closer to Blizzard than to Bethesda, nowadays not so much.
Well, lets not get carried away here. I'm old enough to remember the shitshow WoW was for the first few expansions, with repeating mistakes. The saying "never play on patch day" has a background. Diablo 3 was rocky, at best, too. To be clear, this isn't an excuse for anyone: i was pissed off too since i only could log in at 23:00 instead of 7:00 in Anthem, but that doesn't mean it's okay to fanboy another company that isn't a gram better.
If a company puts out a demo, they should pick parts that are representative of the full experience. It's not the players' fault for judging based on the choice bits put out to try and hype them up.
I'm pretty sure the reason for the scope of the demo is that it's the point where you unlock the second javelin. Everything prior to that is content made around the Ranger Javelin, since the others don't exist at that point (lvl 1-12).
I'm not sure how this isn't representative though.
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I’m old enough to remember WoW at launch and the serve queue times. This problem is as old as the industry and won’t go away any time soon. Best to be honest about it and just stagger when people get try to log in.
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Not even close to the same, specially talking about releases that happened almost 15-10 years ago. But, i was talking more about the product itself than the connectivity issues derived from a lack of resources.
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Czech Republic12116 Posts
On January 29 2019 04:31 Plansix wrote: I’m old enough to remember WoW at launch and the serve queue times. This problem is as old as the industry and won’t go away any time soon. Best to be honest about it and just stagger when people get try to log in. That doesn't mean it's fine. Every company should get a shitstorm after such, especially if they're as rich as EA and with the history of EA(SWTOR(BioWare's launch too), SimCity 4?). It's no Christmass and there's a shit ton of free hardware in clouds around and with company as EA there shouldn't be any issue to buy sufficient connectivity and hardware from Amazon with premium pricing and with data protection failsafe in billions.
But hey, why do it, when players will go "this is an old problem, don't shit on EA"...
On January 29 2019 07:25 Godwrath wrote: Not even close to the same, specially talking about releases that happened almost 15-10 years ago. But, i was talking more about the product itself than the connectivity issues derived from a lack of resources. The launch of Diablo 3 is 7 years old, Blizzard was rich as fuck, still the disconnects become a meme There was no excuse.
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