Patch 1.1.1 - Page 6
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Yuffie
132 Posts
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Noev
United States1105 Posts
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Vimsey
United Kingdom2235 Posts
On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug? His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. ignoring the clusterfuck of thors all bunched up and nice. Not saying that it didnt even things out a bit but a you kind of have to acknowledge that. | ||
archon256
United States363 Posts
On September 28 2010 12:54 Vimsey wrote: ignoring the clusterfuck of thors all bunched up and nice. Not saying that it didnt even things out a bit but a you kind of have to acknowledge that. Read the thread please. On September 28 2010 09:44 Nightfall.589 wrote: The bug only affects buildings 1.1 Ultra splash against units works the exact same way as it did in 1.0 | ||
koppik
United States676 Posts
Otherwise, quick fix. It would have been nice to have been fixed before Cool vs. Top, since now that bug has overshadowed that series. But, whatever. | ||
ScarletKnight
United States691 Posts
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Scorcher2k
United States802 Posts
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. Awwww, so long sockfolding! | ||
CagedMind
United States506 Posts
It doesn't really impact game in any positive or negative way. Pretty easy to use(easy to mess up first number of times doing) and really isn't some cool awesome high apm pro trick. So only thing that matters is if game is better with that 30 extra minerals. Although it did increase my apm cause I wasn't doing much in early game hmmmmmm I guess I will spam on purpose. | ||
Baby_Seal
United States360 Posts
On September 28 2010 12:39 fdsdfg wrote: Infested terrans last 30 seconds now... that's definitely new! Wait...what? I didn't see that in the patch notes. Still, that would be pretty cool though. I guess I'll try it out and see for myself. | ||
Diamond
United States10796 Posts
On September 28 2010 12:42 Urbanspaceman wrote: new bug: phönix beam stays after target died... Seriously? That will SO suck if it's true.... | ||
elSolar
United States15 Posts
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Yurie
11536 Posts
On September 28 2010 12:01 EnderCN wrote: Good patch. Being 'good' shouldn't be about knowing how to exploit game mechanics. It should be one part of being good. The more little edges you can get over your opponent the better. | ||
Huko
United States324 Posts
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Zelniq
United States7166 Posts
On September 28 2010 12:39 fdsdfg wrote: Infested terrans last 30 seconds now... that's definitely new! yeah they already last 30 seconds dude | ||
Shakes
Australia557 Posts
On September 28 2010 12:39 fdsdfg wrote: Infested terrans last 30 seconds now... that's definitely new! Liquidpedia says they last 30 seconds so I don't think it's new. | ||
Ahtiven
Malaysia159 Posts
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EleanorRIgby
Canada3923 Posts
On September 28 2010 12:57 archon256 wrote: Read the thread please. lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad. | ||
junemermaid
United States981 Posts
On September 28 2010 13:25 EleanorRIgby wrote: lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad. That and he could afford to throw away 12 ultralisks and not give a shit. | ||
Half
United States2554 Posts
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad. 250mm cannons cannot be used on Ultras. just stop. | ||
junemermaid
United States981 Posts
On September 28 2010 13:27 Half wrote: 250mm cannons cannot be used on Ultras. just stop. ............ you can use the cannons, it just doesn't stun the ultralisk. | ||
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