Patch 1.1.1 - Page 7
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SpartiK1S
United States145 Posts
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Half
United States2554 Posts
On September 28 2010 13:28 junemermaid wrote: ............ you can use the cannons, it just doesn't stun the ultralisk. Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually. | ||
Akaisaac
United States26 Posts
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junemermaid
United States981 Posts
On September 28 2010 13:29 Half wrote: Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually. wrong again... EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277 there's the source. | ||
Carl_Sagan
United States226 Posts
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Duckvillelol
Australia1228 Posts
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GoDannY
Germany442 Posts
Good thing they fixed that and mineral boosting so fast, I mean I wasnt striclty against both but I like that they made a decision what the definite state in the game will be. | ||
brownthing
United States189 Posts
On September 28 2010 13:33 junemermaid wrote: wrong again... EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277 there's the source. Someone in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153393 calculated the thor dps with and without strike cannons, and its pretty close. He concluded that a +1 attack for thor is better than strike cannons. | ||
JinDesu
United States3990 Posts
On September 28 2010 13:25 EleanorRIgby wrote: lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad. You mean, 2/2 upgrades. | ||
Wolf
Korea (South)3289 Posts
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Ndugu
United States1078 Posts
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JinDesu
United States3990 Posts
On September 28 2010 13:57 Ndugu wrote: Can someone explain/video exactly how Ultra building splash works now? You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings. | ||
Emperor_Earth
United States824 Posts
On September 28 2010 09:15 Chronicle wrote: Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing). --- StarCraft II: Wings of Liberty – Patch 1.1.1 Bug Fixes * Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. * Fixed an issue where players watching older replays or saved games would experience stuttering. * Fixed an issue where some Mac users were unable to join games properly. Edit: These are the real patch notes*. Sorry about that Chronicle. But the point about what was Mineral Boosting is actually correct* User was warned for this post | ||
JinDesu
United States3990 Posts
On September 28 2010 14:10 Emperor_Earth wrote: Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this. To OP: Quit trying to build your eFame and wasting our time. You do know, the blizzard patch notes are online? And that's where the OP copied them? | ||
Froadac
United States6733 Posts
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TypeFake
United States121 Posts
On September 28 2010 09:41 ckw wrote: Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. Uhhhhh, no, the bug did not win game 3 for him. He took out all those Thors and the splash damage from Ultras to enemy units was like that before Patch 1.1. c wut i did thar? | ||
Grond
599 Posts
User was warned for this post | ||
aztrorisk
United States896 Posts
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mallebambi
Denmark12 Posts
On September 28 2010 11:59 farmboy wrote: They "fixed" the 7% mineral boost technique. Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion. You dont need high APM to spam on a mineral line, you get high APM | ||
Grond
599 Posts
On September 28 2010 09:44 Nightfall.589 wrote: The bug only affects buildings 1.1 Ultra splash against units works the exact same way as it did in 1.0 Not exactly. Splash damage was higher before 1,1. | ||
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