no skill
hahahahaha what a sore loser... he was funny some time ago, but he has become the disgrace of the sc2 community. someone must take this 13yo from the hand and show him the real world already,
Blogs > boesthius |
shaman6ix
Greece212 Posts
no skill hahahahaha what a sore loser... he was funny some time ago, but he has become the disgrace of the sc2 community. someone must take this 13yo from the hand and show him the real world already, | ||
zZygote
Canada898 Posts
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Dhalphir
Australia1305 Posts
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Zeroes
United States1102 Posts
On April 14 2011 17:29 shaman6ix wrote: [–]EGIdrA 17 points 4 hours ago no skill hahahahaha what a sore loser... he was funny some time ago, but he has become the disgrace of the sc2 community. someone must take this 13yo from the hand and show him the real world already, pretty sure that isn't him | ||
Pwnographics
New Zealand1097 Posts
Same thing applies here. | ||
Turgid
United States1623 Posts
On April 14 2011 17:37 zZygote wrote: Hey you guys, it's another PvP MATCH. Battle of the build order, and MC seemed to get the upper-hand in this rock-paper-scissors match-up. It's hardly rock paper scissors to scout on 12 and not check your base and not make a zealot. It's just greedy. You can play relatively safely in PvP by just 4gating with the plain ol make a zealot build, and you should always scout your base for proxies. | ||
Flare23
United States27 Posts
Playing to Win as found on http://www.sirlin.net/ptw , this is a online series of articles in regards to the design and psychologies associated with competitive gaming. The section "Introducing...the Scrub" (http://www.sirlin.net/ptw-book/intermediates-guide.html) may be of particular relevance to this current discussion. The below is taken from the article... "Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win. The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter. In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start. You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all." I recommend anyone who is serious about gaming to read these articles, as they are both quite enlightening and entertaining. | ||
War Horse
United States247 Posts
On April 14 2011 08:50 Enki wrote: Well, it was a disappointing ending to an amazing tournament, that was my mine gripe. People need to put themselves in MC's shoes though, he had an idea of how White-Ra was building, he used a build made to exploit that. 15k was on the line guys, 15 thosand dollars. Can you honestly say you wouldn't have done the same in his position if you were almost guaranteed a win? It was exciting as hell, I don't know where you get it was disappointing. White-Ra should not be so predictable. | ||
Sufinsil
United States760 Posts
It was a great strat to use after seeing white-ra go stalker rush to slow any 4gate play in every game. Decision on Xel to go quick blink was great also. White-ra had some good wins himself. Great series all around. | ||
DNB
Finland995 Posts
On April 14 2011 23:28 Flare23 wrote: I recommend anyone who is serious about gaming to read these articles, as they are both quite enlightening and entertaining. Thanks for linking me to the site. It's truly interesting... | ||
Schenkee
Scotland322 Posts
On another random note, if anyway here is a Formula 1 fan then you might remember this: Rubens was leading and slowed down at the line to let his team mate past so his team mate could get the win and more points in the Championship, even in one of the worlds biggest sports people 'Cheese' to win. Competative sports are all about 1st place and only 1st and players should do w/e it takes(within the rules) to be 1st as its what they train for even if it might not be a fun watch for some. | ||
xlat
176 Posts
the game is about winning. the game is about taking calculated risks to do the above. in order to do that you read your opponent and act if that calls for an all-in you do it the game is about winning, not fucking please some backseat player on a forum i really have never understood why people get so upset when people win by punishing the other player for doing greedy builds or slacking on scouting or whatever. when my favourite player gets punished by a 4pool or proxy or something i get mad at that player, not the opponent. | ||
Kennigit
Canada19447 Posts
On April 14 2011 17:29 shaman6ix wrote: [–]EGIdrA 17 points 4 hours ago no skill hahahahaha what a sore loser... he was funny some time ago, but he has become the disgrace of the sc2 community. someone must take this 13yo from the hand and show him the real world already, Why don't you calm down and ask around if thats the real idra first? | ||
Valckrie
United Kingdom533 Posts
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BandonBanshee
Canada437 Posts
On April 14 2011 17:29 shaman6ix wrote: [–]EGIdrA 17 points 4 hours ago no skill hahahahaha what a sore loser... he was funny some time ago, but he has become the disgrace of the sc2 community. someone must take this 13yo from the hand and show him the real world already, If you got that from reddit thats not the real IdrA | ||
jspark703
39 Posts
Translation: I hope someone can translate this and show it to non-koreans that are trolling about me. Whitera did the same build 5 times and I just countered it and what is cheese about that? he doesnt get the first zealot and I of course do proxy gate.. it was a 15000$ game and I did it because I was certain of it. | ||
fishjie
United States1519 Posts
Since Sirlin's Playing to Win has been linked a billion times already, here's an article by another super turbo OG player, s-kill, that's also relevant: http://shoryuken.com/f176/cheapness-221148/ | ||
kvn4444
1510 Posts
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Techno
1900 Posts
The bigger they are the harder they fall. Thorzain? | ||
Ramadanov
Bulgaria26 Posts
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