Interview with Korean Mappers - Page 2
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Alou
United States3748 Posts
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Gescom
Canada3239 Posts
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Irave
United States9965 Posts
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blackone
Germany1314 Posts
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Endymion
United States3701 Posts
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Archvil3
Denmark989 Posts
About Tal'darim Altar I beleive the official explaination to it was that Blizzard didnt consider the average player to be able to understand the difference between 1gas/6min and 2gas/8min expansions and would make the game unneccesarily complicated. Blizzard have high regards for their players | ||
blackone
Germany1314 Posts
Otherwise, believing is hardly official. | ||
Archvil3
Denmark989 Posts
On May 19 2011 05:38 blackone wrote: If you claim that was "official" I assume you have a source for that? Otherwise, believing is hardly official. The second expansion has been changed to include full minerals, but destructible rocks have been added to compensate for this base's increased value. We want players to be able to plan their strategy on an expansion-per-expansion level, not on a mineral patch-for-mineral patch level. We also feel that partial resources can be a confusing way to balance maps for many players and, in general, it's not something we want to do for normal ladder play. Link here | ||
nepeta
1872 Posts
And of course, Blizzard are being a bunch of snowflakes with their yammering about standard resources in expos, goodness gracious me... | ||
Hikari
1914 Posts
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Greatness
United States450 Posts
The only problem I have with them, is they don't seem to use towers/rocks effectively, or not at all from what I've seen. They seem to just ignore them and don't like putting them in their maps. Or am I mistaken? | ||
koolaid1990
831 Posts
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zul
Germany5427 Posts
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Entropic
Canada2837 Posts
On May 19 2011 06:30 Greatness wrote: SC2 mapmakers are going to be the backbone of eSports in SC2 in my opinion. The only problem I have with them, is they don't seem to use towers/rocks effectively, or not at all from what I've seen. They seem to just ignore them and don't like putting them in their maps. Or am I mistaken? The rocks on crevasse are how they should be used (destroying them allows alternate attack paths, instead of blocking expansions like how Blizzard uses them). | ||
dimfish
United States663 Posts
On May 19 2011 06:30 Greatness wrote: I think you are quite mistaken! Towers are probably overused in the custom maps right now, and rocks have been used in all kinds of cool ways like on ICCup Testbug the rocks are on top of a tower so you have to devote some actions to accessing it.SC2 mapmakers are going to be the backbone of eSports in SC2 in my opinion. The only problem I have with them, is they don't seem to use towers/rocks effectively, or not at all from what I've seen. They seem to just ignore them and don't like putting them in their maps. Or am I mistaken? But then again, with everyone sobbing in this thread about rocks at the third on Tal'Darim, that might be a clue that rocks seem like a fun tool for designers but usually frustrating to players. | ||
Tonyoh
France218 Posts
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teko
Canada1197 Posts
LSPrime seems to have good English from his posts in TL. I do wonder if he posts them directly or have someone else does it for him. | ||
Noocta
France12574 Posts
Beside that, why we never get any interview at all of David Kim ? Most of the time, only Browder anwser them. Knowing Kimmore would be nice. | ||
BlueFlames
Germany1756 Posts
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obesechicken13
United States10467 Posts
I tried to make Warcraft III maps also, but melee maps are not popular in Korea. Lol, this is why warcraft 3 never got as competitive as starcraft. Too many people played UMS. | ||
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