|
On March 29 2017 06:43 ortseam wrote:Show nested quote +On March 29 2017 05:39 -Archangel- wrote:On March 29 2017 00:56 Roxas_ wrote:
The most exciting thing about this change, though, is that it will help bring in new players!
No, it will not bring in new players. New players don't use hotkeys at all. Do you know what could have brought in new players? Automining and MBS Im'not gonna argue about the automine/MBS thing, but new players have already been brought just from the announcement, just look at this thread, most people are new. Depends on your definition of new. People that visit TL are already considered hardcore RTS players. Out of them some like me started posting here because we/I played BW when we/I were younger. I am sure some of the TL people that played only SC2 will try it as well but in lesser numbers.
As for those that don't visit TL or those that never played Starcraft? No, those will not start playing BW Remastered in any bigger numbers just because of hotkey changes. They will start the game, notice old UI and quit soon after not bothering to go through even bigger and harder learning curve than with Sc2.
|
One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
|
On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
What is this grid you are talking about?
|
Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
|
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P. I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
|
On March 29 2017 20:06 jtkirk wrote:Show nested quote +On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P. I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
why are you torturing yourself
|
Siege Mode Spider Mines Irradiate Marine Lockdown Unload
Try to keep research on the same key as the spells if possible, but there are so many things on there i'd never use that i'm not sure if i'd bother.
|
|
On March 29 2017 20:12 TT1 wrote:Show nested quote +On March 29 2017 20:06 jtkirk wrote:On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P. I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p. why are you torturing yourself
it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army
I literally dont know how T or Z play with only 1-4 available for controlling army.
|
On March 29 2017 22:43 mOnion wrote:Show nested quote +On March 29 2017 20:12 TT1 wrote:On March 29 2017 20:06 jtkirk wrote:On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P. I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p. why are you torturing yourself it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army I literally dont know how T or Z play with only 1-4 available for controlling army.
afaik Shinee uses 1-4 since he hotkeys scans 5-0 late game
|
On March 29 2017 22:43 mOnion wrote:Show nested quote +On March 29 2017 20:12 TT1 wrote:On March 29 2017 20:06 jtkirk wrote:On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P. I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p. why are you torturing yourself it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army I literally dont know how T or Z play with only 1-4 available for controlling army.
Yeah maybe that works better for P. For T usually you want 8,9 & 0 for your scans.
|
I am a completely new player and i hope we will be able to have alternative hotkeys like in most games, sc2 included. I looked up some BW guides and using the 7-0 keys is obviously necessary. I will hotkey a grid layout like in sc2: qwe asd zxc (or xcv) Ill use 1-5(6) for army units and have an easier time to recognize and press spells that are normally on i or o wih this grid setup. And i hope i can then use alternative hotkeys to either setup a second grid on the right side for the buildings hotkeys 7-0 with right ctrl or just a few buttons like scan or probe.
|
On March 29 2017 19:23 JungleTerrain wrote:Show nested quote +On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended. What is this grid you are talking about?
using only a small grid of your keyboard to be identical in position to the units/upgrades/spells when you select a building/unit and map them to Q W E, A S D, Z X C.
Example: Barracks has: Top row: Marine, Firebat, Ghost Middle row: Medic, nothing, nothing Bottom: nothing, nothing, lift
So you use Q for Marine, W for Firebat, C for lift (etc)
|
E for probes/pylons W for patrol (hi vultures) and siege mode
|
I think people are way overestimating how much the 'p' key effects macro. I use 4 for my main nexus,f-keys for the rest and usually have equal or greater number of probes as my opponent in macro games (in fact, i often make too many probes b/c i'm bad). That said, I think the only reason we didn't already have remapable hotkeys is because Blizzard thought the game would be played at a leisurely pace on fast game speed so hotkey accessibility was the last thing on their minds when considering balance.
|
On March 30 2017 00:30 LML wrote:Show nested quote +On March 29 2017 19:23 JungleTerrain wrote:On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended. What is this grid you are talking about? using only a small grid of your keyboard to be identical in position to the units/upgrades/spells when you select a building/unit and map them to Q W E, A S D, Z X C. Example: Barracks has: Top row: Marine, Firebat, Ghost Middle row: Medic, nothing, nothing Bottom: nothing, nothing, lift So you use Q for Marine, W for Firebat, C for lift (etc)
Got it. Thnx LML.
Maybe you should come back and make some maps
|
On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
I agree. The game wouldn't feel like BW with a comfortable layout and I would feel less proud of my wins tbh.
|
SC2 has proved that layouts are about a comfort thing more than anything. There are layouts in SC2 which provide all control groups and camera locations easily and the players that use them do not have an unfair advantage. Then there are BW pros that went to SC2 that used BW hotkeys and competed at the top level. 1 key remaps moving P to E and so on are not going to change much, for different language versions for starcraft broodwar already have different hotkey layouts already.
|
Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.
|
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P. did this back in ~2005.
Btw, I wonder how many people in the community have been modifying keys since it became popular more than a decade ago after a thread about it was made here on tl.net.
|
|
|
|