Simple Questions, Simple Answers - Page 222
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whaski
Finland575 Posts
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TheGreatOne
United States534 Posts
Nevermind, I found them. They're in the top right drag-down menu. Replays haven't been posted since November 1, of 2013. | ||
wimpwimpwimp
153 Posts
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jello_biafra
United Kingdom6631 Posts
On June 15 2015 21:58 wimpwimpwimp wrote: If someone manages to pylon your mineral line, is it economically efficient - like some people do - to also use non-blocked workers to help kill the pylon? I believe it is, just use one or two though. | ||
Soulforged
Latvia868 Posts
As in, protoss has no zealot speed, mostly goon army, but can have a shuttle with zealots; terran has no +1. Talking about defending terran pushes, not breaking a defense line with scvs pulled. Assuming both sides micro well. If no reply comes to mind, maybe you can link a VOD with such an engagement that traded fairly evenly, without big mistakes on either side? | ||
c3rberUs
Japan11285 Posts
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fearthequeen
United States781 Posts
On June 16 2015 21:02 c3rberUs wrote: Is doing manner pylon actually worth the trouble? I make manner pylons in PvP and rarely in PvT, but I've never given any thought to it. I just copy Bisu and Stork. ^^ The ideal manner pylon situation is when you are doing zealot pressure, and see that you'll be able to get zealots up their ramp to harass. This way they have to fight your zealot with zealot/rine and thus the manner pylons stays alive longer. If you are killing workers at the same time then the effect is compounded and outweighs the 100 minerals + lost pylon spent by you. On some maps there is a spot to manner pylon that blocks 2 patches with 1 pylon. In that case I would suspect that even without zealot aggression accompanying its worth it. This is one of those questions you really have to just take 10 minutes and test it to know for sure. | ||
evilfatsh1t
Australia8520 Posts
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jello_biafra
United Kingdom6631 Posts
On June 15 2015 23:51 Soulforged wrote: What is an 'even' unit ratio in midgame PvT? Speaking about 3-4 fact pushes. As in, protoss has no zealot speed, mostly goon army, but can have a shuttle with zealots; terran has no +1. Talking about defending terran pushes, not breaking a defense line with scvs pulled. Assuming both sides micro well. If no reply comes to mind, maybe you can link a VOD with such an engagement that traded fairly evenly, without big mistakes on either side? Kind of a difficult question to answer, I guess in general it would be something like a group and a half of goons + 1 shuttle with 4 zeals vs like 6-7 tanks and 12 vultures or so. Sorry can't think of a specific game like this atm. | ||
Sero
United States687 Posts
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evilfatsh1t
Australia8520 Posts
however, you are right about the general timing of zealot production. you dont want to start producing zealots until your leg speed is at least half way done, unless you plan on doing zealot bombs with shuttle. ideally you have at least 2 control groups worth of dragoons to slow pushes for your zealots and arbiter to come out, or you split the dragoons into groups of 5ish to clear mines around the map. unless theres a big skill difference or toss got an early advantage somewhere, its generally hard to find toss overrun terran on their first push with mass zealots/dragoons. a game with equally skilled players but toss coming out ahead will be the result of fairly even engagements but faster reinforcements from toss leading to eventual engagement victories. | ||
[[Starlight]]
United States1578 Posts
You can even cast Hallucination on a Hallucination, so what would be so horrible/imbalancing if HTs could cast it on themselves? Especially given the energy cost and the fact that you usually want to save your energy for Psi Storm. Also, Hallucination seems like kind of a goofy name, IMO. There had to be something better, but what? Shadows, Illusions, Phantasms, Mirage, Phantoms? | ||
puppykiller
United States3125 Posts
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fearthequeen
United States781 Posts
On June 18 2015 16:39 [[Starlight]] wrote: Not a major Q I know, but just makes me curious... why can't High Temps cast Hallucination on themselves? You can even cast Hallucination on a Hallucination, so what would be so horrible/imbalancing if HTs could cast it on themselves? Especially given the energy cost and the fact that you usually want to save your energy for Psi Storm. Also, Hallucination seems like kind of a goofy name, IMO. There had to be something better, but what? Shadows, Illusions, Phantasms, Mirage, Phantoms? DopplegangerHT | ||
Assault_1
Canada1950 Posts
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oGoZenob
France1503 Posts
On June 18 2015 23:41 Assault_1 wrote: What fully upgraded unit has the highest dps? I'm not sure the DPS of suicidal units but I guess technically it's zero so they don't count. the carrier | ||
Assault_1
Canada1950 Posts
what about archon, reaver, ultralisk, stimmed firebat, a ghost thats attacking normally + constantly nuking? | ||
puppykiller
United States3125 Posts
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oGoZenob
France1503 Posts
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puppykiller
United States3125 Posts
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