Changes in new patch so far noticed - Page 20
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Captain Peabody
United States3010 Posts
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PanzerDragoon
United States822 Posts
On May 07 2010 05:24 Carnivorous Sheep wrote: My Spine Crawlers...=( Protoss imba now imo. I don't think Blizzard understood what "moving shot" meant T_T They fire similar to how corsairs fired now anyways; isnt that what you wanted? | ||
Zelniq
United States7166 Posts
ultralisks look a little faster i think? dunno didnt really use em much (still wont..force field completely nullifies them, still die extremely fast to stimmed marauders) | ||
PanzerDragoon
United States822 Posts
On May 07 2010 05:28 TheRabidDeer wrote: Phoenix "moving shot" isnt just easy, its impossible to not do. Simply moving by a unit that it can hit will cause it to attack, even without stopping. As overpowered as that looks; very cool haha | ||
Zelniq
United States7166 Posts
On May 07 2010 05:45 PanzerDragoon wrote: They fire similar to how corsairs fired now anyways; isnt that what you wanted? they arent similar to corsairs at all. wait till you see it LOL it's like no other unit ever existed in BW/SC2 | ||
ZenDeX
Philippines2916 Posts
On May 07 2010 05:45 PanzerDragoon wrote: They fire similar to how corsairs fired now anyways; isnt that what you wanted? Corsairs never attacked automatically while moving. Players have to at least issue an Attack/Hold Position/Patrol command. | ||
PanzerDragoon
United States822 Posts
On May 07 2010 05:36 mav451 wrote: Agreed...Blizz is noobifying this game to astronomic levels with "auto-micro". The auto-split of workers - ok...smart cast? Ehh. But automated moving shot? *facepalm* Its not like corsair moving shot was hard at all; it practically did it by itself anyways | ||
Bibdy
United States3481 Posts
On May 07 2010 05:38 Fugitive wrote: What about the Archon, do people think it is actually more usable now? And what does "Splash damage now originates from the center of the target" exactly mean? I think it originally did damage originating from a point on a hidden grid (the building grid?) closest to the unit. Kind of hard to explain without a picture. So I drew one! Say a Siege Tank shoots at the Zealot. In the old system, the explosion would be centered on the grid point, whereas in the new system, its centered on the Zealot himself. That's my take on it, anyway. | ||
Zelniq
United States7166 Posts
On May 07 2010 05:45 Captain Peabody wrote: And anyway, all you haters got your Muta micro back, so there's a net gain in micro. Everyone knows Protoss is for noobs anyway! wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects | ||
Medzo
United States627 Posts
Why wont they just stop letting sentrys cast forcefield on top of units and just fix the problem. There is nothing balanced about being able to cut an army in half with a few spells. Why do they think that slightly reducing the sentry's damage fixes force field? Its not the fact that you die too quick its that you can't fight with your army. Oh and by the way phoenix now are incredibly easy to use and cannot be stopped by anything other than a critical mass of hydralisks, if you can catch them. Sweet. | ||
PanzerDragoon
United States822 Posts
On May 07 2010 05:44 Captain Peabody wrote: The new Phoenix is AWESOME. And to all you peoples whining about taking skill out of the game, this will still require skill to use to its maximum potential. What this change accomplishes, though, is it makes the Phoenix MUCH stronger against the unit it's designed to counter, the Mutalisk, without making it that much stronger against Battlecruisers and other "heavier" air. But Phoenixes are gonna be sooo much fun to see in action. Me likey...oh, yes, me likey very much. And the newest unlisted patch change: TLers will CONTINUE to bitch about moving shot! | ||
Kyuki
Sweden1867 Posts
Gonna be interesting to see it all when it hits EU | ||
Zelniq
United States7166 Posts
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PanzerDragoon
United States822 Posts
On May 07 2010 05:47 lolaloc wrote: Corsairs never attacked automatically while moving. Players have to at least issue an Attack/Hold Position/Patrol command. Yeah hitting A was the true skill of a Corsair Micro God | ||
Defrag
Poland414 Posts
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Mohdoo
United States15082 Posts
On May 07 2010 05:49 Medzo wrote: Why wont they just stop letting sentrys cast forcefield on top of units and just fix the problem. There is nothing balanced about being able to cut an army in half with a few spells. Why do they think that slightly reducing the sentry's damage fixes force field? Its not the fact that you die too quick its that you can't fight with your army. Oh and by the way phoenix now are incredibly easy to use and cannot be stopped by anything other than a critical mass of hydralisks, if you can catch them. Sweet. Slightly? 8 to 6 is a 25% decrease. The reason that sentries were too strong was that a Protoss could fill up their army with lots of em and not have their damage output be hurt much. But now if a Protoss gets a ton of sentries, the overall strength of their army will be lessened to the point where they can't really win fights. FF needs to be the same as it is, it was just that Protoss didn't have a disadvantage to making sentries. But now Protoss have to balance damage vs field. | ||
HalfAmazing
Netherlands402 Posts
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Captain Peabody
United States3010 Posts
wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects From earlier in the thread: On May 07 2010 05:12 StayFrosty wrote: mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack. I haven't tested it or anything, though. | ||
Bibdy
United States3481 Posts
On May 07 2010 05:46 Zelniq wrote: banelings look like they move exactly the same speed ultralisks look a little faster i think? dunno didnt really use em much (still wont..force field completely nullifies them, still die extremely fast to stimmed marauders) You should be able to check the editor, or do these simple tests to confirm. Does an upgraded Baneling move at the same speed as an UNupgraded Zergling? (2.9531) Does an UNupgraded Ultra move at the same speed as an UNupgraded Baneling? (2.5) | ||
QuothTheRaven
United States5524 Posts
On May 07 2010 05:52 Captain Peabody wrote: From earlier in the thread: I haven't tested it or anything, though. It's pretty baseless: I've used mutas a lot before patch, and just tried a decent amount. I couldn't notice any difference. If they WERE changed, it was pretty subtle at best. | ||
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