On May 07 2010 05:43 HalfAmazing wrote: Sup Blizz, I won't be paying for this.
Signed, everyone with a clue.
Yea, you're totally not an arrogant douchebag.
I can see some interesting micro appear from the phoenix-change. Because mutas stop when they shoot, players will be microing back and forth - the zerg will want to catch the phoenixes as they are moving towards the mutas and the phoenixes will want to be moving away from the mutas as they attack.
This solution makes it work at a lower level but it will still reward skillful micro.
On May 07 2010 05:44 Captain Peabody wrote: The new Phoenix is AWESOME. And to all you peoples whining about taking skill out of the game, this will still require skill to use to its maximum potential. What this change accomplishes, though, is it makes the Phoenix MUCH stronger against the unit it's designed to counter, the Mutalisk, without making it that much stronger against Battlecruisers and other "heavier" air. But Phoenixes are gonna be sooo much fun to see in action.
Me likey...oh, yes, me likey very much.
This change basically shows that they just don't know what a moving shot is in SC terms.
Ok I'm gonna try a different term: Blizzard we want ANIMATION CANCELLING. Not, I repeat NOT, automatic micro.
On May 07 2010 05:54 FrozenArbiter wrote: Ok I'm gonna try a different term: Blizzard we want ANIMATION CANCELLING. Not, I repeat NOT, automatic micro.
In case anyone from Blizzard is reading, this should be repeated as many times as possible in the coming weeks.
Why wont they just stop letting sentrys cast forcefield on top of units and just fix the problem. There is nothing balanced about being able to cut an army in half with a few spells. Why do they think that slightly reducing the sentry's damage fixes force field? Its not the fact that you die too quick its that you can't fight with your army. Oh and by the way phoenix now are incredibly easy to use and cannot be stopped by anything other than a critical mass of hydralisks, if you can catch them. Sweet.
Slightly? 8 to 6 is a 25% decrease. The reason that sentries were too strong was that a Protoss could fill up their army with lots of em and not have their damage output be hurt much. But now if a Protoss gets a ton of sentries, the overall strength of their army will be lessened to the point where they can't really win fights. FF needs to be the same as it is, it was just that Protoss didn't have a disadvantage to making sentries. But now Protoss have to balance damage vs field.
Its not like you need 20 sentries to have effective force fields. You can abuse it with 6-10 and if you're playing a macro game its not exactly a hard thing to have. You make it seem as if you have enough forcefields to cut armies in half your entire army is suffering at a 25% dps decrease. You might suffer a 5% dps decrease.
On May 07 2010 05:44 Captain Peabody wrote: The new Phoenix is AWESOME. And to all you peoples whining about taking skill out of the game, this will still require skill to use to its maximum potential. What this change accomplishes, though, is it makes the Phoenix MUCH stronger against the unit it's designed to counter, the Mutalisk, without making it that much stronger against Battlecruisers and other "heavier" air. But Phoenixes are gonna be sooo much fun to see in action.
Me likey...oh, yes, me likey very much.
This change basically shows that they just don't know what a moving shot is in SC terms.
Ok I'm gonna try a different term: Blizzard we want ANIMATION CANCELLING. Not, I repeat NOT, automatic micro.
They'll just think that means you want to stop Collossi firing their lasers and run away when you issue a move command immediately after an attack.
You want what the Phoenix does now, but you don't want it to automatically fire. You want to control it.
On May 07 2010 05:45 Captain Peabody wrote: And anyway, all you haters got your Muta micro back, so there's a net gain in micro. Everyone knows Protoss is for noobs anyway!
wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects
Use the mutas like BW mutas: group w/slow ovie, spam right clicks to move, press H to attack. If you right click to attack they still stop, but if you press H, it's basically like BW.
If it was like that before this patch, it was the best kept secret ever.
It's pretty baseless: I've used mutas a lot before patch, and just tried a decent amount. I couldn't notice any difference. If they WERE changed, it was pretty subtle at best.
Welll...3 or 4 people (including Tadzio) in this thread have said that Mutas are more responsive...but 3 or 4 other people have said not. Color me confused.
Are you grouping them with an Overlord and doing this:
Tadzio said: omg... Just tested. If you press H to attack while you rightclick to move away, it's basically like BW muta micro.
And I was struggling vs muta/ling before this, haha.
On May 07 2010 05:10 Smoyf wrote: Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!!
How is zerg meant to fight colossus now? NP got an absolutely crippling nerf Corruptors do less damage to them yes they got a damage nerf, but their dps stays the same.
Old dps 2(20 - a) / 2.2 = 18.18 repeating New dps 2(15 - a) / 1.65 = 18.18 repeating a = 0
Less burst, and less kiting ability, but with the zerg nerfs it has seen an increase in relative power.
Thors have been made less powerful vs hydras, ultralisks and broodlords, and more powerful vs lings. The broodlord armour and hp nerf makes the fight between thor and broodlord probably the same as pre-patch. The 250mm cannon being researched and more expensive energy wise makes ultralisks more viable vs terran, but marauders still completely rape ultralisks...
overall small dps increase vs 0 armour, vs 6 armour of ultra though, it is doing less dps Old dps 2(45 - a) / 1.93 = 46.632 New dps 2(30 - a) / 1.28 = 46.875 a = 0
crawler root nerf will make it even more difficult to defend any sort of early protoss timing pushes, especially the fast colossus push, as zerg will not be able to have a NP out for an additional 110 seconds, and will have less of them.
overall I see zerg losing a lot more games this patch...
the one positive of this patch is it made mass infestor more viable in FFA maps. I can just walk in with 30 infestors and NP their whole fleet of carriers/BCs...
I seriously can't even believe the phoenix change. $10000 they change it soon, that is NOT what the peoples meant.
I really also wish Blizzard would do us a Fing favor and document the un-documented patch notes. When will they Fing truly realize (they say they do) that we know the game better than they do...So stop trying to hide crap, or make us figure crap out...
This patch really broke my spirits. Well, seeing that phoenix video is what really broke my spirits.
Its a great patch, it just really feels like they took the game in a different direction...I guess this is part of the stress of being in their beta.
On May 07 2010 06:06 Shiladie wrote: How is zerg meant to fight colossus now? NP got an absolutely crippling nerf Corruptors do less damage to them yes they got a damage nerf, but their dps stays the same.
This is purely theory crafting but the corruptor spell on a colossus increases hydra/roach damage on that colossus?
On May 07 2010 05:44 Captain Peabody wrote: The new Phoenix is AWESOME. And to all you peoples whining about taking skill out of the game, this will still require skill to use to its maximum potential. What this change accomplishes, though, is it makes the Phoenix MUCH stronger against the unit it's designed to counter, the Mutalisk, without making it that much stronger against Battlecruisers and other "heavier" air. But Phoenixes are gonna be sooo much fun to see in action.
Me likey...oh, yes, me likey very much.
This change basically shows that they just don't know what a moving shot is in SC terms.
Ok I'm gonna try a different term: Blizzard we want ANIMATION CANCELLING. Not, I repeat NOT, automatic micro.
Yeah, I'm sure they didn't watch one game of BW muta micro and not know what it is, right.
They probably just don't give a shit about animation canceling.
On May 07 2010 05:45 Captain Peabody wrote: And anyway, all you haters got your Muta micro back, so there's a net gain in micro. Everyone knows Protoss is for noobs anyway!
wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects
Use the mutas like BW mutas: group w/slow ovie, spam right clicks to move, press H to attack. If you right click to attack they still stop, but if you press H, it's basically like BW.
If it was like that before this patch, it was the best kept secret ever.
Can you just group it with a building and get the same effect?
Also thats going to be so strong with unlimited selection
On May 07 2010 06:06 Shiladie wrote: How is zerg meant to fight colossus now? NP got an absolutely crippling nerf Corruptors do less damage to them yes they got a damage nerf, but their dps stays the same.
This is purely theory crafting but the corruptor spell on a colossus increases hydra/roach damage on that colossus?
There's still the problem that the colossus is at 9 range still, a 20% hp nerf on the colossus wouldn't cause this to balance out. I won't say it's completely broken until I see it more in action, but I think there will be some major timing push problems in PvZs with backdoors...
the fact it is a % increase and must be cast irks me, it's like they're trying to make the devourer, but don't want to admit that is what they want to do...
Its going to take Collossi 3.3 seconds to kill a single Hydra, instead of 2.2. I don't think you have any worries of getting raped by them any time soon.
i noticed the crazy clicking in that phoenix video so i made one with minimal clicking. you basically just have to move your phoenix back and fourth ...
On May 07 2010 04:45 Zelniq wrote: MARAUDERS ARE NOW MASSIVE UNITS lol
i guess so they cant be slowed by other marauders? wat els?
They can't be lifted by graviton beam, WTF
If this is true that marauders are now massive - I QUIT THIS GAME AND WILL NEVER EVER BUY IT IN MY LIFE!
YOU ARE MISSING THE POINT... ITS NOT THE GRAVITATIONAL BEAM THE PROBLEM... if marauders are massive IMMORTALS NO LONGER RECEIVE ADDITIONAL DMG FOR ARMORED!
seriously?! I mean really ?!?!!? REALY?!?!?!
I thought there were not suppose to be any GOD UNITS IN THIS game omg I'm so pissed off....