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On April 09 2012 13:36 Judicator wrote: Timewalk miracle is sorcery, so you can keep your panties unbunched. Assuming it still has to obey casting timings which by all things printed should mean it is.
doesn't matter the mechanic still reminds me a little bit too much like cascade, I can already see the red one randomly winning people games in limited. It's taking top decks/playing to your outs to the next level. Its not just top decking a big spell, its top decking a big spell like turn 5 where you can still play a 4 drop with it. The tempo will be a huge swing. If it just starts in their hand its a mediocre spell, so its super high variance which I dont like personally.
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On April 09 2012 13:45 last.resistance wrote:This article has some explanations for the mechanics: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190aI'm not sure if you can cast a Sorcery Miracle if you draw it during your opponents turn. "You're allowed to cast the first card you draw each turn if it has miracle, so if you find ways to draw cards during your opponent's turn, you get another chance for a game-breaking, miraculous moment."
You can't, as the rules of Sorceries and Instants still prevail. If you do something like instant cast card draw into the red miracle, however, you may cast it for that cost assuming you show your opponent that you drew it on their turn. They'll release a comprehensive FAQ about it (as stated on Aaron Forsythe's twitter), but that tidbit about miracles on other players' turns only covers the instant cast ones.
Not sure about this anymore, just wait for the official FAQ before you worry about it.
On April 09 2012 14:01 BlueBird. wrote:Show nested quote +On April 09 2012 13:36 Judicator wrote: Timewalk miracle is sorcery, so you can keep your panties unbunched. Assuming it still has to obey casting timings which by all things printed should mean it is. doesn't matter the mechanic still reminds me a little bit too much like cascade, I can already see the red one randomly winning people games in limited. It's taking top decks/playing to your outs to the next level. Its not just top decking a big spell, its top decking a big spell like turn 5 where you can still play a 4 drop with it. The tempo will be a huge swing. If it just starts in their hand its a mediocre spell, so its super high variance which I dont like personally.
Screw cascades, think about arranging it with Brainstorm in legacy, or even ponder in standard....
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see someone setting it up with ponder or noxious revival in standard seems totally fair, especially with ponder since they have to wait until either their next turn, or the opponents turn and then draw a card at instant. Brainstorm is ok but are they gonna print something good enough without casting it as a miracle to warrant legacy play??
Im not talking about cascading into these Im talking about the high variance of the mechanic similar to the high variance of cascades..
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I think that timewalk card is going to be put in a frites deck...
Just mill/discard it out of your hand and memory's journey all 4 copies back to your deck. Chance of you hitting them again are pretty high. The timewalk miracle is just begging to be abused.
The flicker mechanic is probably to help utilize the soulbound mechanic. You can trigger it when another creature enters play.
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All the Magic finance guys have already bought out all the Personal Tutors, Medina himself bought out at least 54 of them from SCG for about $810 total. A few other guys already bought out CFB and Troll and Toad.
Nuts
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On April 09 2012 13:36 Judicator wrote: Timewalk miracle is sorcery, so you can keep your panties unbunched. Assuming it still has to obey casting timings which by all things printed should mean it is.
What if it's something like Madness? Couldn't you cast Basking Rootwalla to your Wild Mongrel's ability?
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Yeah so it plays like cascade/madness/suspend etc
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Oshi- Teamliquid plays MTGO. I havent played in over a year and a half- 11th edition I think. I wasn't really great by any means, I just had a mill deck and something else that I played with one friend a lot, and screwed around on booster drafts, trying to get Baneslayer angels to play more booster drafts.
Maybe I should reinstall it. I don't really have the money to do anything, though. Do people still play in blocks I'd be able to play in?
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On April 09 2012 18:39 Nokarot wrote: Oshi- Teamliquid plays MTGO. I havent played in over a year and a half- 11th edition I think. I wasn't really great by any means, I just had a mill deck and something else that I played with one friend a lot, and screwed around on booster drafts, trying to get Baneslayer angels to play more booster drafts.
Maybe I should reinstall it. I don't really have the money to do anything, though. Do people still play in blocks I'd be able to play in?
If you just play in casual room you can probably find something to play since all you did is screw around. Drafts still cost $ of course etc.
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Hmm, just logged in and apparently half my deck is missing. It's likely I ended up selling half of it to play a draft because I was bored one day. Oh well. Anyone here want some free old cards I guess? You're not gonna find a gold mine but I don't really care one way or the other about any of these. All I ask is that you take all of it, including basic lands, so that I can sate my OCD and give this account a clean slate. Sounds retarded, I'm sure, but whatever.
edit: getting cleaned out right now :O
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You can't cast a miracle card before discarding from a merfolk looter effect, right? What happens if you loot on their turn and want to cast the miracle you drew?
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You have to first discard a card. The discard effect occurs immediately after you draw, so you have to discard before casting miracle.
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On April 10 2012 04:41 wunsun wrote:OH DEAR GOD: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190a"You're allowed to cast the first card you draw each turn if it has miracle, so if you find ways to draw cards during your opponent's turn, you get another chance for a game-breaking, miraculous moment." Ponder on opponents turn, arrange for miracle on top, draw.... and play. T.T
Ponder is a sorcery, but yes, ponder on your turn, and then think twice or loot effect or desparate ravings..
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On April 10 2012 04:09 dignity wrote: You have to first discard a card. The discard effect occurs immediately after you draw, so you have to discard before casting miracle.
Really? I swear it says draw a card, then discard a card. Miracle says play as soon as you draw it, so before it hits your hand right? Is there an official ruling on that kind of thing? I'm probably wrong on this.
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On April 10 2012 04:09 dignity wrote: You have to first discard a card. The discard effect occurs immediately after you draw, so you have to discard before casting miracle. But can you then cast the miracle that is in your hand with other cards? Would you set aside the miracle card you drew and then played it after discarding?
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I can't wait to Thoughtscour on draw steps set up by Ponders. And I can't wait to get next-leveled by some guy putting his Miracle third down.
Also, the mechanic is powerful, but I don't think it'll be close to gamebreaking in Standard or Modern. The Timewalk one isn't even te one that Wizards claims to be "nervous" about. They said it'd be a non-blue card, right?
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On April 10 2012 04:53 DCLXVI wrote:Show nested quote +On April 10 2012 04:09 dignity wrote: You have to first discard a card. The discard effect occurs immediately after you draw, so you have to discard before casting miracle. But can you then cast the miracle that is in your hand with other cards? Would you set aside the miracle card you drew and then played it after discarding?
It's simple. You can't interrupt the resolving Merfolk Looter activated ability, so Looter has to finish resolving before you can miracle.
Wizards R&D in recent seasons haven't shown the best judgement on what they should and shouldn't be nervous about, considering they knew about the Stoneforge interactions and thought it was ok. Didn't think Jace TMS Fate Seal was game-ending (it only took another just as broke ass card and mechanic to make it "fair"). Then the most recent example of Lingering Souls, because 5 (splashable even with standard's shitty mana base) mana for 4 power in the air that side steps board sweepers is somehow "fair". These are all things that Wizards have said they would go back and fix if they could.
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Honestly, that's not a terrible ratio of potentially broken (i.e not most Commons) to broken cards.
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