6 Rax reaper TvZ might be a bit silly. - Page 5
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CapnAmerica
United States508 Posts
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cactusjack914
United States183 Posts
Battling for resources when hyper-development propels you towards max economy/production in 8 real time minutes in standard macro games? Sorry to get off the 6 rax reaper thing, but this is probably the most painful thing to witness in all of the LoTV games I have seen. I know were still in the beta, but as time and time goes on were going to see players getting straight to max economy max production with almost no action at all. That is the same exact problem the game faces now. | ||
Ingvar
Russian Federation421 Posts
On May 02 2015 02:54 Pseudorandom wrote: I think you're bad at DotA. Also I don't think you know what tactics are. Tactic: an action or strategy carefully planned to achieve a specific end So yea, if there are tactical decisions, there is strategy. MOBAs have strategy. I really wish blizzard would let us have more control of units (damage point), slow down the battles (maybe make normal the standard?), make the economy better (I'm not a fan of the 100/60 HotS method) and remove most of the cooldown abilities. I'm nothing special at Dota, but I have my 4k mmr. And your argument is basically "TACTICS IS STRATEGY"? What's next, "WAR IS PIECE" or "FREEDOM IS SLAVERY"? I guess I know, "IGNORANCE IS STRENGTH". And just to make it clear, changing damage point to 0 doesn't give you more control, slowing down battles has its pros and cons, making economy better is not even a suggestion and removing cool down abilities shallows the game. | ||
Vanadiel
France961 Posts
One of the good thing, is that ling jumped over the wall while attacking it, which was a funny moment. | ||
Pseudorandom
United States120 Posts
On May 02 2015 17:51 Ingvar wrote: I'm nothing special at Dota, but I have my 4k mmr. And your argument is basically "TACTICS IS STRATEGY"? What's next, "WAR IS PIECE" or "FREEDOM IS SLAVERY"? I guess I know, "IGNORANCE IS STRENGTH". And just to make it clear, changing damage point to 0 doesn't give you more control, slowing down battles has its pros and cons, making economy better is not even a suggestion and removing cool down abilities shallows the game. I'm not quite sure how when the definition of tactics describes it as a strategy is equal to "WAR IS PEACE" so I'm going to brush over that part. Changing the damage point to 0 would allow high micro on units, rather then concave and start fighting you would be able to start fighting and readjust where needed. It would not be perfect, and some units probably should not have a 0 damage point. However, I think a lot of the unit would feel vastly more responsive, and allow for a higher levels of micro. Slowing down battles would have pros and cons, please list of the good or bad you see. My side is that it would allow for more micro in combat. I feel a lot of the large scale battles come down to "concave and fight". With slower fights players would be allowed to focus fire a bit more, split to dodge spells, and have more possibilities to disengage as a fight is going bad. Spells may need a buff, which I would be OK with. I would like to see an economy that rewards expanding, instead of punishes you for sitting on a low amount of bases. I also am not a fan of how much 48 mineral workers is built into the game. Even in LotV I don't feel like I should get any extra workers, I just need a fourth base a bit quicker to transfer the extra main and natural workers that mine out the half patches. DH is the big suggestion right now, but I hope other ideas get thrown around. By the way Blizz is going, I don't believe DH will even get a chance.z I feel adding a cooldown ability to every unit shallows the game and turns it in a spam all CDs in a fight. Maybe that is a style that I don't enjoy playing is why, but I have felt really unsatisfied playing against and using the new ability units. Ravager v ravager battles before their nerf are what stick out as very uncomfortable to play. Once numbers go to ~10+ I would end be being so busy spamming corosive bile I couldn't do much else. I was Masters for most of SC2, so nothing special, but any army I build (usually roach/hydra/lurker) that didn't rely on massive amounts of CD ability units was much more fun to move around the map with. | ||
iKill
Denmark861 Posts
On May 02 2015 15:10 cactusjack914 wrote: Sorry to get off the 6 rax reaper thing, but this is probably the most painful thing to witness in all of the LoTV games I have seen. I know were still in the beta, but as time and time goes on were going to see players getting straight to max economy max production with almost no action at all. That is the same exact problem the game faces now. It's because we've forgotten how to 2base. We spent so long in the WoL + HotS meta of "3base max deathball" since 2011 that we forgot how to play aggressive. Once everything settles, people will start playing aggressive in early again | ||
knOxStarcraft
Canada422 Posts
On May 02 2015 15:10 cactusjack914 wrote: Sorry to get off the 6 rax reaper thing, but this is probably the most painful thing to witness in all of the LoTV games I have seen. I know were still in the beta, but as time and time goes on were going to see players getting straight to max economy max production with almost no action at all. That is the same exact problem the game faces now. This is completely false. There are so many ways to attack in lotv that having no action before max economy is super rare, and would probably only happen when less skilled players play against each other. | ||
knOxStarcraft
Canada422 Posts
On May 02 2015 01:31 TheDwf wrote: Yeah, why wouldn't we discuss things in depth when we can send simply erect taboos and close our eyes. The macro? Surely you refer to this thing bulldozed by excessive automation, which now allows short-sighted users to ask for its very removal because “building depots isn't interesting”? (No kidding, when you use hyper-rationalization to destroy every single part of the sense edifice you always find arbitrary!?) Controlling the map, with fog of war reigning supreme on half of the map from A to Z 90% of the time duels are played on 4p maps? Good thing that we'll see some country with LotV—too bad it's because Mr. Designer forced us to do so. That is to say, if his clever scheme succeeds, which is of course far from granted. Battling for position? You probably refer to Colossi automatically falling behind your Charging Zealots and Blinking Stalkers so that the Zerg can press a specific key to bring them in front of his Roaches/Hydras because Force Fields prevent him from doing so manually? Battling for resources when hyper-development propels you towards max economy/production in 8 real time minutes in standard macro games? And for your information, the real name of MOBAs is… Action Real-Time Strategy. lmao have you even played the beta? | ||
bosshdt
Afghanistan98 Posts
On April 30 2015 10:05 PowerOfOne wrote: My only hope is that Blizzard does not resort to keeping this ability by only adding an upgrade to it with a factory requirement, cause I am sure nobody will get that, unless you could stim a reaper LOL I wanna see stimmed reapers ! | ||
Odowan Paleolithic
United States232 Posts
On May 05 2015 03:28 iKill wrote: It's because we've forgotten how to 2base. We spent so long in the WoL + HotS meta of "3base max deathball" since 2011 that we forgot how to play aggressive. Once everything settles, people will start playing aggressive in early again Give me 10 workers at start so at least I can 12 gate. Until then only the 14/14 timing is unaffected. | ||
iKill
Denmark861 Posts
On May 05 2015 08:52 Odowan Paleolithic wrote: Give me 10 workers at start so at least I can 12 gate. Until then only the 14/14 timing is unaffected. Yeah I also feel like having only 2 supply to cap on spawn is limiting the amount of options in terms of production timings. | ||
andrewlt
United States7645 Posts
On May 02 2015 15:10 cactusjack914 wrote: Sorry to get off the 6 rax reaper thing, but this is probably the most painful thing to witness in all of the LoTV games I have seen. I know were still in the beta, but as time and time goes on were going to see players getting straight to max economy max production with almost no action at all. That is the same exact problem the game faces now. Yeah, SC2 has pretty much no midgame unless one player is very, very committed to an all-in attack. If one guy starts poking at around 100-120 supply, sees good defense and decides to retreat, both players reach 200/200 supply very fast with pretty much no fighting. Parade push TvZ is pretty much the only notable exception. And now LotV is even condensing the initial build up to 100 supply. I miss the days when players have to earn getting to 200/200 in an actual game. | ||
Big J
Austria16289 Posts
On May 05 2015 12:33 andrewlt wrote: Yeah, SC2 has pretty much no midgame unless one player is very, very committed to an all-in attack. If one guy starts poking at around 100-120 supply, sees good defense and decides to retreat, both players reach 200/200 supply very fast with pretty much no fighting. Parade push TvZ is pretty much the only notable exception. And now LotV is even condensing the initial build up to 100 supply. I miss the days when players have to earn getting to 200/200 in an actual game. you're greatly exaggerating. People fight before max all the time. | ||
JCoto
Spain574 Posts
On May 05 2015 03:28 iKill wrote: It's because we've forgotten how to 2base. We spent so long in the WoL + HotS meta of "3base max deathball" since 2011 that we forgot how to play aggressive. Once everything settles, people will start playing aggressive in early again "Forgotten how to 2 base" LOL. I bet you don't play Protoss at all. 2 Base Protoss Bullshit for life! | ||
c0ldfusion
United States8292 Posts
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Grumbels
Netherlands7028 Posts
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[PkF] Wire
France24187 Posts
On May 06 2015 23:31 c0ldfusion wrote: ugh... what a crappy idea by Blizzard to give reapers grenades. I like that they're willing to look into the reaper's role but that grenade thing not only looks silly, it's not what is needed to give the reaper more longevity. | ||
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