ATM I also have Shakuras and Metal but thats just because I've lost a few in a row on those two and don't want to play them for the next week or so lol
[D] Zerg map down votes, season 6 - Page 6
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Drmooose
United States390 Posts
ATM I also have Shakuras and Metal but thats just because I've lost a few in a row on those two and don't want to play them for the next week or so lol | ||
Trealador
United States207 Posts
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Gulzt
Netherlands275 Posts
I'm not 100% sure yet about Entombed. I like it but I wish they would remove horizontal spawns. | ||
Riquiz
Netherlands395 Posts
Other than that, all the maps are fine so far. | ||
sVnteen
Germany2238 Posts
not so sure about the 3rd one either taldarim or antiga not sure about what i should veto so i actually vetoed none of them since i think it's not too bad | ||
itsNifty
Netherlands29 Posts
On February 15 2012 19:20 jjhchsc2 wrote: cloud kingdom seems to have too many chokes/uphills tbh. How can you ever win a ZvP on this map, so many chokes its not even funny? Im surprised so few veto this map, and so many veto Entombed valley. High master zerg here, I dont know how this poll represents skill level, could be an explanation as I see not logic in it. | ||
Stiluz
Norway688 Posts
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Lasbike
France2888 Posts
On February 19 2012 21:25 RobiTL wrote: This is so weird, I'm Zerg (diamond) and Shattered Temple is actually the map I have the best winning percentage according to Sc2gears. (63%). It is also the second map I played the most on, so the stats should be somewhat accurate. It is followed by Metalopolis (56%) and Shakuras (52%). There must be something wrong with my play style, or maps actually don't mean anything in diamond league. Edit : And on Shattered, I have 71% ZvT, 62% ZvP and 57% ZvZ Woooaaa I have exactly the same feeling (and about the same stats). I have the best percentage on Shattered Temple too :D I'm also in diamond league. I guess it doesn't really matters at our level. | ||
Tobberoth
Sweden6375 Posts
On February 22 2012 22:34 Lasbike wrote: Woooaaa I have exactly the same feeling (and about the same stats). I have the best percentage on Shattered Temple too :D I'm also in diamond league. I guess it doesn't really matters at our level. Depends on your playstyle. If you don't get thirds early, it won't matter that the map denies it. | ||
cll
United States4 Posts
2. Entombed Valley - Protoss can take 3 safely, spawn positions. 3. Shattered Temple - Again 3rd base. Terran PF, tank positions. Protoss 3rd to easy to take safely. | ||
rustypipe
Canada206 Posts
On February 22 2012 22:00 itsNifty wrote: How can you ever win a ZvP on this map, so many chokes its not even funny? Im surprised so few veto this map, and so many veto Entombed valley. High master zerg here, I dont know how this poll represents skill level, could be an explanation as I see not logic in it. I agree 110% I'm only low masters but I have only won maybe 1 ZvP on this map out of 10+, its a terrible ZvP map if you play a protoss that knows what he is doing. The chokes are a nightmare, there is a million places where collo can be abusive and defense for there base is pretty easy. I have veto'ed this map strickly because of ZvP, the other match ups are meh, and can be delt with on this map. | ||
synapse
China13814 Posts
Cloud Kingdom Shattered Temple Tal'Darim Altar I think Entombed is not too bad compared to these; at least the third is pretty easy to reach. | ||
JDub
United States976 Posts
On February 23 2012 04:56 synapse wrote: Can't believe nobody vetoes CK... the map is big but it's chokes everywhere... Cloud Kingdom Shattered Temple Tal'Darim Altar I think Entombed is not too bad compared to these; at least the third is pretty easy to reach. My biggest concern in ZvP is how easy it is to defend 2 base all-ins and how easy it is for Protoss to turtle on a quick 3rd base if he wants. Cloud Kingdom's 3rd base is WAY harder to turtle on for Protoss than Entombed Valley. There are 2 attack paths and it's way further from the natural. Sure, there are plenty of chokes around the map on Cloud Kingdom, but I'll still take it any day over Entombed Valley (which is also hard when you get close spawns, the rush distance is actually not that large). | ||
synapse
China13814 Posts
On February 23 2012 05:01 JDub wrote: My biggest concern in ZvP is how easy it is to defend 2 base all-ins and how easy it is for Protoss to turtle on a quick 3rd base if he wants. Cloud Kingdom's 3rd base is WAY harder to turtle on for Protoss than Entombed Valley. There are 2 attack paths and it's way further from the natural. Sure, there are plenty of chokes around the map on Cloud Kingdom, but I'll still take it any day over Entombed Valley (which is also hard when you get close spawns, the rush distance is actually not that large). I TOTALLY disagree. The ramp that leads directly into the natural is impossibly small, so P really only needs to camp the third and fourth base. A quick 4-base protoss push against a pre-BL zerg is certain death. EV is obviously not a great map for Z but I think CK is much worse. | ||
joyeaux
United States169 Posts
On February 22 2012 22:00 itsNifty wrote: How can you ever win a ZvP on this map, so many chokes its not even funny? Im surprised so few veto this map Because cloud kingdom is such a good mutalisk map. Once you have map control you can have a base in three out of four corners of a very big map, four if you take the protoss' main, nat or third after the base-trade. there is no way protoss can walk around the map with his slow army killing every base faster than you can mine more money and throw down more hatcheries. Pheonix buff may have changed this, though. | ||
Geo.Rion
7375 Posts
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oOOoOphidian
United States1402 Posts
On February 22 2012 16:12 Drmooose wrote: Entombed is the only one I'll have vetoed all season. Horrible map if its ZvP and toss is in close positions. Easy path to your main and an easy 3rd. Its near impossible to break. ATM I also have Shakuras and Metal but thats just because I've lost a few in a row on those two and don't want to play them for the next week or so lol That's true, but cross spawns lend well to 3 hatch muta and base trading. It's basically impossible to kill their 3rd, but you don't necessarily have to. The location of all 3 mineral lines also makes mutas really strong as you can just go from base to base killing stuff, even if they have blink. | ||
Big J
Austria16289 Posts
Shattered vs Protoss due to no good fast third location Antiga vs Terran as well, due to no good 4th base and how bad this map is for mutas but I'm not vetoing any of those, I think it is important to be able to improvise some stuff, and "bad" scenarios train this (as long as they are not too bad) | ||
Akash1223
United States91 Posts
I'm not in love with Tal'Darim either, but zvt late game is incredibly imbalanced on shakuras. | ||
Dbla08
United States211 Posts
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