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On July 24 2012 19:55 malaan wrote:Show nested quote +On July 24 2012 19:35 Fus wrote: I think Blizzard stated long ago that there would be no balance changes untill HOTS Yup. This is true. The only thing I have an issue with currently is the Creep Spread. It's insane that zerg can basically have 80% map hack by 9 minutes into the game. But we will see what HOTS brings to the table I guess.
I think there's a 30% chance in 7mins you will realize that being active and denying creep is as important as spreading it. I've also heard in hots most maps start covered with creep and have an upgrade for range 9 queens.
But seriously terrans you better hope Bisu switches to T, because I can't possibly think of any builds myself other than reactor hellion expand vs mass queen into moaning that I can't kill 10 drones, deny creep and my 3rd faster than the Zerg.
(((((((
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At least there was no bug to fix in Terran.
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Nice changes overall.
Needless to say most of this should have been done for WoL's release and not two years later... Or that a lot of the changes could have been implemented with previous patches instead of saving them for the (probably) last patch before HotS.
Still, better late than never, I guess.
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Well this was underwhelming
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On July 24 2012 21:44 Beelzebro wrote:Show nested quote +On July 24 2012 21:42 darkness wrote:On July 24 2012 21:41 Beelzebro wrote: what happened to the plans for cross-region play? unranked ladder?
etc etc. That's in HotS not 1.5 patch. No they said it'd be released for WoL too. I assume there'll be one final patch for WoL shortly before HotS comes out.
Yeah it's definitely possible to have additional patches before HotS
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On July 24 2012 21:55 CluEleSs_UK wrote: Well this was underwhelming
I checked out the 1.5 beta. The UI updates are really nice and it will hopefully provide the custom map scene a much needed boost.
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On July 24 2012 21:50 ZenithM wrote: At least there was no bug to fix in Terran.
Terran The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac. It is no longer possible to stack a large number of units into tight spaces using Medivacs. The Command Center's Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings. Siege Tanks no longer use an SCV voiceover when they fail to enter Siege Mode. Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where the Hellion‘s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands. Fixed an issue where the Seeker Missile's explosion would not display if a save was loaded while the missile was in flight.
Terran wasn't bolded in the op. Not sure what is relieving about not needing bug fixes though.
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I've been looking forward to this patch since the 1.5 Arcade Beta was released several weeks ago. I'm a fan of the new UI!
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Yay! UI! Also there are no balance changes because of HotS coming soon I would assume.
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On July 24 2012 19:52 FireSA wrote: Lol I remember when Terran completely dominated, and everybody who was pro Terran argued that it was merely the fact that the better players were playing Terran. Lol.
I'd like you to try and prove this isn't accurate... The Terrans that were winning back in the pre nerfed terran days consisted of MVP (basically the best sc2 player we have had), MKP (been consistently placing high/winning stuff since beta i believe), and Nada (no explanation necessary), Puma (at foreign events with very few koreans) and a few others. Meanwhile MC and Nestea easily shone through that when they were on top...so exactly how is it that top korean terran players just weren't better? When did you see foreign events non korean terrans dominating? If Terran was just so skillless and dominant they surely would have been able to take some tournaments during that time? Truth is, maybe things were a little wonky in those days, but through all of that zergs and protoss were spoonfed lots of balance changes, giant maps with free 3rds, no gold bases, instant elimination of terran builds when they showed to be strong, and more scouting. Hell, blizzard even went ahead and showed them what metagame to use.
I'm all for balancing high levels, but when 90% of the population is suffering ( and this is apparently even true at grandmasters level like 23-25% terran representation) they really should find some way to alleviate this. Very disappointed there wasn't even some small adjustment in this patch, or an announcement that they are working on something. No changes till HoTS is just lazy.
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There were no balance changes planned for 1.5 when the data was announced before...
Still aren't any changes...
Surprise?
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On July 24 2012 22:11 Irre wrote:Show nested quote +On July 24 2012 19:52 FireSA wrote: Lol I remember when Terran completely dominated, and everybody who was pro Terran argued that it was merely the fact that the better players were playing Terran. Lol. I'd like you to try and prove this isn't accurate... The Terrans that were winning back in the pre nerfed terran days consisted of MVP (basically the best sc2 player we have had), MKP (been consistently placing high/winning stuff since beta i believe), and Nada (no explanation necessary), Puma (at foreign events with very few koreans) and a few others. Meanwhile MC and Nestea easily shone through that when they were on top...so exactly how is it that top korean terran players just weren't better? When did you see foreign events non korean terrans dominating? If Terran was just so skillless and dominant they surely would have been able to take some tournaments during that time? Truth is, maybe things were a little wonky in those days, but through all of that zergs and protoss were spoonfed lots of balance changes, giant maps with free 3rds, no gold bases, instant elimination of terran builds when they showed to be strong, and more scouting. Hell, blizzard even went ahead and showed them what metagame to use. I'm all for balancing high levels, but when 90% of the population is suffering ( and this is apparently even true at grandmasters level like 23-25% terran representation) they really should find some way to alleviate this. Very disappointed there wasn't even some small adjustment in this patch, or an announcement that they are working on something. No changes till HoTS is just lazy.
QQ
User was warned for this post
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On July 24 2012 22:11 Irre wrote:Show nested quote +On July 24 2012 19:52 FireSA wrote: Lol I remember when Terran completely dominated, and everybody who was pro Terran argued that it was merely the fact that the better players were playing Terran. Lol. I'd like you to try and prove this isn't accurate... The Terrans that were winning back in the pre nerfed terran days consisted of MVP (basically the best sc2 player we have had), MKP (been consistently placing high/winning stuff since beta i believe), and Nada (no explanation necessary), Puma (at foreign events with very few koreans) and a few others. Meanwhile MC and Nestea easily shone through that when they were on top...so exactly how is it that top korean terran players just weren't better? When did you see foreign events non korean terrans dominating? If Terran was just so skillless and dominant they surely would have been able to take some tournaments during that time? Truth is, maybe things were a little wonky in those days, but through all of that zergs and protoss were spoonfed lots of balance changes, giant maps with free 3rds, no gold bases, instant elimination of terran builds when they showed to be strong, and more scouting. Hell, blizzard even went ahead and showed them what metagame to use. I'm all for balancing high levels, but when 90% of the population is suffering ( and this is apparently even true at grandmasters level like 23-25% terran representation) they really should find some way to alleviate this. Very disappointed there wasn't even some small adjustment in this patch, or an announcement that they are working on something. No changes till HoTS is just lazy.
They already stated like three times that 1.5.0 was only a bug fixing, launcher fixing and graphic fixing patch... It was possible to test it like a month ago. No surprise there.
There will just be a 1.5.1 for balance a bit later if still needed.
And all your numbers are stupid. Stop generating false stats and act like they are real. You just look dumb.
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Why do we need balance changes? Terrans and protoss are still winning plenty last I checked.
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There's no reason to think there won't be any more balance changes after this patch. Blizz could easily revert the queen range buff without an official patch in the same way they did the buff. Any honest observer can now see that zvt is imbalanced so it really is Blizzard's responsibility to make the change, in the same way they've responded to mass Zerg whine in the past.
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im looking forward to the new UI... but honestly im just waiting for hots beta... coz WoL doesnt make any fun now (im terran)...
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On July 24 2012 22:14 Pazuzu wrote:Show nested quote +On July 24 2012 22:11 Irre wrote:On July 24 2012 19:52 FireSA wrote: Lol I remember when Terran completely dominated, and everybody who was pro Terran argued that it was merely the fact that the better players were playing Terran. Lol. I'd like you to try and prove this isn't accurate... The Terrans that were winning back in the pre nerfed terran days consisted of MVP (basically the best sc2 player we have had), MKP (been consistently placing high/winning stuff since beta i believe), and Nada (no explanation necessary), Puma (at foreign events with very few koreans) and a few others. Meanwhile MC and Nestea easily shone through that when they were on top...so exactly how is it that top korean terran players just weren't better? When did you see foreign events non korean terrans dominating? If Terran was just so skillless and dominant they surely would have been able to take some tournaments during that time? Truth is, maybe things were a little wonky in those days, but through all of that zergs and protoss were spoonfed lots of balance changes, giant maps with free 3rds, no gold bases, instant elimination of terran builds when they showed to be strong, and more scouting. Hell, blizzard even went ahead and showed them what metagame to use. I'm all for balancing high levels, but when 90% of the population is suffering ( and this is apparently even true at grandmasters level like 23-25% terran representation) they really should find some way to alleviate this. Very disappointed there wasn't even some small adjustment in this patch, or an announcement that they are working on something. No changes till HoTS is just lazy. QQ Now look, I agree his post was silly, but a response like that might be even worse. Lets stop making posts like these (inc this one^^) that ignore the new UI an dhave balancewars@ designated thread
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Nice to see Blizz isn't being heavy handed with balance changes and giving into the whiners.
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On July 24 2012 22:15 zidaneshead wrote: Why do we need balance changes? Terrans and protoss are still winning plenty last I checked.
that doesnt mean anything. let me give you an example:
zerg is nerfed to hell, queen, hatch and gas geysir cost 10000 in my example. also assume that 6pools are hard to defend and give 50% winrate in all matchups with zerg.
that will mean all zergs will 6pool, get a 50% winrate and so there would be some zergs "winning games". but that does not mean the game is balanced.
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