Patch 1.5 Patch Notes - Page 21
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CrtBalorda
Slovenia704 Posts
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Malpractice.248
United States734 Posts
On July 25 2012 02:45 ordinarY wrote: I'm just curious, but what ability is that? cause if you run 4-6 hellions in to kill a natural with 1 spine and 2 queens and don't kill any drones. you're pretty far behind. well, you don't need to kill drones. factory will make tanks, reactor for rines. those hellions will limit creep spread, force lings or spine or queens, which costs larva (important early) or limits your ability as z to be aggressive. you'll also get scouting, map control, and potentially get a z to overreact. those small things matter. | ||
zazone
Romania460 Posts
On July 25 2012 03:05 CrtBalorda wrote: Hurey for more unit selections! I see what you did there. | ||
mlspmatt
Canada404 Posts
On July 24 2012 17:12 Bensio wrote: I'm so glad there are no balance changes, nice that blizz have slowed down with changing stuff since the game is pretty balanced right now and HotS will knock that shit in the air anyway. I do believe Zerg has won something like 65% of the pro tournaments since the latest patch. According to stats used on Inside the game. | ||
snively
United States1159 Posts
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ordinarY
United States55 Posts
On July 25 2012 03:08 Malpractice.248 wrote: well, you don't need to kill drones. factory will make tanks, reactor for rines. those hellions will limit creep spread, force lings or spine or queens, which costs larva (important early) or limits your ability as z to be aggressive. you'll also get scouting, map control, and potentially get a z to overreact. those small things matter. You can't effectively limit creep spread vs 3 base 6 queens anymore. I mean you can try to be cute and kill the new tumor under the queen by attacking it, but 6 hellions kill 1 queen, after the queen kills 2 of them i believe. You MIGHT get the Z to overreact and build some lings, but you're just safer if you build 1-2 more queens vs hellions, and MAYBE a spine. if you have a smaller ramp, you can just double evo+1 queen block it, and the hellions are never getting in. There is still a lot of risk involved in a T trying to damage the Z's economy early, but if you don't, you're either gambling that you can be as equally greedy without being equally safe, or you're gambling that he won't have a good sim city, or enough queens to defend your hellions. Additionally, very very few T's are playing Tank/marine anymore vs Z. Tanks just aren't as cost effective as more Medivacs are, and with the queen buff you can much more easily push creep out, which means your'e fighting on creep more often. As soon as the unseige happens, Z can just rush in, fungal and tanks are now useless. The whole matchup is in a really weird place right now, and I'm hoping someone a lot better and smarter than me figures out something to make it slightly more manageable. Because right now I'm playing just hoping that I don't get scouted, or that the Z i'm playing against is bad and doesn't sim well. | ||
xrapture
United States1644 Posts
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TigerKarl
1757 Posts
On July 25 2012 03:08 Malpractice.248 wrote: well, you don't need to kill drones. factory will make tanks, reactor for rines. those hellions will limit creep spread, force lings or spine or queens, which costs larva (important early) or limits your ability as z to be aggressive. you'll also get scouting, map control, and potentially get a z to overreact. those small things matter. Sounds like you haven't played the past months. Saying that as a master random player | ||
EtherealDeath
United States8366 Posts
On July 24 2012 17:05 digmouse wrote: Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them. Wait what, lifted banelings still damage units on the ground? Did not know O.O | ||
Existor
Russian Federation4295 Posts
Wait what, lifted banelings still damage units on the ground? Did not know O.O If bomb exploded over you had, you will still have no damage? | ||
partysnatcher
156 Posts
On July 24 2012 20:30 DemigodcelpH wrote: Balance team plays Zerg. User was warned for this post yeah.. no. | ||
Issamu
Brazil126 Posts
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Shiori
3815 Posts
On July 25 2012 03:31 Existor wrote: If bomb exploded over you had, you will still have no damage? Just to compare: a Baneling exploding and hurting ground units while being held by a Phoenix is like someone throwing a grenade off a skyscraper and someone on the ground being injured by the midair explosion. Mind you, I don't know how low Phoenixes fly, but it has to be higher than every structure. | ||
EtherealDeath
United States8366 Posts
On July 25 2012 03:31 Existor wrote: If bomb exploded over you had, you will still have no damage? If my tinfoil hat is thick enough I expect to be safe | ||
partysnatcher
156 Posts
On July 25 2012 03:21 TigerKarl wrote: Sounds like you haven't played the past months. Saying that as a master random player Do you believe random players are the spearhead of the advancing metagame? When the solution is ready, you will be one of the last to know. | ||
Coolness53
United States668 Posts
On July 25 2012 03:16 ordinarY wrote: You can't effectively limit creep spread vs 3 base 6 queens anymore. I mean you can try to be cute and kill the new tumor under the queen by attacking it, but 6 hellions kill 1 queen, after the queen kills 2 of them i believe. You MIGHT get the Z to overreact and build some lings, but you're just safer if you build 1-2 more queens vs hellions, and MAYBE a spine. if you have a smaller ramp, you can just double evo+1 queen block it, and the hellions are never getting in. There is still a lot of risk involved in a T trying to damage the Z's economy early, but if you don't, you're either gambling that you can be as equally greedy without being equally safe, or you're gambling that he won't have a good sim city, or enough queens to defend your hellions. Additionally, very very few T's are playing Tank/marine anymore vs Z. Tanks just aren't as cost effective as more Medivacs are, and with the queen buff you can much more easily push creep out, which means your'e fighting on creep more often. As soon as the unseige happens, Z can just rush in, fungal and tanks are now useless. The whole matchup is in a really weird place right now, and I'm hoping someone a lot better and smarter than me figures out something to make it slightly more manageable. Because right now I'm playing just hoping that I don't get scouted, or that the Z i'm playing against is bad and doesn't sim well. The last two major tournaments MLG arena was a Terran winner and GSL is going to be a Toss. Not saying this is the end all be all for balance but...If you watched MarineKing dominate also late game against the unbeatable corrupter/broodlord and infestor. With his Raven/BattleCruiser you'll see ways to win. | ||
Thamel
United States16 Posts
As for the UI changes, I love them. It felt so clean when I used the arcade beta and hopefully some cool games can come from it too. Props to blizz for wanting to improve their product. | ||
Shiori
3815 Posts
On July 25 2012 03:42 Coolness53 wrote: The last two major tournaments MLG arena was a Terran winner and GSL is going to be a Toss. Not saying this is the end all be all for balance but...If you watched MarineKing dominate also late game against the unbeatable corrupter/broodlord and infestor. With his Raven/BattleCruiser you'll see ways to win. Here's a spin on the question a different way: is TvZ entertaining anymore? Does anyone actually like (in a spectating sense, not because you don't have to worry about the early game anymore on ladder) watching the first 10 minutes of every TvZ be 3 hatch vs 3 OC and mindless Droning vs mindless MULEing? Does anything actually prefer this, setting aside whether it's balanced for a moment? | ||
ordinarY
United States55 Posts
On July 25 2012 03:42 Coolness53 wrote: The last two major tournaments MLG arena was a Terran winner and GSL is going to be a Toss. Not saying this is the end all be all for balance but...If you watched MarineKing dominate also late game against the unbeatable corrupter/broodlord and infestor. With his Raven/BattleCruiser you'll see ways to win. I didn't say it was unbalanced, I said it was in a weird spot. I know there has to be a way of damaging Z's econ early enough that late game T3 units don't just show up on the map at 14minutes when I'm at like 140 with no vikings out. the Raven/BC argument is a pretty weird one that Z players have been throwing about. I personally don't know when to make this switch, and thats the ONLY game I've seen a T get away with it vs Z. I mean, whats to stop a Z from losing an engage vs that and building 50 lings, and killing off all of your scv's? and now you have no economy to support your 300/300 200/200 building units? I'm trying to figure out when the game has stagnated enough to switch to BC/Raven because that seems to be the best answer, but a lot of times I just don't have enough units out and the Z just builds lings and kills me before I get sufficient BC/Ravens out. Also, I'm not MKP, and no other terrans are, so it makes sense that that is the only game we've seen raven/bc. | ||
IPA
United States3206 Posts
On July 25 2012 03:13 mlspmatt wrote: I do believe Zerg has won something like 65% of the pro tournaments since the latest patch. According to stats used on Inside the game. That feels like a highly accurate stat, and is absolutely not an expedient falsehood to bolster your balance argument. | ||
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