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On July 06 2011 01:20 Euronyme wrote: It's kind of annoying when you declare war, and the countries allies attacks (sure I counted on it, they sucked anyway), but then the allies allies attacks, and then even the allies allies allies! What the fuck I've got entire Europe against me for trying to take out Bar, which is a shit country in the first place. Grrr.
Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. They fixed the ridiculous cascading alliances in the 5.1 beta patch. I HIGHLY recommend it. It improves the game significantly and I haven't run into any bugs whatsoever.
On a more awesome note. TL.net Europa Hamachi server. Fund it. Starcraft nerds playin Europa together. Aw yeah
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On July 06 2011 16:40 MattBarry wrote:Show nested quote +On July 06 2011 01:20 Euronyme wrote: It's kind of annoying when you declare war, and the countries allies attacks (sure I counted on it, they sucked anyway), but then the allies allies attacks, and then even the allies allies allies! What the fuck I've got entire Europe against me for trying to take out Bar, which is a shit country in the first place. Grrr.
Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. They fixed the ridiculous cascading alliances in the 5.1 beta patch. I HIGHLY recommend it. It improves the game significantly and I haven't run into any bugs whatsoever. On a more awesome note. TL.net Europa Hamachi server. Fund it. Starcraft nerds playin Europa together. Aw yeah
Where is this patch available, by the way?
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I always fuck up inflation. Right now I'm playing as brandenburg (now prussia) and my inflation is like 30% . Austria also kicking everyones asses but I have most of northern germany and poland.
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when I got my stability on 3 which technology should I do next?
I play britain right now
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On July 06 2011 22:10 Fruscainte wrote:Show nested quote +On July 06 2011 16:40 MattBarry wrote:On July 06 2011 01:20 Euronyme wrote: It's kind of annoying when you declare war, and the countries allies attacks (sure I counted on it, they sucked anyway), but then the allies allies attacks, and then even the allies allies allies! What the fuck I've got entire Europe against me for trying to take out Bar, which is a shit country in the first place. Grrr.
Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. They fixed the ridiculous cascading alliances in the 5.1 beta patch. I HIGHLY recommend it. It improves the game significantly and I haven't run into any bugs whatsoever. On a more awesome note. TL.net Europa Hamachi server. Fund it. Starcraft nerds playin Europa together. Aw yeah Where is this patch available, by the way?
its on the game's official forums only available if you register the game lol but you can also get it via torrents
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I got the complete pack but it doesn't seem to include HTTT or In Nomine/NA3 . Makes me sad!
Any idea if this can be redeemed?
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On July 06 2011 23:12 Skilledblob wrote: when I got my stability on 3 which technology should I do next?
I play britain right now Trade and naval focus is good for Britain as you want to get into the colonization game as soon as possible. And you want a huge navy to make sure France doesn't come fuck your shit up, that way you don't have to spend much on army while actually benefiting from your defense. Having a large navy increases your profits from colonies.
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I just made a hamachi network, prefer to play HTT since for some reason DW just makes my computer lag like crazy.
Name: TLEU3 Password: starcraft
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I am sooo lost in this game even after doing the tutorials... so many options
I sent a ship far off and it dissapeared on me too.. pirates?
I am really confused about the government sliders.. whats good whats not good.. etc difficult
Ps i was a master of city builders like pharaoh, and civ series so trying to get into this for more challange.. hard to grasp everything.. especaily since it seems u need to know everything right off the bat
Another thing that really confuses me is Trade Centers, how do they work, how are they decided were they are, how do i take more money from them, what happens if i try to destroy one, how do i destroy one, everything..
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being at war with france is so frustrating
basically my army never has a chance it doesnt matter if I got 10 divisions more than the frenchman because I always have bad terrain modifiers and the french always hit for 500.
Pretty ridiculous.
In my last war I was only able to do something because I swarmed France from the normandy with 40 divisions of which I had to instantly replace 15 from England or I wouldnt have been able to move. And thankfully my allies Aragon and the Hanse Trade alliance came and helped me and attacked from the south
So I send around 50k men to france and some puny 10k survived with my only conquest being Paris and after that I had to make a peace treaty which was still in the positive for me but now my prestige gets fucked up because the computer thinks now I should conquer the whole of france....
but at least I was able to force them to give up their claims on Normandy and the british province in the southwest
I just love this game
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On July 07 2011 03:52 Skilledblob wrote:being at war with france is so frustrating basically my army never has a chance it doesnt matter if I got 10 divisions more than the frenchman because I always have bad terrain modifiers and the french always hit for 500. Pretty ridiculous. In my last war I was only able to do something because I swarmed France from the normandy with 40 divisions of which I had to instantly replace 15 from England or I wouldnt have been able to move. And thankfully my allies Aragon and the Hanse Trade alliance came and helped me and attacked from the south So I send around 50k men to france and some puny 10k survived with my only conquest being Paris and after that I had to make a peace treaty which was still in the positive for me but now my prestige gets fucked up because the computer thinks now I should conquer the whole of france.... but at least I was able to force them to give up their claims on Normandy and the british province in the southwest I just love this game
God dude I hate France. They just absolutely destroy whatever I send at them it's so sad. I'm starting to get the hang of this game though..just gotta figure out how to get everyone NOT to hate me in my next go around =\
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K this game is very confusing... What is the green percentage on the army... in a province, something about supply?
What about the skull and bones on a army that is sieging...
Plus no one responded to my previous post, game seems very hard to get into!
And in combat what are the 2 rows, with x's sometimes and / some other times.
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On July 06 2011 23:06 Oreo7 wrote:I always fuck up inflation. Right now I'm playing as brandenburg (now prussia) and my inflation is like 30% . Austria also kicking everyones asses but I have most of northern germany and poland.
Inflation at or below 10% is fine, anything more starts to make you fall behind in tech levels
On July 07 2011 03:35 bdictkam wrote:I am sooo lost in this game even after doing the tutorials... so many options I sent a ship far off and it dissapeared on me too.. pirates? I am really confused about the government sliders.. whats good whats not good.. etc difficult Ps i was a master of city builders like pharaoh, and civ series so trying to get into this for more challange.. hard to grasp everything.. especaily since it seems u need to know everything right off the bat Another thing that really confuses me is Trade Centers, how do they work, how are they decided were they are, how do i take more money from them, what happens if i try to destroy one, how do i destroy one, everything..
Ships suffer attrition damage as they sail across deep ocean provinces, just like armies whittle away in enemy territory. Even a basic cog should be able to get a unit of cavalry over to the Americas before it dies though, provided you have the ability to explore undiscovered land with a conquistador/explorer general
Government sliders...favor centralization and aristocracy. Check out the bonuses and do want you want! If you go for an accepting country of all people, get innovative slider going and pick national ideas like Humanist Tolerance and others like that. If you want a single homogeneous population, go for church sliders and comparable NI like church duty, etc. It increases your chances of conversion in a province.
Trade centers work by basically dividing up the production and trade of provinces into various trade regions. Venice trade center will have most of Italy, Balkans, etc, Lubeck will have mainly Germany, etc etc. To "get money" from them, you send merchants to that CoT and it will tell you how much money per year you get from that CoT. There are tech paths and NI choices for you to increase your trade efficiency. More importantly, trade income allows you to tech super fast, which is the reason small trading minors like Lubeck are almost always in the lead for tech levels.
On July 07 2011 07:03 bdictkam wrote: K this game is very confusing... What is the green percentage on the army... in a province, something about supply?
What about the skull and bones on a army that is sieging...
Plus no one responded to my previous post, game seems very hard to get into!
And in combat what are the 2 rows, with x's sometimes and / some other times.
A province can hold a certain "weight" of an army. Obviously, 100,000 men couldn't survive foraging off the land in Arizona or the middle of Egypt. Selecting your army and moving the cursor over a province to which you want to move will have a little popup that allows you to see whether your army can occupy that province without taking attrition damage.
Skull and bones....don't recall, probably just attrition...
Combat rows don't matter because you can't change it, aside from some fancy shifting out single composition armies in some circumstances
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On July 06 2011 23:06 Oreo7 wrote:I always fuck up inflation. Right now I'm playing as brandenburg (now prussia) and my inflation is like 30% . Austria also kicking everyones asses but I have most of northern germany and poland. You'll never gain monthly as anyone other than Holland or similar small trading states. Make sure you are, however, gaining yearly. You don't need a huge army as an HRE minor (or in general for that matter, if you play right you can beat the AI's 60k with like 25k) Try whoring your royal family out as much as possible with Brandenburg, you have the advantage of being one of the bigger HRE minors so you can inherit easily. Painless, economic expansion.
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This game is amazing. It takes a while to learn all of the tricks and how to play, but once you master it, you can spend so much time playing it.
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Thanks elegy! I still dont understand combat, and how to tell how well im doing, and what are my chances before i engage, seems my moral randomly does well or doesnt do well... is there any predictors anywhere?
I dont know how to judge what i should and shouldnt fight.. also how much do numbers matter in combat, ive been beaten by armies much smaller then me...
Also what difference do footsoliders do compared to cav? I mean why dont i just make full cav armies cause they have better stats?
The skull and bones symbols in next to the moral when sieging a city, kinda looks like poison symbol and is red
U said a provice holds a certain weight, say its 15... what if i have 15 and the enemies has 10 units.. isnt that 25 then? How does the supply get spread out...
I dont see how its fair certain provices have trade centers... and others dont? Who decided this?
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The game is a bit too easy to be honest, playing as Serbia I conquered almost whole of Europe and Asia, and what's not conquered is mostly vassals, cba with the attacking Africa or Americas, would take me 3 more weeks.
The one thing I don't really understand is how to actualy expand peacefully? I'd like to play a game where I don't have to attack all the time. I know royal marages are the key, but even with those, I can't even claim the throne without them declaring war on me. Once again, that's with me as Serbia, so HRE is not helping at all. I also know that prestige has a lot to do with it, as well as legitimacy, but as I said, it never works for me.
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On July 07 2011 07:55 bdictkam wrote:Thanks elegy! I still dont understand combat, and how to tell how well im doing, and what are my chances before i engage, seems my moral randomly does well or doesnt do well... is there any predictors anywhere? I dont know how to judge what i should and shouldnt fight.. also how much do numbers matter in combat, ive been beaten by armies much smaller then me... Also what difference do footsoliders do compared to cav? I mean why dont i just make full cav armies cause they have better stats? The skull and bones symbols in next to the moral when sieging a city, kinda looks like poison symbol and is red U said a provice holds a certain weight, say its 15... what if i have 15 and the enemies has 10 units.. isnt that 25 then? How does the supply get spread out... I dont see how its fair certain provices have trade centers... and others dont? Who decided this? What decides battles is a pretty advanced concept. It depends on alot of variables. Namely sliders, National ideas, military maintenance, terrain, generals, and tech.
The rows are meant to depict how the battle is going. The infantry if in the front, the cavalry cover the flanks, and the artillery are in the back. Artillery are HUGE damage dealers in the fire stage but do nothing in the shock stage. Infantry do ok in the fire stage and not so well in the shock stage. Cavalry do practically nothing in the fire stage and murder in the shock stage. Infantry are more or less morale anchors as they have the most morale out of any of the 3 types of units. The ideal unit composition is 12/4/12 but it's not really financially feasible with most countries so I prefer 8/4/6.
I recommend to always be the defensive unless you're fighting in the plains in which case it doesn't matter. Defending bonuses from terrain modifiers really help.
Pure cavalry armies used to be the answer but in HttT they made a combat modifier that made it necessary to have over 50% infantry.
The weight he is talking about is supply limit. Provinces' supply limit is determined pretty much entirely by base tax. This makes it so that rich provinces can support large armies (such as Germany/France) whereas poor provinces cannot (Such as North America/South America) It's meant to keep in check realistic possibilities by making it impossible and financially suicidal to march your whole into NA.
Supply limit of 15 means only 15 thousand men can be comfortably supported at one time. Not just yours mind you, so keep watch for stupid AI allies that charge into your territory or a province you're besieging/controlling/occupying. Attrition really drives up WE super fast.
The skull and crossbones is just your attrition. You're going to get it from besieging a province no matter what if you have larger than 3k sieging.
Provinces have centres of trade cause historically those provinces were...well centres of trade. It's completely fair. Don't like it? Buy one. 500 ducats and it must be affected by national focus.
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How do u tell that infantry are moral anchors? I dont see any descripitions etc of this.. how am i suppose to learn this stuff without the information there! How is moral influenced in a battle? Whats the point of shock and fire stages, why not just have an overwhelming shock stage or a overwhelming fire, rather then balance?
How do i tell what area is good to attack or defend if theres no percentages of outcomes or something of the sort? Like i wish there was atleast a hint of if this is going to be a good attack or not haha..
Not to mention i started with poland.. but i dont own all the polish provinces? Am i suppose to war with my own kind?
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On July 07 2011 08:59 bdictkam wrote: How do u tell that infantry are moral anchors? I dont see any descripitions etc of this.. how am i suppose to learn this stuff without the information there! How is moral influenced in a battle? Whats the point of shock and fire stages, why not just have an overwhelming shock stage or a overwhelming fire, rather then balance?
How do i tell what area is good to attack or defend if theres no percentages of outcomes or something of the sort? Like i wish there was atleast a hint of if this is going to be a good attack or not haha..
Not to mention i started with poland.. but i dont own all the polish provinces? Am i suppose to war with my own kind?
You just sort of figure it out as you go along
There's a fire stage and shock stage cause it's historical. You do realize this is a history simulator, right?
Morale is influenced by the dice rolls. Keep in mind and this is very VERY important that morale is NOT affected by terrain modifiers and generals modifiers in battle. Meaning if you have 6 shock general and he has 1 shock and he attacks you in the mountains. He will still beat you morale wise if he rolls an 8 and you roll a 3 even though, for all intents are purposes you rolled and 8 and he rolled a 3. Infantry are morale anchors cause they're cheap, pretty effective, and there's bunch of them aside from the fact they have the most morale anyway.
You can, however, tell if it's good to defend (it can NEVER be good to attack only neutral unless you have units with higher attack stats than defense stats which I don't recommend) by going into physical map mode and seeing if there are any rivers, mountains, stuff like that. Everything in the game makes sense, it's all pretty easy to figure out with some logical thinking. I bought vanilla when i was 13 and figured it out pretty easy without even knowing the internet could explain it me (of course this took a month of grinding)
You don't start with all polish provinces cause that's not historical.
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On July 07 2011 01:38 Roflhaxx wrote: I just made a hamachi network, prefer to play HTT since for some reason DW just makes my computer lag like crazy.
Name: TLEU3 Password: starcraft
Everyone join! Let's play europa together. MP is such a different experience from singleplayer, I promise you'll love it. I've played a few games with guys in the paradox forums. Good stuff, kinda backstabby but I trust teamliquid browsers are more trustworthy.
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