[Champion] Malzahar - Page 2
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daxxus
United States14 Posts
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Shikyo
Finland33997 Posts
On August 06 2011 21:51 daxxus wrote: I can't believe I've barely seen a mention of malz greatest strength: anti-tank. THAT is the reason I always max w after e, even with the recent nerf it gives you the option to (e)-w-r combo a tank to death fairly easily. obviously this requires good positiong, and you may want to q silence first but it completely turns the tides of team fights. w is also very good for controlling your enemies movement, disrupting baron or dragon, and saving towers. just my 2 cents on the matter, I do think this is a very good quide still though. The thing is that most tanks indeed will rush QSS vs Malzahar, as will most tanky dps, and then you're left with having to position yourself properly to ulti the carry without getting yourself into trouble. | ||
Simple
United States801 Posts
On August 06 2011 21:51 daxxus wrote: I can't believe I've barely seen a mention of malz greatest strength: anti-tank. THAT is the reason I always max w after e, even with the recent nerf it gives you the option to (e)-w-r combo a tank to death fairly easily. obviously this requires good positiong, and you may want to q silence first but it completely turns the tides of team fights. w is also very good for controlling your enemies movement, disrupting baron or dragon, and saving towers. just my 2 cents on the matter, I do think this is a very good quide still though. idk, its goes against intuition to target a tank if youre a squishy carry yourself. id rather nuke their carry and chase their tank away afterwards. like, in lategame with a decent amount of AP your W basically knock off half their hp np, ult basically ensures the kill on a squishy. w is def great if everyones fighting in a ball of confusion though | ||
Southlight
United States11743 Posts
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Craton
United States17153 Posts
On August 06 2011 21:51 daxxus wrote: I can't believe I've barely seen a mention of malz greatest strength: anti-tank. THAT is the reason I always max w after e, even with the recent nerf it gives you the option to (e)-w-r combo a tank to death fairly easily. obviously this requires good positiong, and you may want to q silence first but it completely turns the tides of team fights. w is also very good for controlling your enemies movement, disrupting baron or dragon, and saving towers. just my 2 cents on the matter, I do think this is a very good quide still though. A good Malz can hit multiple targets with Q during engagements. If you're maxing W over Q then you lose a lot of team fighting and pushing strength. Further, a competent enemy team should recognize that your Q is doing no damage (and thus realize you're leveling W) and alter how they play, such as getting a faster QSS. Moreover, even leveling W over Q doesn't mean you can just gib tanks. There are some tanks that are particularly soft early on, but there are others that you can full channel W+R on and hardly damage. You lose a lot of poke ignoring Q. | ||
TheYango
United States47024 Posts
On August 06 2011 21:51 daxxus wrote: I can't believe I've barely seen a mention of malz greatest strength: anti-tank. THAT is the reason I always max w after e, even with the recent nerf it gives you the option to (e)-w-r combo a tank to death fairly easily. obviously this requires good positiong, and you may want to q silence first but it completely turns the tides of team fights. w is also very good for controlling your enemies movement, disrupting baron or dragon, and saving towers. just my 2 cents on the matter, I do think this is a very good quide still though. From a scaling standpoint, it's still better to max Q over W even vs. tanks. W only doubles in strength over 5 ranks. Q almost triples in strength, AND more than doubles CC duration. Add to the fact that % HP damage is not as strong in the 8-13 range where you're putting points into your second skill (barring certain HP-centric builds from enemy tanks like Warmogs), and there's not a whole lot of reason to max W over Q. 1 point is good enough. | ||
Phrost
United States4008 Posts
Then I started leveling Q over W and I realized you actually do a lot more damage with Q and a nicely landed Q can let you flash in to ER+ignite for the kill without them being able to respond with their own flash. | ||
Ryuu314
United States12679 Posts
I was playing Annie. It kinda snowballed downhill from there lol. | ||
Craton
United States17153 Posts
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TheYango
United States47024 Posts
On August 07 2011 09:52 Ryuu314 wrote: I remember playing against a malz that maxed Q first over E. Holy hell when he finally landed a Q did that hurt :[ E has more damage at every rank than Q except rank 1. Maxing Q and landing one on you shouldn't be any more damage than him maxing E and slapping it right on you. | ||
daxxus
United States14 Posts
On August 07 2011 06:06 Craton wrote: A good Malz can hit multiple targets with Q during engagements. If you're maxing W over Q then you lose a lot of team fighting and pushing strength. Further, a competent enemy team should recognize that your Q is doing no damage (and thus realize you're leveling W) and alter how they play, such as getting a faster QSS. Moreover, even leveling W over Q doesn't mean you can just gib tanks. There are some tanks that are particularly soft early on, but there are others that you can full channel W+R on and hardly damage. You lose a lot of poke ignoring Q. that is a good point, though with e and/or a voidling a tank kill is all but guaranteed. guess I need to practice my q pokes. I've always found it easier to control a lane with w but it sounds like I'm missing out on the party. I still can't see ignoring w very long, gibbing tanks in team fights just does too much to sway the balance of them I believe. | ||
TheYango
United States47024 Posts
On August 07 2011 10:40 daxxus wrote: that is a good point, though with e and/or a voidling a tank kill is all but guaranteed. guess I need to practice my q pokes. I've always found it easier to control a lane with w but it sounds like I'm missing out on the party. I still can't see ignoring w very long, gibbing tanks in team fights just does too much to sway the balance of them I believe. Some quick mathing: Amumu lvl 11: 1312 base HP Reasonable HP items--Aegis + HoG = 520 HP Total: 1832 This means that for each rank of W beyond the first, Malzahar gains only 18 damage per tick against that Amumu. Compared to Q that gains 55 damage per rank, you need 3 ticks of W to equal Q's damage increase. You do less damage against tanks that don't stay in W for 3 seconds, as well as doing significantly more damage with Q to non-tanks. Coupled with Q's lower CD (so you're more likely to get a 2nd one in long fights), its usefulness as a poke skill, and, once again, the increase in CC length, you're not likely to get more out of W ranks than Q ranks except against abnormally HP-focused tanks. | ||
Ryuu314
United States12679 Posts
On August 07 2011 10:22 TheYango wrote: E has more damage at every rank than Q except rank 1. Maxing Q and landing one on you shouldn't be any more damage than him maxing E and slapping it right on you. Yea, but usually if I get hit by a Q, the damage+silence usually isn't so much that I can't retaliate as Annie and do good damage back to the Malz. In this case, I was taken way off by surprise and the combined damage really screwed me. Obviously, I messed up taking the Q hit and any good laner can just anticipate the Q and try to avoid it. In this case though, I figured the Malz went the normal E>Q route and I tried to get the momentum by going for harass. Didn't expect the long-ass silence, which was really what messed me over. Not so much the damage. | ||
Craton
United States17153 Posts
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ManyCookies
1164 Posts
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MindBreaker
United States574 Posts
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tobi9999
United States1966 Posts
works top/bottom/mid go 21/0/9 go AD seals, armor marks, magic resist blues start boots 3, then get 3 doran blades, brutalizer, bloodthirster. After that build items that give you cdr and tankiness. edit: final build should be something like ninjatabi/merctreads/zerker greaves bloodthirster ghostblade GA shurelias/frozenheart/randuins (if you aren't getting blues get shurelias or frozen heart) maw of malmortius. The thing about AD malz is that you have to spam hella skills and have to be close range to do damage. | ||
Vaporized
United States1471 Posts
i like playing pet classes in mmo's, which LoL is similiar to in some ways. if controled properly the pet dps + your own personal dps should be higher then a single champ is capable of, balanced by difficult to control pets. mastering that perfect dps is fun to me. it is actually by far the champ style i would like the most in LoL. | ||
Ryuu314
United States12679 Posts
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Vaporized
United States1471 Posts
i go boots, tear, brutalizer, bt, manamune, fh, bc. i generally sell the brutalizer once i hit cdr cap with fh. i still hog blue, but the tear helps so much with keeping the proper number of spell casts charged, even when youre just running around. with these items, a frenzied voidling will hit for 350+. i killed lulu at lvl 18 in the game i just played 100%-dead in like 2-3 seconds. | ||
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