I don't understand shooters. I try to watch it and enjoy it but I guess if you don't play the game it is impossible to enjoy it. I should really buy one of those games just to understand it. Shooting people and trying to get a flag to your base. Meh. It looks so random. You can die as much as you want, mostly it is just a clusterfuck of deaths and then somebody, accidently(?), picks up the flag and jump-trows it home.
I would love to understand it and see why people are cheering. Any chance I can learn that without actually playing the game?
On August 10 2011 05:22 Koshi wrote: I don't understand shooters. I try to watch it and enjoy it but I guess if you don't play the game it is impossible to enjoy it. I should really buy one of those games just to understand it. Shooting people and trying to get a flag to your base. Meh. It looks so random. You can die as much as you want, mostly it is just a clusterfuck of deaths and then somebody, accidently(?), picks up the flag and jump-trows it home.
I would love to understand it and see why people are cheering. Any chance I can learn that without actually playing the game?
It's quite difficult without playing, unfortunately. A big portion of the impressiveness of what happens is in the players' skill with the guns, and you need to have played the games to understand how impressive those quick snipes are and such. Plus, with the only spectator option being streaming the players' first person views, it's hard to get a feel for what kind of teamwork is happening. They need to come out with a team shooter that has spectator modes where you can get a top-down view of where everybody is all lit up and easily visible, when and where weapons are going to come up, better stats viewing for spectators, that sort of thing.
For the cheering, a lot of that comes from big multikills or snipes. The kind of plays that an average joe like me looks at and just thinks about how damn lucky I would have to be to land that shot, and these guys do it every game almost.
On August 10 2011 05:24 godemperor wrote: Pretty awesome recap, what I learned from this video, SC2 is awesome, COD is camping feast, Halo surprising fun to watch.
Halo's main difference between CoD is that gunfights actually go back and forth while CoD is often a hide and seek I saw you first so I killed you game. Makes it more interesting imo.
Here's me hoping MLG picks up CS 1.6 :/ Even in that latest SirScoots interview, he always wanted CS 1.6 to reach the same level of success SC2 has. HALO and COD don't quite reach up to the competitiveness of CS 1.6. At least 1.6 has ESEA lol