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On March 28 2011 22:02 BlackPaladin wrote:Show nested quote +On March 26 2011 04:58 Carnivorous Sheep wrote: Found out that when you're suiciding to tower and Nocturne ults, without going to you, he gets the kill.
Real. xDDD Yeah his ult applies a debuff to you which removes your vision and such. Was able to get a kill and run into enemy jungle. Baited nocts ult doing that as he thought I'd suicide and I just recalled instead. Real. You also get assists for using it, so as long as you ult in a teamfight and you ace them you'll generally be able to rack up 5 assists. Free gold, yo. TF's ulti applies a debuff to enemies which makes them visible to his allies. does it give kills from towers as well? I always thought it didn't so i was sure that the part with Noc's ult is a bug.
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Heh thats cool. Might have to try that out.
Thinking about a cdr build now to rack up some global assists.:p
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I know that if Janna shields a tower that someone is suiciding to she will get the kill ^^
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Jesus, Nocturne with Q trail hits like a truck. And even with my suboptimal runes, he jungles pretty well.
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Omg, time to build snowball items on nocturne!
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I've enjoyed running exhaust the most on him. I don't need any help getting to my target, but my gank partner might have some trouble staying in range.
Also I've run into three or four counter-jungling shacos this week which have taught me to spellshield when I facecheck bushes in my own jungle. Most common offending bushes are the wraith bush near mid lane, and the red bush. Counter killing a shaco once he tries to box-rock you is doable with exhaust, just so long as you block the fear and stay out of the attack range of the boxes.
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Hey, thought I may add something here. I just discovered in a custom game that Nocturne's passive applies Tiamat's effect. Doing a boatload of damage is someone is anywhere near a minion wave, or clumped up (think amumu or orianna).
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How's lane Noc now? I ran into a random solo Noc while I was Kennen, and even though he was 400 Elo higher and outplayed me pretty badly it felt like laning Nocturne was pretty beastly and probably would have beat me regardless.
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On July 08 2011 16:10 starfries wrote: How's lane Noc now? I ran into a random solo Noc while I was Kennen, and even though he was 400 Elo higher and outplayed me pretty badly it felt like laning Nocturne was pretty beastly and probably would have beat me regardless.
Personally I dont have any problems vs Nocturne if I'm ranged, just be good at consistently shooting at him and try to dodge his Q. I think its important not to give a good Nocturne momentum in lane as he can be quite scary if he gets the first couple of hits/hits a few Q's, especially if he has a good rune set and Ignite + Ghost as SS. Just my imo ^^
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On July 08 2011 08:46 GiygaS wrote: Hey, thought I may add something here. I just discovered in a custom game that Nocturne's passive applies Tiamat's effect. Doing a boatload of damage is someone is anywhere near a minion wave, or clumped up (think amumu or orianna).
Yorick in a creep wave fighting tiamat noc must lead to hilarity.
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Vamp or cloth 5 pot? Which paths for each? Can I mirror the Yi route of twin -> wraiths -> wolves -> blue -> bp? For items I'm assuming the standard is ghostblade warmog? Trifroce any good? Is there a way to check the range of your ult before you cast it aside from keeping your mouse over the ult icon?
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On September 21 2011 02:42 zulu_nation8 wrote: Vamp or cloth 5 pot? Which paths for each? Can I mirror the Yi route of twin -> wraiths -> wolves -> blue -> bp? For items I'm assuming the standard is ghostblade warmog? Trifroce any good? Is there a way to check the range of your ult before you cast it aside from keeping your mouse over the ult icon? with cloth I go wolves -> blue -> their wraiths -> my wraiths -> red -> gols, with vamp I go wolves -> wraiths (smite big one) -> small gols -> back for cloth and then do a blue first full clear.
vamp scepter is more farm orriented, you basically can't gank for the first 3 minutes because you're buffless and lowish on HP, but you're not flushing 175 gold down the toilet on potions. I prefer cloth though because I feel like I can make up that 175 pretty easily with the flexibility it affords you. Noct just butchers small camps so fast that being high enough HP to counter jungle/gank is worth that 175 gold.
lane noct is hilarious and pretty effective in many matchups that lose to pushers as he can basically just 2 shot waves once he gets to dblade + wriggles or 3 dblades and level 5/7.
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On September 21 2011 02:42 zulu_nation8 wrote: Vamp or cloth 5 pot? Which paths for each? Can I mirror the Yi route of twin -> wraiths -> wolves -> blue -> bp? For items I'm assuming the standard is ghostblade warmog? Trifroce any good? Is there a way to check the range of your ult before you cast it aside from keeping your mouse over the ult icon?
What Smash said. If you're ganking a lane with lots of hard cc (Taric/Leona/Sion etc.) then Vamp scepter wolves-->wraiths-->minigols--> gank might be worth it as you'll have level 3 by then, be at decent HP and have all your skills for ganking.
Honestly though Noc's ganks pre-6 are like WW's in that they kinda suck before 6, especially without red. Noc has the advantage of utility that WW doesn't so he's a little stronger with the fear/shield/speed +dmg buff pre-6.
The cloth+pots method of starting with wolves--> blue is tried and true though, and since Noc clears a jungle so quick you can even attempt a gank at their minigolems with double buff, otherwise gank as soon as you pick up that red. (Only works if you didn' steal their wraiths earlier though otherwise they'll already be done.)
Ghostblade is the only real damage item Noc needs; his self-steroid is insane. BV/Atmog's is they way to go imo. As for the ult, play Nocturne more and you'll know the distances off by heart. Until that point, no, there is no way to tell without mousing over. It's pretty aggravating.
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Nocturne's ganks pre-6 is hella strong >.> He can take fear any time he wants since he doesn't lose a whole lot of jungling speed regardless of how he skills at level 2.
Even after 6 you don't have to initiate every gank with your ult. You can always hold onto it for a counter-gank is often more effective unless you are sure to score a kill.
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On September 21 2011 03:43 Juicyfruit wrote: Nocturne's ganks pre-6 is hella strong >.> He can take fear any time he wants since he doesn't lose a whole lot of jungling speed regardless of how he skills at level 2.
Even after 6 you don't have to initiate every gank with your ult. You can always hold onto it for a counter-gank is often more effective unless you are sure to score a kill.
Alright I guess I should clarify...Noc's gank pre-6 (like WWs) sucks in comparison to his post-6 gank. And I definitely agree with the ult use advice....come up with more creative uses than flying in on the weakest squishy every time. Often even if you're not anywhere near a fight the darkness can save someone's life.
I disagree with your comment about level 2 gank though; since at level 2 Noc will always be fighting small creep camps regardless of route, it is definitely detrimental to his speed if you don't pick up the extra AS in W. Not a HUGE blow, but it's noticeable. I wouldn't get fear before 3 unless I was absolutely sure of an early gank (see: target-stun combos and such). Getting to 6 early on Noc is important.
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United States47024 Posts
On September 21 2011 04:07 WaveofShadow wrote: I disagree with your comment about level 2 gank though; since at level 2 Noc will always be fighting small creep camps regardless of route, it is definitely detrimental to his speed if you don't pick up the extra AS in W. Not a HUGE blow, but it's noticeable. I wouldn't get fear before 3 unless I was absolutely sure of an early gank (see: target-stun combos and such). Getting to 6 early on Noc is important. IIRC, there was a particular IEM game (the one that crashed and restarted like 4 times) where Saint went Wraiths->Red to pick up red quickly for a level 2 gank. You should definitely be flexible about your level 2 skill, and not autopilot into W.
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I like to steal their wraiths > wolves > smite own wraiths > golem, then buy. Depends on what they have jungle of course, but i scout for it.
I havent really tried to go for the lv 2 gank yet, tho has happened to me once.
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Can anyone link some new/relevant Nocturne guides .. I'd really like to get good with him, and this guide is from March...
I'd prefer to stay on TL and get advice from gosus and not just read random articles posted to moba sites... which is why I'm asking here instead of just googling
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United States47024 Posts
On October 01 2011 06:23 Vei wrote:Can anyone link some new/relevant Nocturne guides .. I'd really like to get good with him, and this guide is from March... I'd prefer to stay on TL and get advice from gosus and not just read random articles posted to moba sites... which is why I'm asking here instead of just googling Saintvicious' Guide: http://www.mobafire.com/league-of-legends/build/saintvicious-nocturne-107391 TheOddOne's Guide: http://solomid.net/guides.php?g=809
Both are still reasonable, though both junglers have swapped their rune/mastery setups a bit (Saint stopped using that convoluted runepage and just uses a normal 25 armor pen + defensive runes page with 9/0/21 masteries, and TheOddOne uses the "secret" runepage with 14/0/16 masteries that he uses on literally everyone now). Also of note is that in addition to small jungle clears, you can get your team to AoE damage wolves, letting you clear wolves before blue spawns, and then get a good pull on blue. This shaves a good 10-15 seconds off a blue clear.
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ArPen is superior to AS it seems? I've been using mostly AS, although my yellows/blues are hugely lacking in anything useful =/ just have like MPen
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