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As always, don't ask or provide illegal restreams.
Oh, and no balance whining either. I can't believe we still have to post that. |
On September 24 2011 17:55 Ruscour wrote:Show nested quote +On September 24 2011 17:54 Yokoblue wrote: Just bought a ticket ... and it doesnt work.... makes me sick... What doesn't work exactly? Try to fix it before you complain
I complain because i tried 3 different browser, and I see the ticket in my account... and i listened to GSTL and GSL yesterday so the player works fine...
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Huk really should have sent a second scout after he made the Forge...
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On September 24 2011 17:58 justinpal wrote:Huk vs DRG GAME #2 MAP: CrossfireDRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL .
2:45
Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator.
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On September 24 2011 17:58 PapaJed wrote: Feel sad for Huk who´s trying to play macro-games. Can´t help but think he should be more careful though, this AoL clearly brings forth some of the darker sides in the players...
Don't feel sad, he's playing risky and bad. This is a small tourney so I can understand why he's not putting a lot of effort in.
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On September 24 2011 17:59 Yokoblue wrote:Show nested quote +On September 24 2011 17:55 Ruscour wrote:On September 24 2011 17:54 Yokoblue wrote: Just bought a ticket ... and it doesnt work.... makes me sick... What doesn't work exactly? Try to fix it before you complain I complain because i tried 3 different browser, and I see the ticket in my account... and i listened to GSTL and GSL yesterday so the player works fine... Try gomstreamer, or maybe the ticket takes a little while to process. Log out and back in again, all of that stuff. If not, chase down GOM support.
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Poor Huk. Beeing cheesed twice. He's gotta be angry
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so huk out already ?
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6 figure..cough..I mean 6 pool is really good against toss. Everytime a top zerg does something like that better off laddering as terran for a few days.
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On September 24 2011 17:59 Loomies wrote: DRG has no respect for his opponent..6 pooling :/
That's a bit silly, it's been proven to be a good opening in ZvP on Terminus.
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On September 24 2011 17:59 justinpal wrote:Show nested quote +On September 24 2011 17:58 justinpal wrote:Huk vs DRG GAME #2 MAP: CrossfireDRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL . 2:45Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator. 15gate 15gas? What? Was that really his opening? How awful :O
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On September 24 2011 17:56 theOnslaught wrote: Sooooooo many things would get solved if terrans could only have 1 mule active per command center at a time... i really dont get why terrans are the only race that dont get punished for not using the energy off their macro mechanics...
Basically, as terran unless you don't use your energy after 200 energy, you can save it as much as you want, use it and get an unfair advantage with the mules.
User was warned for this post Lol as if protoss can't chronoboost multiple warpgates and zergs can't pool larva? It's not an advantage if you use it later than constantly, like what the hell is that logic?
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On September 24 2011 17:59 justinpal wrote:Show nested quote +On September 24 2011 17:58 justinpal wrote:Huk vs DRG GAME #2 MAP: CrossfireDRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL . 2:45Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator.
4:00
Metabolic boost is upgraded immediately after pool finishes, 1 drone is left on gas, there are 6 lings made and a queen. DRG expands at 21 supply.
Huk has yet to expand and only has 1 zealot 1 sentry and 23 probes.
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On September 24 2011 17:45 CanucksJC wrote:Show nested quote +On September 24 2011 17:41 ChuCky.Ca wrote:On September 24 2011 17:39 CanucksJC wrote:On September 24 2011 17:37 NewteN wrote:On September 24 2011 17:36 CanucksJC wrote: Lol Huk so terrible. bAN BAN BAN BAN but srsly wtf don't troll bro code s protoss That was not Code S-esque reaction time... My grandma could have forcefielded that ramp roflmao. mistakes happen go away troll I'm just stating what I saw in that game. Isn't that what this thread is for? MVP made marines and scvs then attacked up the ramp while Huk sat there doing nothing apparently. How is that trolling? --Forgot to hit post Stop arguing with CanucksJC he's right. Huk has been complacent lately and he needs to sort his shit out.
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On September 24 2011 18:00 justinpal wrote:Show nested quote +On September 24 2011 17:59 justinpal wrote:On September 24 2011 17:58 justinpal wrote:Huk vs DRG GAME #2 MAP: CrossfireDRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL . 2:45Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator. 4:00Metabolic boost is upgraded immediately after pool finishes, 1 drone is left on gas, there are 6 lings made and a queen. DRG expands at 21 supply. Huk has yet to expand and only has 1 zealot 1 sentry and 23 probes.
5:30
Huk throws up a nexus.
DRG sees the 1 gate expand with 6 zerglings vs 1 zealot, and 2 sentries. Throws up a decent forcefield and throws up 3 more gates and forge after expo.
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On September 24 2011 17:56 theOnslaught wrote: Sooooooo many things would get solved if terrans could only have 1 mule active per command center at a time... i really dont get why terrans are the only race that dont get punished for not using the energy off their macro mechanics...
Basically, as terran unless you don't use your energy after 200 energy, you can save it as much as you want, use it and get an unfair advantage with the mules.
User was warned for this post Terran has forgiving macro mechanics, but unforgiving production mechanics (if you miss an unit it's a lost unit) Zerg has unforgiving macro mechanics, but a forgiving production mechanic (larva just pile up) Protoss has a big blue flashing icon when it's time to produce a unit xD
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On September 24 2011 17:59 Montana[TK] wrote:Show nested quote +On September 24 2011 17:58 PapaJed wrote: Feel sad for Huk who´s trying to play macro-games. Can´t help but think he should be more careful though, this AoL clearly brings forth some of the darker sides in the players... Don't feel sad, he's playing risky and bad. This is a small tourney so I can understand why he's not putting a lot of effort in.
Yea, you´re right. Can never blame cheese success on the cheeser, that´s the rule I keep for myself so I don´t get too angry on the ladder :-) Still think he´s really trying though, but wasn´t really prepared on all the inc cheese
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On September 24 2011 18:00 thee telescopes wrote:Show nested quote +On September 24 2011 17:59 Loomies wrote: DRG has no respect for his opponent..6 pooling :/ That's a bit silly, it's been proven to be a good opening in ZvP on Terminus. Yeah, every time on ladder I get TDA I consider 6 pooling. It's a big map. A lot of people go forge or nexus first. 6 pool is as viable as a fast third.
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On September 24 2011 18:02 justinpal wrote:Show nested quote +On September 24 2011 18:00 justinpal wrote:On September 24 2011 17:59 justinpal wrote:On September 24 2011 17:58 justinpal wrote:Huk vs DRG GAME #2 MAP: CrossfireDRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL . 2:45Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator. 4:00Metabolic boost is upgraded immediately after pool finishes, 1 drone is left on gas, there are 6 lings made and a queen. DRG expands at 21 supply. Huk has yet to expand and only has 1 zealot 1 sentry and 23 probes. 5:30Huk throws up a nexus. DRG sees the 1 gate expand with 6 zerglings vs 1 zealot, and 2 sentries. Throws up a decent forcefield and throws up 3 more gates and forge after expo.
7:00
DRG pools 10 larva and makes a roach warren. Then makes 10 roaches........................and moves out.
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This will be so hard to stop.
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Why make a forge that if you don't make cannons? T_T
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