On August 18 2011 22:16 Spitfire wrote: I've been playing in 2 campaigns, both 4th ed.
Our 1st campaign feels very mechanical which I at first blamed on the edition, but the guy DMing the 2nd campaign encourages role-play a lot more and keeps the story moving, so it feels less hack n' slash.
Ultimately the edition number is irrelevant, its so dependent on the DMs style, though I still kinda prefer 3rd Ed.
Our 1st campaign has become a bit frustrating, just combat with hardly any role-play. I'm in a party of 6 characters and my Halfling rogue feels kinda useless cause he's so dependent on at-wills for his DPR, and cant really contribute much with so many encounter and daily powers flying around.
The DMs character is a min-maxed Avenger that can deal about 100 damage in a round, the characters so ridiculous that the guy DMing our 2nd campaign banned us from playing Avengers.
There's nothing wrong with the avenger, and its hardly overpowered, but it sounds like your DM from game one is kind of a gaming tool. Any striker that is min-maxed to the absolute limit can dish out stupid amounts of damage in that game, but you almost have to cheat to mix-max that much.
On August 19 2011 07:24 Whitewing wrote: So, is anyone interested in joining a 4E play by post game? I've got room for another player in my campaign that I'm starting up.
Depending on timescales etc I would be. Shoot me a PM.
Me and my friends play an extremely house-ruled version of the game cuz 75% of them have short attention spans. It's good though we do some hilarious things that would probably be pretty unrealistic with normal rulesets. :D
at one point there was a war going on between 2 of the guys castles, and they were acting out the roles of generals/kings. One guy was wrecking the others castle by using a trick where you line up several peasants, and pass a staff or something to the next guy in the line as a free action. What happens is that the staff technically passes along hundreds of feet instantaneously, and when the staff leaves the hands of the last peasant it is propelled at insane velocity toward the target. It was going good until the other player began thinking with portals and redirected it back toward the peasant line, piercing a hole through every single one in the single file line.
Other than that, our games can be summarized by saying 'vorpal spoon shenanigans'
On August 19 2011 11:17 Warpath wrote: Me and my friends play an extremely house-ruled version of the game cuz 75% of them have short attention spans. It's good though we do some hilarious things that would probably be pretty unrealistic with normal rulesets. :D
at one point there was a war going on between 2 of the guys castles, and they were acting out the roles of generals/kings. One guy was wrecking the others castle by using a trick where you line up several peasants, and pass a staff or something to the next guy in the line as a free action. What happens is that the staff technically passes along hundreds of feet instantaneously, and when the staff leaves the hands of the last peasant it is propelled at insane velocity toward the target. It was going good until the other player began thinking with portals and redirected it back toward the peasant line, piercing a hole through every single one in the single file line.
Other than that, our games can be summarized by saying 'vorpal spoon shenanigans'
Haha, I've got another shenanigan like that. 3rd edition, take an epic level character with the epic feat Distant Shot (sets your maximum range to your line of sight). Look up into the sky, and pick a point in space a really nice distance away (say 10,000 light years). Now, according to the rules, it takes 6 seconds (one round) for your attack to reach its target. Boom, your arrow flies 10,000 light years in 6 seconds. Recoil destroys the earth and everything on it.
On August 19 2011 04:36 Whitewing wrote: There's nothing wrong with the avenger, and its hardly overpowered, but it sounds like your DM from game one is kind of a gaming tool. Any striker that is min-maxed to the absolute limit can dish out stupid amounts of damage in that game, but you almost have to cheat to mix-max that much.
He gives himself powerful items that optimize his character. Its quite funny actually, he's like that one character from Gamers: Dorkness Rising if anyones seen that movie.
On August 19 2011 04:36 Whitewing wrote: There's nothing wrong with the avenger, and its hardly overpowered, but it sounds like your DM from game one is kind of a gaming tool. Any striker that is min-maxed to the absolute limit can dish out stupid amounts of damage in that game, but you almost have to cheat to mix-max that much.
He gives himself powerful items that optimize his character. Its quite funny actually, he's like that one character from Gamers: Dorkness Rising if anyones seen that movie.
Yeah, that's not a reason to ban the class, but that sounds like cheating to me.
On August 19 2011 11:17 Warpath wrote: Me and my friends play an extremely house-ruled version of the game cuz 75% of them have short attention spans. It's good though we do some hilarious things that would probably be pretty unrealistic with normal rulesets. :D
at one point there was a war going on between 2 of the guys castles, and they were acting out the roles of generals/kings. One guy was wrecking the others castle by using a trick where you line up several peasants, and pass a staff or something to the next guy in the line as a free action. What happens is that the staff technically passes along hundreds of feet instantaneously, and when the staff leaves the hands of the last peasant it is propelled at insane velocity toward the target. It was going good until the other player began thinking with portals and redirected it back toward the peasant line, piercing a hole through every single one in the single file line.
Other than that, our games can be summarized by saying 'vorpal spoon shenanigans'
Haha, I've got another shenanigan like that. 3rd edition, take an epic level character with the epic feat Distant Shot (sets your maximum range to your line of sight). Look up into the sky, and pick a point in space a really nice distance away (say 10,000 light years). Now, according to the rules, it takes 6 seconds (one round) for your attack to reach its target. Boom, your arrow flies 10,000 light years in 6 seconds. Recoil destroys the earth and everything on it.
I like it O.o Seems vaguely more legit than our trick
On August 19 2011 11:17 Warpath wrote: Me and my friends play an extremely house-ruled version of the game cuz 75% of them have short attention spans. It's good though we do some hilarious things that would probably be pretty unrealistic with normal rulesets. :D
at one point there was a war going on between 2 of the guys castles, and they were acting out the roles of generals/kings. One guy was wrecking the others castle by using a trick where you line up several peasants, and pass a staff or something to the next guy in the line as a free action. What happens is that the staff technically passes along hundreds of feet instantaneously, and when the staff leaves the hands of the last peasant it is propelled at insane velocity toward the target. It was going good until the other player began thinking with portals and redirected it back toward the peasant line, piercing a hole through every single one in the single file line.
Other than that, our games can be summarized by saying 'vorpal spoon shenanigans'
Haha, I've got another shenanigan like that. 3rd edition, take an epic level character with the epic feat Distant Shot (sets your maximum range to your line of sight). Look up into the sky, and pick a point in space a really nice distance away (say 10,000 light years). Now, according to the rules, it takes 6 seconds (one round) for your attack to reach its target. Boom, your arrow flies 10,000 light years in 6 seconds. Recoil destroys the earth and everything on it.
I like it O.o Seems vaguely more legit than our trick
Heh =p. There are a whole bunch more tricks. I remember when I was younger I hung out on the WOTC boards and helped min-max a bunch of the most powerful 3.5 character builds that existed. I remember helping make the hulking hurler character that could do 10^26 d6 damage + str at level 20, that was fun. At one level higher he can throw planets across the galaxy in the blink of an eye. The scary thing? An epic monk can catch it and throw it back.
I also created the psionic sandwich, and was one of the guys helping give ideas to Khan The Destroyer when Pun-Pun was made.
Hey guys, Major D&D noob here with a quick question:
Me and my friends have played a few scenarios of AD&D 2nd ed and we're continuing to run it on a weekly/biweekly basis. Should we keep playing AD&D 2nd ed, or should we move up to 3.5 edition? (4th ed looks bad). I've played neverwinter nights 2 and KOTOR and I liked the system a lot :3
On August 19 2011 11:17 Warpath wrote: Me and my friends play an extremely house-ruled version of the game cuz 75% of them have short attention spans. It's good though we do some hilarious things that would probably be pretty unrealistic with normal rulesets. :D
at one point there was a war going on between 2 of the guys castles, and they were acting out the roles of generals/kings. One guy was wrecking the others castle by using a trick where you line up several peasants, and pass a staff or something to the next guy in the line as a free action. What happens is that the staff technically passes along hundreds of feet instantaneously, and when the staff leaves the hands of the last peasant it is propelled at insane velocity toward the target. It was going good until the other player began thinking with portals and redirected it back toward the peasant line, piercing a hole through every single one in the single file line.
Other than that, our games can be summarized by saying 'vorpal spoon shenanigans'
Haha, I've got another shenanigan like that. 3rd edition, take an epic level character with the epic feat Distant Shot (sets your maximum range to your line of sight). Look up into the sky, and pick a point in space a really nice distance away (say 10,000 light years). Now, according to the rules, it takes 6 seconds (one round) for your attack to reach its target. Boom, your arrow flies 10,000 light years in 6 seconds. Recoil destroys the earth and everything on it.
I like it O.o Seems vaguely more legit than our trick
Heh =p. There are a whole bunch more tricks. I remember when I was younger I hung out on the WOTC boards and helped min-max a bunch of the most powerful 3.5 character builds that existed. I remember helping make the hulking hurler character that could do 10^26 d6 damage + str at level 20, that was fun. At one level higher he can throw planets across the galaxy in the blink of an eye. The scary thing? An epic monk can catch it and throw it back.
I also created the psionic sandwich, and was one of the guys helping give ideas to Khan The Destroyer when Pun-Pun was made.
Haha, I seen the Hulking Hurler when I was a lot younger and then used the build for one of my low level characters. Well I wasn't planning to break the game but the idea of a guy that always has one attack with a huge boulder and does huge damage appealing at the time :D
If I remember correctly HH could destroy Earth with his boulder after few strikes.
BTW, if anyone is interested in some 4e turn based hack and slash, check out Heroes of Neverwinter game on Facebook. The game is awesome if you don't look for roleplaying but just some relaxing combat :D
On October 13 2011 19:54 TempusDESU wrote: Hey guys, Major D&D noob here with a quick question:
Me and my friends have played a few scenarios of AD&D 2nd ed and we're continuing to run it on a weekly/biweekly basis. Should we keep playing AD&D 2nd ed, or should we move up to 3.5 edition? (4th ed looks bad). I've played neverwinter nights 2 and KOTOR and I liked the system a lot :3
Sorry for the bump btw
For sure don't move to 3.5e. If you plan to "upgrade" from 2nd edition go for pathfinder (that is 3.75e), much more fun and balanced then 3.5e.
Biggest difference between 2nd and 3.5/pathfinder is more freedom when creating characters as well uniform rules for XP for classes, no max levels for classes based on the race, simpler combat stats (but more complex combat maneuvers except in pathfinder where they tried to again make it more simple then 3.5e).
But 3.5e/pathfinder also allows players to min/max like crazy if they so wish.
On August 19 2011 04:36 Whitewing wrote: There's nothing wrong with the avenger, and its hardly overpowered, but it sounds like your DM from game one is kind of a gaming tool. Any striker that is min-maxed to the absolute limit can dish out stupid amounts of damage in that game, but you almost have to cheat to mix-max that much.
He gives himself powerful items that optimize his character. Its quite funny actually, he's like that one character from Gamers: Dorkness Rising if anyones seen that movie.
This is far more a problem with the DM trying to godmode than it is a problem with the class. These kinds of DMs are trash.
On October 13 2011 19:54 TempusDESU wrote: Hey guys, Major D&D noob here with a quick question:
Me and my friends have played a few scenarios of AD&D 2nd ed and we're continuing to run it on a weekly/biweekly basis. Should we keep playing AD&D 2nd ed, or should we move up to 3.5 edition? (4th ed looks bad). I've played neverwinter nights 2 and KOTOR and I liked the system a lot :3
Sorry for the bump btw
2e for fucking life bro! That's where the true hardcore players live.
But seriously, 4e is garbage. Pathfinder is closer to what you're looking at.
On August 19 2011 07:24 Whitewing wrote: So, is anyone interested in joining a 4E play by post game? I've got room for another player in my campaign that I'm starting up.
Check out OpenRPG or any of the other virtual tabletops. I know play by post games are the likes of which you can fit into any schedule and that's often what sells them, but doing a real campaign in real time over the internet is more like playing IRL.
I personally love DnD 4th. It has a really cool combat system that actually is fun and works. In 3.5 combat felt more like a bother to me, especially as low level wizard or any basic attack char. And if your DM is any good, it's just as good for roleplay and improv.
I think because combat is actually fun, 4th edition has the major pitfall of being too combat centric, but this is really a problem of the DM and not the ruleset.
I heard alot of good things about pathfinder though must check it out some time.
On August 20 2011 17:06 Whitewing wrote: I remember helping make the hulking hurler character that could do 10^26 d6 damage + str at level 20, that was fun. At one level higher he can throw planets across the galaxy in the blink of an eye. The scary thing? An epic monk can catch it and throw it back.