OP out of date for that part. :>
[Champion] Warwick - Page 10
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r.Evo
Germany14054 Posts
OP out of date for that part. :> | ||
Mogwai
United States13274 Posts
On February 05 2012 22:47 MyTHicaL wrote: blah blah blah, I'm a retard who doesn't know what jungling is Who are you again? Only good point in your entire post was that atmog's is bad on WW. On February 09 2012 08:23 r.Evo wrote: What masteries are you guys running on lanewick? OP out of date for that part. :> I dunno cause I really don't lanewick anymore. Would say 9/21/0 is probably the safest best, but he gains a lot from every tree, so it's kinda w/e makes sense in the given matchup. | ||
Xedat
Germany358 Posts
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r.Evo
Germany14054 Posts
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Sponkz
Denmark4564 Posts
On February 05 2012 22:47 MyTHicaL wrote: Why would u ever run 21 in O on ww? As solo top you're an off tank... And I gotta laugh at whoever recomended armour penetration him... Have any of you read his skills? He does pure magic damage... Wrong he doesnt purely deal magic damge. You know his W? It boots his AS which makes his auto-attack hit harder and auto-attacks scale on AD and ARP. You run 21 in offensive because you benefit a FUCKTON from the mpen, the as and arp aswell as the lifesteal and the 21 point. And no never go atmogs on him, again: you do magic damage... I'm also confused about the wriggles pick up... I never get this item on lanewick prefering to rush sunfire cloak to make my pushing presence more of a factor if I'm against ad especially if it's an ad jungler as well.. Otherwise wit's end 1st... WW is like the anti ad, the less ap on their team the better. wit's/FH are teh only items that I would consider core on him.. I go madred's last or whenever I think that I'm tank "enough" (sometimes never) Sunfire CAPE (not cloak, CAPE) is an awful item for the gold. You gain no cdr, you gain little from the combine cost (only 35 magic dps, but again it's magic damage, so it scales off the enemy magic resist. Wriggles is a fucking godlike item if you're against an AD on solo top. Lifesteal, armor, a free ward every 3 sec and the proc+AD makes lasthitting safer+it makes your auto-attacks stronger aswell. I would recommend you to look at the TL spreadsheet some nice people made, but judging from your discussion manners and the way you approach a discussion i have my doubts that you will understand anything. http://www.teamliquid.net/forum/viewmessage.php?topic_id=216685 Mogwai: you're comparison is retarded because you do magic damage not phyical so it's completely irrelevant... The amount of people who are building ad items on this char is hilarious... sigh. Read what i wrote above, and really, i've never heard of you, you write like a fucking idiot that has little to clue what to say and therefore you just write some random bullshit and feel good. Mogwai aka. Smashgizmo is one of the more respected people on TL, he's proved himself to be capable of reaching high ELO. What have you ever accomplished? I myself is nothing but a 1600 ELO player, but yet i can narrow down almost everything of what you're writing and tell you that you're straight up wrong. Read some more before you start discussing matters that you have no insight on.. Thanks | ||
MyTHicaL
France1070 Posts
On February 09 2012 08:31 Mogwai wrote: Who are you again? Only good point in your entire post was that atmog's is bad on WW. Nice intelligent attack on me, fake quoting; never seen that before.. congrats, i scrolled up and realised that u were the smart guy running ad pen on ww. I have nothing else to say to you untill you realise that ww does magic damage. Thanks and good bye; side note: Didn't see that you were talking about jungle ww; still confused about the armour pen choice tho. I've angered your fan boys, I can't win a 1vX internet argument so I'll just stop here. whatever. | ||
Praetorial
United States4241 Posts
On February 09 2012 11:02 MyTHicaL wrote: Nice intelligent attack on me, fake quoting; never seen that before.. congrats, i scrolled up and realised that u were the smart guy running ad pen on ww. I have nothing else to say to you untill you realise that ww does magic damage. Thanks and good bye; I've angered your fan boys, I can't win a 1vX internet argument so I'll just stop here. whatever. Er, I never post in the LoL subforum, but I think that I can spell this out for you. By the time Warwick begins to deal significant magic damage, the rune bonus is not needed and is really small. However, with AD runes, Warwick gets a stronger early game against armor-based openings, like cloth+5. In essence, getting mpen runes on Warwick is a waste of time because Warwick isn't going to need mpen until lategame, and that's not what runes are for. | ||
koreasilver
9109 Posts
On February 09 2012 11:02 MyTHicaL wrote: Nice intelligent attack on me, fake quoting; never seen that before.. congrats, i scrolled up and realised that u were the smart guy running ad pen on ww. I have nothing else to say to you untill you realise that ww does magic damage. Thanks and good bye; side note: Didn't see that you were talking about jungle ww; still confused about the armour pen choice tho. I've angered your fan boys, I can't win a 1vX internet argument so I'll just stop here. whatever. ffs gtfo. | ||
MyTHicaL
France1070 Posts
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Mogwai
United States13274 Posts
On February 09 2012 11:02 MyTHicaL wrote: Nice intelligent attack on me, fake quoting; never seen that before.. congrats, i scrolled up and realised that u were the smart guy running ad pen on ww. I have nothing else to say to you untill you realise that ww does magic damage. Thanks and good bye; side note: Didn't see that you were talking about jungle ww; still confused about the armour pen choice tho. I've angered your fan boys, I can't win a 1vX internet argument so I'll just stop here. whatever. oh I'm sorry I didn't realize we required intelligent attacks when the initial shots fired were these: On February 05 2012 22:47 MyTHicaL wrote: Mogwai: you're comparison is retarded because you do magic damage not phyical so it's completely irrelevant... The amount of people who are building ad items on this char is hilarious... sigh. Yes of course I must be in the wrong, I appologize ever so sincerely for hurting your feelings and having the earned respect of my peers while you're just another ignorant douchebag who'd rather assume everyone else is wrong than politely ask why people who are better than you do things differently. You're not worth my time, gtfo. | ||
Xedat
Germany358 Posts
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mOnion
United States5651 Posts
On February 09 2012 11:11 Praetorial wrote: Er, I never post in the LoL subforum, but I think that I can spell this out for you. By the time Warwick begins to deal significant magic damage, the rune bonus is not needed and is really small. However, with AD runes, Warwick gets a stronger early game against armor-based openings, like cloth+5. In essence, getting mpen runes on Warwick is a waste of time because Warwick isn't going to need mpen until lategame, and that's not what runes are for. not to detract from the main point of this thread, but I do want to disagree with the idea that runes can't be used to bolster late game strenght. I find mp5@18 to be great on supports, obviously mres@18 is popular, and ap@18 can be pretty strong, as it starts providing item-equivalent returns at around lv7 or 8, which is essentially the phase after your first back. in the jungle though, and generally, I agree that it's wise to lean towards an early game spike with runes. depends on the role and personal playstyles | ||
Xedat
Germany358 Posts
mana regen seals: flat 0.41, scaling 0.065/lvl, at lvl 6 0.39 mres glyphs: flat 1.49, scaling 0.15/lvl, breaking even at lvl 10 ap glyphs: flat 0.99, scaling 0.17/lvl, at lvl 6 1.02 You can argue that flat mres would be good against early game bursters like Leblanc, but why should I take any of these runes flat otherwise? Casters reach their potential later with a lot of items, if you do not die with scaling runes why should you get flat runes? On the other hand, lets scaling armor and flat armor have very similar stats: armor seals: flat: 1.41, scaling 0.15/lvl breaking even at level 10. I think here the argument for flat runes is that you can shrug of auto attack harass and minion damage early, which is were most damage will come from in early game. Against early game physical heroes like Garen people even go armor marks and open cloth + 5, it seems like physical damage is a lot stronger early. If you had unlimited rune pages it might not be stupid to also have versions with scaling armor if you are a sustain type of hero against someone that won't kill you in the early levels. Another argument for flat armor runes is that most of the junglers have physical damage so it might be smart to block some damage from early ganks. | ||
Mogwai
United States13274 Posts
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arnath
United States1317 Posts
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Mogwai
United States13274 Posts
On February 10 2012 03:39 arnath wrote: I think Boots + 1 pot + ward is a better opening than Boots + 3 pots. You don't really have any need for 3 potions on Warwick and the early ward can let you do some counter jungling or just help one of your lanes avoid an early gank. I disagree. If you're planning on ganking early, being able to use pots and save Q mana for ganks makes a big difference. I see the appeal of a ward, but with WW's jungling speed, I'm not looking on getting feisty with invading. | ||
arnath
United States1317 Posts
EDIT: It occurs to me that the variation might be because I tend to run 9/21/0 on Warwick and you run 21/0/9. | ||
Mogwai
United States13274 Posts
On February 10 2012 03:47 arnath wrote: You lose health during your initial jungle clear on Warwick? EDIT: It occurs to me that the variation might be because I tend to run 9/21/0 on Warwick and you run 21/0/9. yep. also if you start blue, blue keeps you a lot higher throughout the jungle, but I'm more intent on ganking early and often with WW. | ||
Hyren
United States817 Posts
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mcimba42
192 Posts
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