|
On May 20 2011 12:14 Taekwon wrote: Katrina!! vs TT Aztec vs TT Tau Cross vs TT
... lol I see what you did there =D (only on Katrina though D I would choose a map where they cannot BOTH get easy thirds, something similar to the design of Python.
|
On May 21 2011 08:43 iTzAnglory wrote:Show nested quote +On May 20 2011 12:14 Taekwon wrote: Katrina!! vs TT Aztec vs TT Tau Cross vs TT
... lol I see what you did there =D (only on Katrina though D I would choose a map where they cannot BOTH get easy thirds, something similar to the design of Python.
I doubt these players will ever get thirds. MAYBE a second AFTER their main mines out.
|
On May 20 2011 23:03 sovetskysoyuz wrote: Whats that 3 player island map? then you go P v ZZ. lol
Plasmaaaaaaaaaaaaaa!!!!
Easy three bases if they don't know the map well and don't know how to walk probes through eggs.
Also, if you don't like God's Garden, consider Triathlon? It's only 3 player, though, so they'll know where you are, and there's also no empty player's bases to take.
|
United States9655 Posts
you know a good 1v2 air map? u-boat xD rush to carriers!!!
but i think a decent map to hold them off would be crosshairs or some desert map. the one where a player did a hallucination double recall one. i think id be a good map.
|
Imo terran is the best to play 2v1. You need to have cost effective multi usage units and terran fits it well. You could play on python and go 2 fact vul, and depending how much better you are you could kill both. If not you should be able to cripped/kill at least 1 and then you can use mines to contain the other and adjust accordingly.
Depending on what races your opponents are you could also do a 1 fact 2 port do a vul drop transition in to wraiths and get the island easy.
|
I think protoss fares better in 1v2 due to better mobility, plus you always have the option of cheesing one of them with DT/reavers and killing them quickly. With terran you can roll them in late game but its hard to get there.
Also the moment you beat them I bet they won't let you pick map and/or races anymore
|
i feel like there are 2 general options. one is to go all-in and eliminate one player, while hoping that your superior skill will allow you to win the game against the remaining player in the long run. The other is to rely on your superior macro and game sense to outplay both of them combined into the long game. However, if they figure out that they can both do a fast expansion build safely, you will get fucked unless you vastly outplay both of them. I am in the same situation because I am ~C terran, and when my roommates want to play sc (they are like D), it usually ends up being a 2v1 against me. We agree that they can't both cheese me at the same time cuz im obviously gonna lose to double 4 pool or some gay shit like that, so they both go 12 hatch/12 nexus at the same time.... and their combined early forces are enough to prevent me from punishing either of them (ie, id normally get away with a bunker rush to deal with 12 nex in 1v1, but when you have zerg come with 6 lings to help it gets fucked). From my experience, the most successful method ive had in dealing with 2v1's is to get myself an economic advantage that a noob wouldnt be able to deal with... ie on python, i will take a very fast 3rd at the island with a bunker and sim city and 1-2 sieged tanks behind the sim city. So sneak expo or expo in an extra secure location.... cut whatever corners you can to get yourself a super fast economy by abusing the lack of game sense from newer players. and another thing that is also abusable against players with weaker mechanics is high apm. drop-oriented harass play. if they do not know build orders well enough to know when to be expecting a reaver drop or something, you can severely cripple one person's econ without much unit investment (ie, it doesnt require you to commit a full-force attack.... a single shuttle's worth of units is doing all the damage while the rest of your units are prepared to deal with possible all-in attacks at your front or counters). Abuse terrain or little tricks (ie, lost temple drops on the cliff) that noobs would not know about. I guess that would make othello a possibly good choice, but idk maps that well.
|
Are they actually somewhat decent / are you not that great? A newbie 2v1 should be fairly straightforward to win, you can win even with just 2 base turtle into carriers/BCs most of the time. Pick a map with easily defendable 3rd (island is helpful), do some harass (or not, since they'll make tons of static d for no reason anyway) and then roll them.
|
On May 21 2011 08:49 xxpack09 wrote:Show nested quote +On May 21 2011 08:43 iTzAnglory wrote:On May 20 2011 12:14 Taekwon wrote: Katrina!! vs TT Aztec vs TT Tau Cross vs TT
... lol I see what you did there =D (only on Katrina though D I would choose a map where they cannot BOTH get easy thirds, something similar to the design of Python. I doubt these players will ever get thirds. MAYBE a second AFTER their main mines out.
They will get a second while having the main on half maybe.
|
You underestimate them mostly. They are not that bad. If I go Carriers, I will have like 7 when he has 4, but the other guy will have lots of hydras i.e. That sort of difference I'm talking about.
How do I get a Probe through the eggs? That looks like a really nice map, Plasma.
|
You'll have vision of a mineral patch on the other side so just right click it
|
Thank you all, you have been very helpful. Now I can give it a few tries .
|
Well, plasma was a good map, I managed to score some victories PvPT. Could you now advise some map good for zerg in ZvPT or ZvPP? The latter will surely be mass zeals. More recommendations are welcome.
|
United States9655 Posts
same old maps for safe naturals. make a hatchery at the choke and then make sunkens there. transition into mass hydras.
|
i doubt i will be able to go hatch 1t for i will surely get rushed hard. I wil need the 9 pool. It will still be super hard and i need some map where i can place sunkens on chokke from 1st hatch. Indeed a safe expo too, and, if i survive the start, i plan to go mutas cause there not good vs them, try to take one out or almost, and pair it with cracklings.
|
The fortress is also good, because it's impenetrable by ground. Since your friend doesn't go mutas, you won't even need to make that many turrets. One thing you can try is turtling as Terran vs TZ, then go 2 port wraith. It's difficult for low level players to stop cloaked wraiths, especially as Terran.
|
On February 12 2012 11:17 Rainalcar wrote: i doubt i will be able to go hatch 1t for i will surely get rushed hard. I wil need the 9 pool. It will still be super hard and i need some map where i can place sunkens on chokke from 1st hatch. Indeed a safe expo too, and, if i survive the start, i plan to go mutas cause there not good vs them, try to take one out or almost, and pair it with cracklings. The problem with 9 pool in 1v2 is that they have double the zealot production. If that's all they do then you're dead, because you can't get enough lings to beat their zealots without them doing something majorly wrong with their micro like not attack moving, or majorly wrong with their macro which is self-explanatory. Going for that 12 hatch and then being ready to defend it with your life is really your best chance. Put up some early sunkens too.
And try not to die. =P
|
PvTT on aztec. Open dt expand and then transition to carriers.
If they are bad players like you said they are rely on: 1. Late detection. Gain map control with dts and hopefully outright kill one of them. 2. No micro vs carriers. Use these to deal the finishing blow. 3. Cannons vs bio. I'm guessing since they are noobish they might go bio heavy instead of mech. Which means cannons will get you far, just throw in a few storms for good measure.
Edit: Nevermind I read you say they rarely mnm. Well since they dont like mines or vultures go mass speedlot and just roll any tank push they try.
|
why dont you just use reavers to finish them before carriers/bc?
|
Just go 9Hatch in your nat and get mass sunks as fast as possible. No other chance I see to stand against double 2Gate as Zerg.
If you stay alive, get Mutas and go for some sick harrass. With your superior micro you should kill TONS of probes.
I guess if you stay alive in the beginning it is really easy to win against PP with either Mutas or Lurkers.
|
|
|
|