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On February 24 2012 03:40 TheV wrote: Real Life is Hardcore. In real life you don't intentionally put yourself in danger every single second by running out into a world occupied by bloodthirsty demons and undead, all hell bent on trying to kill you.
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On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game.
Dunno, I consider that a pretty stupid risk. "Oh look, some other asshole player killed my hardcore char, haha... that was so great..."
I think Diablo 3 has a way better implemented hardcore plain and simply duo to the fact, that you can't just instant quit out of the danger if you want so. Your character stays on for 5 or 10 seconds, which means you cannot easily cheat the system like in Diablo 2.
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On February 24 2012 05:58 Na_Dann_Ma_GoGo wrote:Show nested quote +On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. Dunno, I consider that a pretty stupid risk. "Oh look, some other asshole player killed my hardcore char, haha... that was so great..." I think Diablo 3 has a way better implemented hardcore plain and simply duo to the fact, that you can't just instant quit out of the danger if you want so. Your character stays on for 5 or 10 seconds, which means you cannot easily cheat the system like in Diablo 2.
The stupidity was in the flaws(wp/tp traps, exit packets, mh, loot lock, etc). But a battle in the middle of an seemingly peacefull chaos run, damn, those were the times. Yeah it sucks when you die, but once you get your first kill, you never go back.
''There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.''
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It's called "challenge", something that the new weakling, feminized generations often haven't even heard of.
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On February 25 2012 23:23 Grenadieris wrote: It's called "challenge", something that the new weakling, feminized generations often haven't even heard of.
Watch out, an internet tough guy. He played challenging games - he has every right to insult a younger generation.
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On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game.
dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all.
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On February 26 2012 03:17 Marke wrote:Show nested quote +On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all.
All which were easily beatable by skill
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On February 26 2012 03:33 NotSorry wrote:Show nested quote +On February 26 2012 03:17 Marke wrote:On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all. All which were easily beatable by skill why defend such a shitty system? It's a good thing its not returning
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becuase in softcore when you die you lose experience in hardcore when you die you gain experience
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On February 26 2012 04:58 VPCursed wrote:Show nested quote +On February 26 2012 03:33 NotSorry wrote:On February 26 2012 03:17 Marke wrote:On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all. All which were easily beatable by skill why defend such a shitty system? It's a good thing its not returning
Cause I enjoyed every second of it for many years.
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On February 25 2012 23:23 Grenadieris wrote: It's called "challenge", something that the new weakling, feminized generations often haven't even heard of.
Dafuq I just read.
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I won't be playing hardcore, but it has nothing to do with a "challenge". If I get D3, I don't want something that I invest a fuckton of time into to be wiped by one stupid death. To each their own though, just not my thing.
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I enjoy hardcore. I don't know if I'd call it a challenge, but it's a different, more precise game.
1) It raises the stakes, so you have to be alert all the time. All your actions are taken to reduce risk. No charging into a mob unless you've made sure they aren't lightning enchanted. No forward teleporting. No running/weaving through monsters. Someone doing things like that make me cringe in the same way as when someone in Starcraft A-moves up a ramp without checking to see if there are sentries/bunkers at the top.
2) It makes your stats and gear important. You can't get away with having one majorly low resistance, and you notice the effects of damage reduction mods. You care very deeply about the difference between that last 10-15% chance to block. Softcore player (who don't PvP) can mostly muck by with whatever combination of gear, but you don't survive hardcore with that kind of carelessness.
Regarding the "it's a waste of time if you die" argument: (1) All hardcore players understand that the value of your time spent playing a game is in how much fun you have, not how many items you collect. (2) As long as you're muling off extra items, it becomes gradually easier to create new characters as your gear collection grows.
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I wonder if they ever considered the idea of a HC no instance WoW server. Obviously the game isn't designed to support it but you'd think a lot of people would enjoy it.
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On February 27 2012 13:29 AndyJay wrote: I wonder if they ever considered the idea of a HC no instance WoW server. Obviously the game isn't designed to support it but you'd think a lot of people would enjoy it.
Everyone rolling a rogue, druid, or warlock doesn't sound fun to me... unless you disable flight form, vanish, stealth, soulstone, and ya...
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On February 27 2012 13:29 AndyJay wrote: I wonder if they ever considered the idea of a HC no instance WoW server. Obviously the game isn't designed to support it but you'd think a lot of people would enjoy it.
The leveling is way too slow to support it, D2 you could could play 100% legit and get 80 in a day so losing a char to a dc or something stupid sucked but it wasn't that big of a deal. Wow would be way much more of a time investment considering most take a couple weeks to get to that same level.
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I'm with the OP, I've never understood the appeal of hardcore. I'd just be heartbroken if I lost hundreds of hours of "work" because of a disconnect, or lag, or y'know, being bad.
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The worst is when you disconnect in mid battle. X_X
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OP clearly, well, clearly doesnt understand games/
it gives players a challenge, bragging rights, an amazing adventure. Why do people play hardcore? are you scared because you might die and it is permanent? some people like the challenge...seriously
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