|
On July 30 2012 22:48 Rhaegar99 wrote: Anyone know the recommended stats for DH trying to beat Belial Hell? I'm kinda afraid of phase 2 (his first form + minions).
Did him around lvl54 with nice gears from AH that all were not past 10000 each. Should be relatively easy if you have friends with you.
Although I really cant say for DHs...I remember my lvl46 DH dying to phase 3 NM belial, each pool did 4000 damage, my DH had 14000 hp, but the motherfucker spawned 4 at the same place, same time right before I finished him off.
Full hp didnt save me.
My most recommended method would be to have 2 barbs on your team with the party Ignore pain synced for you to survive the entire ordeal completely. This is how my barb did it. Everyone survived without dropping more than 20% hp.
If you are really afraid have someone skip you over to A3 tower and farm scorpions for exp until you feel comfortable and simply outgear Belial. (or level60 lol, its really fast)
Other than that I cant say at all. The entire A2 is a total pain for DHs (I main a DH, I know the pain of all the shitty mobs you cant properly kite), and I really hate this but if you are soloing Belial as a DH on hell, without a shield, decent stats, a good build and good micro theres a good chance you might die.
|
Can anyone give me a good tank monk spec. I recently hit lvl 60 and have pretty good gear atm.
|
ya im about to take on belial act 2 hell mode. I'm a barb and was wondering what kind of resists i need. ignore pain ignorance is bliss and warcry?
|
On July 31 2012 02:34 Marshall_D wrote: ya im about to take on belial act 2 hell mode. I'm a barb and was wondering what kind of resists i need. ignore pain ignorance is bliss and warcry?
Belial is a joke now after the nerf. With proper gear you can almost pick whatever skill you like.
|
On July 31 2012 00:42 kuntafame wrote: Can anyone give me a good tank monk spec. I recently hit lvl 60 and have pretty good gear atm. A1-2 inferno I've been using:
FoT: Thunderclap Breath of Heaven: %dmg rune Serenity: 4s rune Sweeping Wind: Cyclone Mantra of Evasion: Hard Target Dashing Strike: Quicksilver
lots of defense from the mantra, good LoH from cyclone and the speed of FoT, mobility of FoT + Dashing strike (escape surrounds/blocks, etc), and serenity. Plus a heal.
|
omfg, i just died in act 1 Hell by leaping into an arcane waller pack, without realizing they had those affixes. Yellow dude puts up a wall, no biggie right? Fuckers then lay down 4 arcane sentries and I'm fucked because I have no place to go as I'm surrounded by the minions, and my leap is on cooldown. FUCK MY LIFE.
|
Just got to act 1 inferno and these guys hurt bad. I've encountered one elite and luckily the affixes weren't bad.
800 STR 1200 VIT 6570 (7600 buffed) armor 400 (600) all res 5200 dmg w/ 540 LOH 1.61 aps (+10% frenzy dmg on ma belt) 50k HP
my rings and ammy are just str high vit stats. haven't even dared checking AH for a deal. Probably will upgrade my shield next for a couple mil. And haven't seen a single helm of command on AH :D
Let me know if you wanna party up in NA HC!
MarshallD#1209
|
The EU AH is loaded with HoC´s (Helm of Command). Weird how big a difference there is on the diffferent region ah´s.
|
On July 31 2012 15:29 DaCruise wrote: The EU AH is loaded with HoC´s (Helm of Command). Weird how big a difference there is on the diffferent region ah´s. All it takes is for a couple recipes to drop :p
|
Wow now I'm fucking salty. I was running my wizard all fine and dandy midway through nightmare and suddenly my disintigrate-death-lazor spell started to blast without draining arcane power while I was able to run around. At first I thought "oh hell no another wizard glitch?" though a few seconds later I realized my game had disconnected. I got a sinking feeling in my chest and of course she had died. I am mad fucking salty right now, though I am going to start a WD or a barb right now and give this game another shot. If I die again to a bullshit disconnect (and I have stable swedish internet) I'm dropping this game for good and going full-time fighting gamer.
Edit: 10 levels into my first time barb, all I want to say is the "safety list" in the OP needs considerations. Maybe I'm the only one who thinks there is a larger-than-significant difference between ranged and melee characters, but being used to playing ranged characters (in ALL diablo-type games, since D1) and having the ability to kite as a core gameplay mechanic does make playing melee characters seem very unsafe. Considering the incredibly fucked up way Blizzard designed difficulty in this game, if you think you're better of with a ranged character, do play one.
|
MURICA15980 Posts
No barbs are awesome in HC lol
|
Just starting HC after ~100 hrs of SC. If anyone wants to start off some HC chars with me, please add! Pokebunny#1967
|
I'm so sad right now. I kill an elite pack, run away from the corpse, rubber band back into the molten corpse explosion AND I ACTUALLY SURVIVE WITH NO HP. I smoke screen the fuck out of there in panic... then I rubber band AGAIN and trash mobs one shot me. I was only 16 hours in with only up to Act 3 Hell progressed, and I don't feel like playing HC again. How do you guys with like 50+ hours played manage to trudge on when you end up dying? Respect.
Also, I didn't liquidate the gear I used to level up my DH so if anyone wants low level gear, PM me. They're all cheap stuff but it'll save you a couple of thousand gold here and there, which I think will help when you just start HC with nothing.
|
On August 01 2012 06:00 Roachu wrote: Edit: 10 levels into my first time barb, all I want to say is the "safety list" in the OP needs considerations. Maybe I'm the only one who thinks there is a larger-than-significant difference between ranged and melee characters, but being used to playing ranged characters (in ALL diablo-type games, since D1) and having the ability to kite as a core gameplay mechanic does make playing melee characters seem very unsafe. Considering the incredibly fucked up way Blizzard designed difficulty in this game, if you think you're better of with a ranged character, do play one.
I agree, and I'm so used to kiting that I'm not sure how to play a melee character "properly"... I decided to try out HC, chose barb to be as safe as possible, and while the game suddenly has crazy exciting moments, everything in between those highs is incredibly boring. Walk into a mob, hold left click, occasionally right click, wait for everything to die. If revenge doesn't trigger often enough, run away. If shit goes bad, leap and then run away. Renew your buffs when they wear out. Am I missing something? Is there any way to make a tank character fun, or am I stuck with "hold down LMB and hope mobs die faster than I do"?
|
On August 01 2012 16:06 Pokebunny wrote: Just starting HC after ~100 hrs of SC. If anyone wants to start off some HC chars with me, please add! Pokebunny#1967
Just started HC too ; jsnow#1669
I'm now level 41 monk with only 200k and I can say it's a refreshing experience. I made most of my gold reselling vendors items on AH like in the early days of sc !
|
MURICA15980 Posts
Okay I just died on Inferno Belial as our barb disconnected in middle of fight and we lost war cry. First and last death? Belial had literally 2% life left too. Gahhhhhhhhhhhhhh. 90 hours and millions of gold gone hahaha. I feel surprisingly liberated though haha
|
After a long absence...
Hell Azmodan down! Wooooo hooooo! Stats as follows:
LV59 Barbarian 23k HP 3900 DPS 5400 Armor 120 Resists
|
I just lost my level 47 Monk on Nightmare Ghom because my computer crashed (screen went black and sound started that quick stutter/looping sound). Its kind of frustrating because I was taking it really slow and easy. Farming and trying different builds and skills, only to die to something out of my control and out of the game. Now I am nervous to start another HC in case I crash again.
Ghom was getting his ass handed to him too. It was solo and not even close. My Health was never below 60-70% and his was just steadily doing down as a constant rate. I crashed when he was about 45% of the way down. When I logged back in I noticed the default character shown was my softcore Demon Hunter and not my hardcore Monk.
....I didn't even get a chance to say good-bye.
|
Got my DH up to lvl 9 just now tonight. Had one close-ish call when my connection lagged out, but I came away unscathed :-D.
Unfortunately I started this guy before I saw your post saying Dh is hardest.. i guess i'll just have to be that much more badass. Gonna start a barb soon. Anyone else just starting HC out need a partner? I'm kinda bored of my monk in normal mode atm.
|
On August 02 2012 07:22 Iranon wrote:Show nested quote +On August 01 2012 06:00 Roachu wrote: Edit: 10 levels into my first time barb, all I want to say is the "safety list" in the OP needs considerations. Maybe I'm the only one who thinks there is a larger-than-significant difference between ranged and melee characters, but being used to playing ranged characters (in ALL diablo-type games, since D1) and having the ability to kite as a core gameplay mechanic does make playing melee characters seem very unsafe. Considering the incredibly fucked up way Blizzard designed difficulty in this game, if you think you're better of with a ranged character, do play one. I agree, and I'm so used to kiting that I'm not sure how to play a melee character "properly"... I decided to try out HC, chose barb to be as safe as possible, and while the game suddenly has crazy exciting moments, everything in between those highs is incredibly boring. Walk into a mob, hold left click, occasionally right click, wait for everything to die. If revenge doesn't trigger often enough, run away. If shit goes bad, leap and then run away. Renew your buffs when they wear out. Am I missing something? Is there any way to make a tank character fun, or am I stuck with "hold down LMB and hope mobs die faster than I do"? I'm not a true expert on the subject but..
Use the terrain to your advantage. Running around a specific terrain feature repeatedly is how I beat countless elites that would have otherwise gotten me. Something about the cornering slows the AI down compared to a straight line, and also disrupts their ability to cast spells in some cases. Kiting as melee still works, it can reduce the # of enemies hitting you at once.
Personally I think it's fun to jump into a pack of like 30 guys and just wreak havoc with a combo of skills. If you know your enemy then sometimes you'll know you will simply just die, so you have to try to get part of the pack to follow you so you can fight a section of it, then the next section etc.
I haven't really played a barb char, but with monk i felt it's important to know your complete skill-set, in otherwords the timing of when to heal/buff/etc is important. sure when you are over-geared it doesnt matter what you do. But sometimes it's very important to time your skills so that you have enough mana/energy/time etc. To me that's where the fun comes in (and using bonkers strats that no one else does)
You are right tho, the scaling of difficulty is dumb. It results in the game seeming either way way too hard, or way way too easy, rarely does it feel like a challenge, and that's why there is less sense of accomplishment. Couple that with the fact that gold is better than any item drop I've ever personally gotten (and not much gold is required at that). And that's why I think HC is the only way to go at this point. Of course i'll keep playing softcore, as there is always the desire for those marginally better items to make my character really sparkle!
|
|
|
|